optimized codes about CreateMaterial
This commit is contained in:
@@ -35,86 +35,23 @@ namespace
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return(new DescriptorSet(device,binding_count,pld->pipeline_layout,desc_set));
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}
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void CreateShaderStageList(List<VkPipelineShaderStageCreateInfo> &shader_stage_list,ShaderModuleMap *shader_maps)
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{
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const ShaderModule *sm;
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const int shader_count=shader_maps->GetCount();
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shader_stage_list.SetCount(shader_count);
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VkPipelineShaderStageCreateInfo *p=shader_stage_list.GetData();
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auto **itp=shader_maps->GetDataList();
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for(int i=0;i<shader_count;i++)
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{
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sm=(*itp)->value;
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hgl_cpy(p,sm->GetCreateInfo(),1);
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++p;
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++itp;
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}
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}
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MaterialParameters *CreateMP(VkDevice device,VkDescriptorPool desc_pool,const MaterialDescriptorManager *desc_manager,const PipelineLayoutData *pld,const DescriptorSetType &desc_set_type)
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{
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if(!desc_manager||!pld)return(nullptr);
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RANGE_CHECK_RETURN_NULLPTR(desc_set_type)
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DescriptorSet *ds=CreateDS(device,desc_pool,pld,desc_set_type);
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if(!ds)return(nullptr);
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#ifdef _DEBUG
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const UTF8String addr_string=HexToString<char,uint64_t>((uint64_t)(ds->GetDescriptorSet()));
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LOG_INFO(U8_TEXT("Create [DescriptSets:")+addr_string+("] OK! Material Name: \"")+desc_manager->GetMaterialName()+U8_TEXT("\" Type: ")+GetDescriptorSetTypeName(desc_set_type));
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#endif//_DEBUG
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return(new MaterialParameters(desc_manager,desc_set_type,ds));
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}
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}//namespace
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Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorManager *desc_manager,VertexInput *vi)
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MaterialParameters *GPUDevice::CreateMP(const MaterialDescriptorManager *desc_manager,const PipelineLayoutData *pld,const DescriptorSetType &desc_set_type)
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{
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const int shader_count=shader_maps->GetCount();
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if(!desc_manager||!pld)return(nullptr);
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RANGE_CHECK_RETURN_NULLPTR(desc_set_type)
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if(shader_count<1)
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return(nullptr);
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DescriptorSet *ds=CreateDS(attr->device,attr->desc_pool,pld,desc_set_type);
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PipelineLayoutData *pld=CreatePipelineLayoutData(attr->device,desc_manager);
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if(!pld)
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{
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delete shader_maps;
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SAFE_CLEAR(desc_manager);
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return(nullptr);
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}
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if(!ds)return(nullptr);
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MaterialData *data=new MaterialData;
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#ifdef _DEBUG
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const UTF8String addr_string=HexToString<char,uint64_t>((uint64_t)(ds->GetDescriptorSet()));
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data->name =mtl_name;
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data->shader_maps =shader_maps;
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data->desc_manager =desc_manager;
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data->vertex_input =vi;
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LOG_INFO(U8_TEXT("Create [DescriptSets:")+addr_string+("] OK! Material Name: \"")+desc_manager->GetMaterialName()+U8_TEXT("\" Type: ")+GetDescriptorSetTypeName(desc_set_type));
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#endif//_DEBUG
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CreateShaderStageList(data->shader_stage_list,shader_maps);
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data->pipeline_layout_data=pld;
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if(desc_manager)
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{
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ENUM_CLASS_FOR(DescriptorSetType,int,dst)
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{
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if(desc_manager->hasSet((DescriptorSetType)dst))
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data->mp_array[dst]=CreateMP(attr->device,attr->desc_pool,desc_manager,pld,(DescriptorSetType)dst);
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else
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data->mp_array[dst]=nullptr;
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}
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}
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else
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hgl_zero(data->mp_array);
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return(new Material(data));
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return(new MaterialParameters(desc_manager,desc_set_type,ds));
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}
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VK_NAMESPACE_END
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@@ -4,16 +4,33 @@
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#include<hgl/graph/VKVertexInput.h>
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#include"VKPipelineLayoutData.h"
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VK_NAMESPACE_BEGIN
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MaterialData::MaterialData(const AnsiString &n)
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{
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name=n;
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vertex_input=nullptr;
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shader_maps=new ShaderModuleMap;
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desc_manager=nullptr;
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pipeline_layout_data=nullptr;
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hgl_zero(mp_array);
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mi_data_bytes=0;
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mi_max_count=0;
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}
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MaterialData::~MaterialData()
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{
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for(int i=0;i<DESCRIPTOR_SET_TYPE_COUNT;i++)
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if(mp_array[i])
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delete mp_array[i];
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delete shader_maps;
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SAFE_CLEAR(vertex_input);
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delete shader_maps; //不用SAFE_CLEAR是因为这个一定会有
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SAFE_CLEAR(desc_manager);
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SAFE_CLEAR(pipeline_layout_data);
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delete vertex_input;
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for(int i=0;i<DESCRIPTOR_SET_TYPE_COUNT;i++)
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SAFE_CLEAR(mp_array[i]);
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mi_data_bytes=0;
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mi_max_count=0;
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}
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Material::~Material()
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@@ -4,7 +4,7 @@
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#include<hgl/graph/VKMaterialDescriptorManager.h>
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VK_NAMESPACE_BEGIN
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PipelineLayoutData *CreatePipelineLayoutData(VkDevice device,const MaterialDescriptorManager *desc_manager)
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PipelineLayoutData *GPUDevice::CreatePipelineLayoutData(const MaterialDescriptorManager *desc_manager)
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{
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PipelineLayoutData *pld=hgl_zero_new<PipelineLayoutData>();
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@@ -18,9 +18,9 @@ PipelineLayoutData *CreatePipelineLayoutData(VkDevice device,const MaterialDescr
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continue;
