optimized codes about CreateMaterial

This commit is contained in:
2023-06-14 16:49:19 +08:00
parent b021b05cb0
commit 82f3ad070b
8 changed files with 126 additions and 136 deletions

View File

@@ -11,7 +11,7 @@ using ShaderStageCreateInfoList=List<VkPipelineShaderStageCreateInfo>;
struct MaterialData
{
UTF8String name;
AnsiString name;
VertexInput *vertex_input;
@@ -25,12 +25,12 @@ struct MaterialData
MaterialParameters *mp_array[DESCRIPTOR_SET_TYPE_COUNT];
uint32_t mi_data_bytes;
uint32_t mi_data_bytes; ///<实例数据大小
uint32_t mi_max_count; ///<最大实例数量(注代表一次drawcall大小而不是整个的大小)
private:
friend class Material;
public:
MaterialData(const AnsiString &n);
~MaterialData();
};//struct MaterialData