临时可运行版本。已将SceneWorld改名为Scene,下一步改文件名。并将default_scene,default_renderer放在RenderFramework中
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@@ -5,7 +5,7 @@
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namespace hgl::graph
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{
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class SceneWorld;
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class Scene;
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using RenderTaskNameMap=Map<RenderTaskName,RenderTask *>;
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@@ -15,7 +15,7 @@ namespace hgl::graph
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class Renderer
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{
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IRenderTarget *render_target;
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SceneWorld *world;
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Scene *world;
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Camera *camera;
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@@ -30,7 +30,7 @@ namespace hgl::graph
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public:
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SceneWorld *GetSceneWorld () const { return world; } ///<获取场景世界
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Scene *GetScene () const { return world; } ///<获取场景世界
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Camera * GetCurCamera () const { return camera; } ///<获取当前相机
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public:
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@@ -38,7 +38,7 @@ namespace hgl::graph
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Renderer(IRenderTarget *);
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virtual ~Renderer();
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void SetCurWorld(SceneWorld *);
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void SetCurWorld(Scene *);
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void SetCurCamera(Camera *);
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bool RenderFrame(RenderCmdBuffer *);
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