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if(pld->layouts[i])
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vkDestroyDescriptorSetLayout(device,pld->layouts[i],nullptr);
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vkDestroyDescriptorSetLayout(attr->device,pld->layouts[i],nullptr);
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if(vkCreateDescriptorSetLayout(device,dslci,nullptr,pld->layouts+i)!=VK_SUCCESS)
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if(vkCreateDescriptorSetLayout(attr->device,dslci,nullptr,pld->layouts+i)!=VK_SUCCESS)
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{
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delete pld;
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return(nullptr);
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@@ -56,9 +56,9 @@ PipelineLayoutData *CreatePipelineLayoutData(VkDevice device,const MaterialDescr
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pPipelineLayoutCreateInfo.pushConstantRangeCount = 0;//1;
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pPipelineLayoutCreateInfo.pPushConstantRanges = nullptr;//&push_constant_range;
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pld->device=device;
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pld->device=attr->device;
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if(vkCreatePipelineLayout(device,&pPipelineLayoutCreateInfo,nullptr,&(pld->pipeline_layout))!=VK_SUCCESS)
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if(vkCreatePipelineLayout(attr->device,&pPipelineLayoutCreateInfo,nullptr,&(pld->pipeline_layout))!=VK_SUCCESS)
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{
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delete pld;
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return(nullptr);
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@@ -12,6 +12,30 @@
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
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VK_NAMESPACE_BEGIN
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namespace
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{
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void CreateShaderStageList(List<VkPipelineShaderStageCreateInfo> &shader_stage_list,ShaderModuleMap *shader_maps)
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{
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const ShaderModule *sm;
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const int shader_count=shader_maps->GetCount();
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shader_stage_list.SetCount(shader_count);
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VkPipelineShaderStageCreateInfo *p=shader_stage_list.GetData();
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auto **itp=shader_maps->GetDataList();
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for(int i=0;i<shader_count;i++)
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{
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sm=(*itp)->value;
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hgl_cpy(p,sm->GetCreateInfo(),1);
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++p;
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++itp;
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}
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}
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}//namespace
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const ShaderModule *RenderResource::CreateShaderModule(const AnsiString &sm_name,const ShaderCreateInfo *sci)
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{
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if(!device)return(nullptr);
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@@ -62,64 +86,66 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
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if(material_by_name.Get(mtl_name,mtl))
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return mtl;
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const uint count=GetShaderCountByBits(mci->GetShaderStage());
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const ShaderModule *sm;
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const ShaderCreateInfoMap &sci_map=mci->GetShaderMap();
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const uint sci_count=sci_map.GetCount();
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ShaderModuleMap *smm=new ShaderModuleMap;
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VertexInput *vertex_input=nullptr;
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if(sci_count<2)
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return(nullptr);
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const ShaderCreateInfoVertex *vert=mci->GetVS();
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if(!mci->GetFS())
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return(nullptr);
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AutoDelete<MaterialData> data=new MaterialData(mtl_name);
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if(vert)
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{
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sm=CreateShaderModule(mtl_name,vert);
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const ShaderModule *sm;
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if(!sm)
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return(false);
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auto **sci=sci_map.GetDataList();
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if(smm->Add(sm))
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vertex_input=new VertexInput(vert->sdm->GetShaderStageIO().input);
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for(uint i=0;i<sci_count;i++)
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{
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sm=CreateShaderModule(mtl_name,(*sci)->value);
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if(!sm)
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return(nullptr);
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data->shader_maps->Add(sm);
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if((*sci)->key==VK_SHADER_STAGE_VERTEX_BIT)
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data->vertex_input=new VertexInput((*sci)->value->sdm->GetShaderStageIO().input);
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++sci;
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}
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CreateShaderStageList(data->shader_stage_list,data->shader_maps);
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}
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const ShaderCreateInfoGeometry *geom=mci->GetGS();
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if(geom)
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{
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sm=CreateShaderModule(mtl_name,geom);
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smm->Add(sm);
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}
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const ShaderCreateInfoFragment *frag=mci->GetFS();
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if(frag)
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{
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sm=CreateShaderModule(mtl_name,frag);
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smm->Add(sm);
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}
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MaterialDescriptorManager *mdm=nullptr;
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{
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const auto &mdi=mci->GetMDI();
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if(mdi.GetCount()>0)
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mdm=new MaterialDescriptorManager(mci->GetName(),mdi.Get());
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data->desc_manager=new MaterialDescriptorManager(mci->GetName(),mdi.Get());
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}
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mtl=device->CreateMaterial(mci->GetName(),smm,mdm,vertex_input);
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data->pipeline_layout_data=device->CreatePipelineLayoutData(data->desc_manager);
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if(!mtl)
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if(data->desc_manager)
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{
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delete mdm;
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delete smm;
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}
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else
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{
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Add(mtl);
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ENUM_CLASS_FOR(DescriptorSetType,int,dst)
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{
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if(data->desc_manager->hasSet((DescriptorSetType)dst))
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data->mp_array[dst]=device->CreateMP(data->desc_manager,data->pipeline_layout_data,(DescriptorSetType)dst);
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}
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}
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data->mi_data_bytes =mci->GetMIDataBytes();
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data->mi_max_count =mci->GetMIMaxCount();
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mtl=new Material(data);
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data.Discard(); //mtl已经接管了data的内容,这里不需要再释放
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Add(mtl);
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material_by_name.Add(mtl_name,mtl);
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return mtl;
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}
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