moved codes to .cpp from VKArrayBuffer.h

This commit is contained in:
2023-03-24 20:39:02 +08:00
parent 939bbfeb1f
commit 8363275b36
2 changed files with 55 additions and 97 deletions

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@@ -1,14 +1,15 @@
#ifndef HGL_GRAPH_VULKAN_ARRAY_BUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_ARRAY_BUFFER_INCLUDE
#include<hgl/graph/VKBuffer.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKMemoryAllocator.h>
#include<hgl/type/Collection.h>
#include<hgl/graph/VK.h>
namespace hgl
{
class Collection;
namespace graph
{
class VKMemoryAllocator;
/**
* GPU数据阵列缓冲区<br>
* 它用于储存多份相同格式的数据常用于多物件渲染instance等
@@ -30,66 +31,18 @@ namespace hgl
public:
GPUArrayBuffer(GPUDevice *dev,VkBufferUsageFlags flags,const uint il)
{
device=dev;
buffer_usage_flags=flags;
item_length=il;
GPUArrayBuffer(GPUDevice *dev,VkBufferUsageFlags flags,const uint il);
virtual ~GPUArrayBuffer();
{
ubo_offset_alignment=device->GetUBOAlign();
const uint32_t GetOffsetAlignment()const{return ubo_offset_alignment;}
const uint32_t GetUnitSize()const;
DeviceBuffer * GetBuffer();
const uint32_t unit_size=hgl_align<uint32_t>(item_length,ubo_offset_alignment);
uint32 Alloc(const uint32 max_count); ///<预分配空间
void Clear();
vk_ma=new VKMemoryAllocator(device,buffer_usage_flags,unit_size); // construct function is going to set AllocUnitSize by minUniformOffsetAlignment
MemoryBlock *mb=new MemoryBlock(vk_ma);
coll=new Collection(unit_size,mb);
}
}
virtual ~GPUArrayBuffer()
{
delete coll;
}
const uint32_t GetOffsetAlignment()const
{
return ubo_offset_alignment;
}
const uint32_t GetUnitSize()const
{
return coll->GetUnitBytes();
}
DeviceBuffer *GetBuffer()
{
return vk_ma->GetBuffer();
}
uint32 Alloc(const uint32 max_count) ///<预分配空间
{
if(!coll->Alloc(max_count))
return(0);
return coll->GetAllocCount();
}
void Clear()
{
coll->Clear();
}
void *Map(const uint32 start,const uint32 count)
{
return coll->Map(start,count);
}
void Flush(const uint32 count)
{
vk_ma->Flush(count*GetUnitSize());
}
void * Map(const uint32 start,const uint32 count);
void Flush(const uint32 count);
};//class GPUArrayBuffer
}//namespace graph
}//namespace hgl