upgraded example folder at VisualStudio project.
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@@ -1,4 +1,4 @@
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macro(CreateProject name)
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macro(CreateProject group name)
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add_executable(${name} ${ARGN} ${VULKAN_APP_FRAMEWORK})
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target_link_libraries(${name} ${ULRE})
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@@ -7,55 +7,43 @@
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set_property(TARGET ${name} PROPERTY VS_DPI_AWARE "PerMonitor")
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ENDIF()
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set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan")
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set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan/${group}")
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endmacro()
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macro(CreateQtProject name)
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add_executable(${name} ${ARGN} VulkanAppFramework.h)
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CreateProject("Basic" 1st_triangle first_triangle.cpp)
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CreateProject("Basic" 2nd_triangle second_triangle.cpp)
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CreateProject("Basic" FragCoord FragCoordTest.cpp)
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CreateProject("Basic" indices_rect indices_rect.cpp)
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CreateProject("Basic" FullScreenTriangle FullScreenTriangle.cpp)
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CreateProject("Basic" InstanceTriangle InstanceTriangle.cpp)
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set(IDENTIFIER "com.hyzgame.example")
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target_link_libraries(${name} ${ULRE} Qt5::Core Qt5::Gui Qt5::Widgets)
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IF(MSVC)
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set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH})
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ENDIF()
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set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan")
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endmacro()
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CreateProject(00.1st_triangle first_triangle.cpp)
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CreateProject(01.2nd_triangle second_triangle.cpp)
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CreateProject(02.FragCoord FragCoordTest.cpp)
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CreateProject(03.indices_rect indices_rect.cpp)
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CreateProject(04.FullScreenTriangle FullScreenTriangle.cpp)
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CreateProject(05.TextureFormat TextureFormat.cpp)
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CreateProject(06.texture_rect texture_rect.cpp)
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#CreateProject(05.HQFilterTexture HQFilterTexture.cpp)
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CreateProject("Texture" TextureFormat TextureFormat.cpp)
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CreateProject("Texture" texture_rect texture_rect.cpp)
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#CreateProject("Texture" HQFilterTexture HQFilterTexture.cpp)
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#CreateProject(06.Geometry2D Geometry2D.cpp)
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CreateProject(07.Geometry3D Geometry3D.cpp)
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CreateProject(08.SceneTree SceneTree.cpp)
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CreateProject("Geometry2D" RectanglePrimitive RectanglePrimitive.cpp)
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CreateProject("Tile" DrawTile DrawTile.cpp)
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CreateProject("Tile" DrawText DrawText.cpp)
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CreateProject("Geometry3D " Geometry3D Geometry3D.cpp)
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CreateProject("Scene" SceneTree SceneTree.cpp)
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#CreateProject(09.LoadStaticMesh LoadStaticMesh.cpp LoadScene.cpp)
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CreateProject(10.InlineGeometryScene InlineGeometryScene.cpp)
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CreateProject(11.SkyColor SkyColor.cpp)
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CreateProject(11.Atmosphere Atmosphere.cpp)
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CreateProject("Scene" InlineGeometryScene InlineGeometryScene.cpp)
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CreateProject(12.RectanglePrimitive RectanglePrimitive.cpp)
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CreateProject("Scene/Sky" SkyColor SkyColor.cpp)
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CreateProject("Scene/Sky" Atmosphere Atmosphere.cpp)
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CreateProject(13.DrawTile DrawTile.cpp)
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CreateProject(14.DrawText DrawText.cpp)
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CreateProject(15.OffscreenRender OffscreenRender.cpp)
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CreateProject("Advanced Rendering" OffscreenRender OffscreenRender.cpp)
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#CreateProject(12.PBRBasic PBRBasic.cpp)
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#CreateProject(12.Deferred Deferred.cpp)
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CreateProject(16.DeferredRender DeferredRender.cpp)
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CreateProject("AdvancedRendering" DeferredRender DeferredRender.cpp)
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#CreateProject(14.AutoMaterial auto_material.cpp)
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CreateProject(17.Cubemap Cubemap.cpp)
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CreateProject(17.EquirectangularMap EquirectangularMap.cpp)
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CreateProject(18.RayPicking RayPicking.cpp)
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CreateProject(19.InstanceCube InstanceCube.cpp)
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CreateProject(20.TerrainSimple TerrainSimple.cpp)
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CreateProject("Texture" Cubemap Cubemap.cpp)
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CreateProject("Texture" EquirectangularMap EquirectangularMap.cpp)
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CreateProject("Picking" RayPicking RayPicking.cpp)
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CreateProject("Landscape" TerrainSimple TerrainSimple.cpp)
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