renamed to MaterialDescriptorManager from MaterialDescriptorSets
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@@ -217,16 +217,16 @@ public: //
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public: //shader & material
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PipelineLayoutData *CreatePipelineLayoutData(const MaterialDescriptorSets *);
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PipelineLayoutData *CreatePipelineLayoutData(const MaterialDescriptorManager *);
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void Destroy(PipelineLayoutData *);
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DescriptorSet * CreateDS(const PipelineLayoutData *,const DescriptorSetType &type)const;
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MaterialParameters *CreateMP(const MaterialDescriptorSets *,const PipelineLayoutData *,const DescriptorSetType &);
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MaterialParameters *CreateMP(const MaterialDescriptorManager *,const PipelineLayoutData *,const DescriptorSetType &);
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MaterialParameters *CreateMP(Material *,const DescriptorSetType &);
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ShaderModule *CreateShaderModule(VkShaderStageFlagBits,const uint32_t *,const size_t);
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Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorSets *,VertexInput *);
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Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorManager *,VertexInput *);
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MaterialInstance *CreateMI(Material *,const VILConfig *vil_cfg=nullptr);
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