added SkyColor example.
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129
example/Vulkan/SkyColor.cpp
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129
example/Vulkan/SkyColor.cpp
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/Camera.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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class TestApp:public CameraAppFramework
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{
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Color4f color;
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GPUBuffer *ubo_color=nullptr;
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private:
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SceneNode render_root;
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RenderList *render_list=nullptr;
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Material * material =nullptr;
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MaterialInstance * material_instance =nullptr;
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Pipeline * pipeline =nullptr;
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Renderable * ro_skyphere =nullptr;
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private:
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bool InitMDP()
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{
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material=db->CreateMaterial(OS_TEXT("res/material/SkyColor"));
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if(!material)return(false);
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material_instance=db->CreateMaterialInstance(material);
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if(!material_instance)return(false);
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pipeline=CreatePipeline(material_instance,InlinePipeline::Sky,Prim::Triangles);
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if(!pipeline)
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return(false);
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return(true);
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}
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RenderableInstance *Add(Renderable *r,const Matrix4f &mat)
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{
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RenderableInstance *ri=db->CreateRenderableInstance(r,material_instance,pipeline);
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render_root.CreateSubNode(mat,ri);
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return ri;
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}
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void CreateRenderObject()
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{
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const VAB *vab=material_instance->GetVAB();
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ro_skyphere=CreateRenderableDome(db,vab,32);
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}
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bool InitScene()
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{
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camera->pos=Vector3f(0,0,0);
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camera_control->SetTarget(Vector3f(200,200,200));
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camera_control->Refresh();
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Add(ro_skyphere,scale(200));
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render_root.RefreshMatrix();
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render_list->Expend(camera->info,&render_root);
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return(true);
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}
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public:
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~TestApp()
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{
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SAFE_CLEAR(render_list);
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}
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bool Init()
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{
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if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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render_list=new RenderList(device);
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if(!InitMDP())
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return(false);
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CreateRenderObject();
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if(!InitScene())
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return(false);
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return(true);
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}
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void BuildCommandBuffer(uint32 index)
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{
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render_root.RefreshMatrix();
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render_list->Expend(GetCameraInfo(),&render_root);
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VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
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}
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void Resize(int w,int h)override
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{
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CameraAppFramework::Resize(w,h);
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VulkanApplicationFramework::BuildCommandBuffer(render_list);
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}
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};//class TestApp:public CameraAppFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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