renamed to JointID/JointWeight instead of BoneID/BoneWeight
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@@ -65,13 +65,13 @@ constexpr const ShaderBufferSource SBS_MaterialInstance=
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"MaterialInstance mi[256];"
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};
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constexpr const ShaderBufferSource SBS_BoneInfo=
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constexpr const ShaderBufferSource SBS_JointInfo=
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{
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"BoneInfo",
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"bone",
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"JointInfo",
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"joint",
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R"(
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mat4 bone_mats[];
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mat4 mats[];
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)"
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};
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@@ -87,13 +87,13 @@ mat4 GetLocalToWorld()
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}
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)";
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constexpr const char GetBoneMatrix[]=R"(
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mat4 GetBoneMatrix()
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constexpr const char GetJointMatrix[]=R"(
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mat4 GetJointMatrix()
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{
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return bone_mats[BoneID.x]*BoneWeight.x+
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bone_mats[BoneID.y]*BoneWeight.y+
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bone_mats[BoneID.z]*BoneWeight.z+
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bone_mats[BoneID.w]*BoneWeight.w;
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return joint.mats[JointID.x]*JointWeight.x+
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joint.mats[JointID.y]*JointWeight.y+
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joint.mats[JointID.z]*JointWeight.z+
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joint.mats[JointID.w]*JointWeight.w;
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}
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)";
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@@ -26,13 +26,13 @@ namespace hgl
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AddInput(vat,VAN::MaterialInstanceID,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::MaterialInstanceID);
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}
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void AddBone()
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void AddJoint()
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{
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constexpr const VAT id {VertexAttribType::BaseType::UInt,4}; //使用uint8[4]
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constexpr const VAT weight {VertexAttribType::BaseType::Float,4}; //使用uint8[4]
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AddInput(id, VAN::BoneID, VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::BoneID);
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AddInput(weight,VAN::BoneWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::BoneWeight);
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AddInput(id, VAN::JointID, VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::JointID);
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AddInput(weight,VAN::JointWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::JointWeight);
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}
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void AddLocalToWorld()
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