RenderResource中移除static_descriptor/global_descriptor
This commit is contained in:
@@ -54,7 +54,7 @@ class RenderResource
|
||||
IDObjectManage<PrimitiveID, Primitive> rm_primitives; ///<图元合集
|
||||
IDObjectManage<BufferID, DeviceBuffer> rm_buffers; ///<顶点缓冲区合集
|
||||
IDObjectManage<SamplerID, Sampler> rm_samplers; ///<采样器合集
|
||||
IDObjectManage<RenderableID, Mesh> rm_renderables; ///<渲染实例集合集
|
||||
IDObjectManage<RenderableID, Mesh> rm_renderables; ///<渲染实例集合集
|
||||
|
||||
private:
|
||||
|
||||
@@ -77,16 +77,9 @@ public:
|
||||
|
||||
VulkanDevice *GetDevice(){return device;}
|
||||
|
||||
//注:并非一定要走这里,这里只是提供一个注册和自动绑定的机制
|
||||
DescriptorBinding static_descriptor; ///<静态属性描述符绑定管理
|
||||
DescriptorBinding global_descriptor; ///<全局属性描述符绑定管理
|
||||
|
||||
public:
|
||||
|
||||
RenderResource(VulkanDevice *dev):device(dev),
|
||||
static_descriptor(DescriptorSetType::Static),
|
||||
global_descriptor(DescriptorSetType::Global)
|
||||
{}
|
||||
RenderResource(VulkanDevice *dev):device(dev){}
|
||||
virtual ~RenderResource()=default;
|
||||
|
||||
public: //添加数据到管理器(如果指针为nullptr会返回-1)
|
||||
@@ -97,7 +90,7 @@ public: //添加数据到管理器(如果指针为nullptr会返回-1)
|
||||
PrimitiveID Add(Primitive * p ){return rm_primitives.Add(p);}
|
||||
BufferID Add(DeviceBuffer * buf ){return rm_buffers.Add(buf);}
|
||||
SamplerID Add(Sampler * s ){return rm_samplers.Add(s);}
|
||||
RenderableID Add(Mesh * r ){return rm_renderables.Add(r);}
|
||||
RenderableID Add(Mesh * r ){return rm_renderables.Add(r);}
|
||||
|
||||
public: // VAB/VAO
|
||||
|
||||
|
@@ -29,7 +29,7 @@ class IRenderTarget
|
||||
public:
|
||||
|
||||
RenderFramework * GetRenderFramework ()const{return render_framework;}
|
||||
VulkanDevice * GetDevice ()const;
|
||||
VulkanDevice * GetDevice ()const;
|
||||
VkDevice GetVkDevice ()const;
|
||||
DescriptorBinding * GetDescriptorBinding(){return &desc_binding;}
|
||||
|
||||
|
Reference in New Issue
Block a user