support B10GR11UF format texture files.
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@@ -10,7 +10,7 @@ using namespace hgl;
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using namespace hgl::graph;
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VK_NAMESPACE_BEGIN
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Texture2D *CreateTextureFromFile(Device *device,const OSString &filename,bool use_optimar=true);
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Texture2D *CreateTextureFromFile(Device *device,const OSString &filename);
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VK_NAMESPACE_END
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constexpr uint32_t SCREEN_WIDTH=512;
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