renamed to MaterialDescriptorManager from MaterialDescriptorSets
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@@ -76,7 +76,7 @@ struct ShaderAttribute;
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class ShaderResource;
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class ShaderModule;
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class ShaderModuleMap;
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class MaterialDescriptorSets;
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class MaterialDescriptorManager;
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class Material;
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class MaterialParameters;
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@@ -217,16 +217,16 @@ public: //
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public: //shader & material
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PipelineLayoutData *CreatePipelineLayoutData(const MaterialDescriptorSets *);
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PipelineLayoutData *CreatePipelineLayoutData(const MaterialDescriptorManager *);
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void Destroy(PipelineLayoutData *);
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DescriptorSet * CreateDS(const PipelineLayoutData *,const DescriptorSetType &type)const;
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MaterialParameters *CreateMP(const MaterialDescriptorSets *,const PipelineLayoutData *,const DescriptorSetType &);
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MaterialParameters *CreateMP(const MaterialDescriptorManager *,const PipelineLayoutData *,const DescriptorSetType &);
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MaterialParameters *CreateMP(Material *,const DescriptorSetType &);
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ShaderModule *CreateShaderModule(VkShaderStageFlagBits,const uint32_t *,const size_t);
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Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorSets *,VertexInput *);
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Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorManager *,VertexInput *);
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MaterialInstance *CreateMI(Material *,const VILConfig *vil_cfg=nullptr);
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@@ -19,7 +19,7 @@ struct MaterialData
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ShaderModuleMap *shader_maps;
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MaterialDescriptorSets *mds;
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MaterialDescriptorManager *mds;
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ShaderStageCreateInfoList shader_stage_list;
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@@ -59,7 +59,7 @@ public:
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const ShaderStageCreateInfoList & GetStageList ()const{return data->shader_stage_list;}
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const MaterialDescriptorSets * GetDescriptorSets ()const{return data->mds;}
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const MaterialDescriptorManager * GetDescriptorSets ()const{return data->mds;}
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const VkPipelineLayout GetPipelineLayout ()const;
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const PipelineLayoutData * GetPipelineLayoutData ()const{return data->pipeline_layout_data;}
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@@ -1,11 +1,11 @@
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#ifndef HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
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#define HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
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#ifndef HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_MANAGER_INCLUDE
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#define HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_MANAGER_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKShaderDescriptor.h>
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VK_NAMESPACE_BEGIN
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class MaterialDescriptorSets
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class MaterialDescriptorManager
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{
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UTF8String mtl_name;
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@@ -21,8 +21,8 @@ private:
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public:
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MaterialDescriptorSets(const UTF8String &,ShaderDescriptor *,const uint);
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~MaterialDescriptorSets();
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MaterialDescriptorManager(const UTF8String &,ShaderDescriptor *,const uint);
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~MaterialDescriptorManager();
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const UTF8String &GetMaterialName()const{return mtl_name;}
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@@ -39,6 +39,6 @@ public:
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const bool hasSet(const DescriptorSetType &type)const{return set_has_desc[size_t(type)];}
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//!sd_list_by_set_type[size_t(type)].IsEmpty();}
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};//class MaterialDescriptorSets
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};//class MaterialDescriptorManager
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
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#endif//HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_MANAGER_INCLUDE
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@@ -8,7 +8,7 @@
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VK_NAMESPACE_BEGIN
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class MaterialParameters
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{
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const MaterialDescriptorSets *mds;
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const MaterialDescriptorManager *mds;
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DescriptorSetType set_type;
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@@ -18,7 +18,7 @@ private:
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friend class GPUDevice;
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MaterialParameters(const MaterialDescriptorSets *,const DescriptorSetType &type,DescriptorSet *);
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MaterialParameters(const MaterialDescriptorManager *,const DescriptorSetType &type,DescriptorSet *);
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public:
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