upgraded example folder at VisualStudio project.

This commit is contained in:
2022-06-24 12:45:04 +08:00
parent c231637613
commit 80b89b3d21
4 changed files with 169 additions and 46 deletions

View File

@@ -1,4 +1,4 @@
macro(CreateProject name)
macro(CreateProject group name)
add_executable(${name} ${ARGN} ${VULKAN_APP_FRAMEWORK})
target_link_libraries(${name} ${ULRE})
@@ -7,55 +7,43 @@
set_property(TARGET ${name} PROPERTY VS_DPI_AWARE "PerMonitor")
ENDIF()
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan")
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan/${group}")
endmacro()
macro(CreateQtProject name)
add_executable(${name} ${ARGN} VulkanAppFramework.h)
CreateProject("Basic" 1st_triangle first_triangle.cpp)
CreateProject("Basic" 2nd_triangle second_triangle.cpp)
CreateProject("Basic" FragCoord FragCoordTest.cpp)
CreateProject("Basic" indices_rect indices_rect.cpp)
CreateProject("Basic" FullScreenTriangle FullScreenTriangle.cpp)
CreateProject("Basic" InstanceTriangle InstanceTriangle.cpp)
set(IDENTIFIER "com.hyzgame.example")
target_link_libraries(${name} ${ULRE} Qt5::Core Qt5::Gui Qt5::Widgets)
IF(MSVC)
set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH})
ENDIF()
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan")
endmacro()
CreateProject(00.1st_triangle first_triangle.cpp)
CreateProject(01.2nd_triangle second_triangle.cpp)
CreateProject(02.FragCoord FragCoordTest.cpp)
CreateProject(03.indices_rect indices_rect.cpp)
CreateProject(04.FullScreenTriangle FullScreenTriangle.cpp)
CreateProject(05.TextureFormat TextureFormat.cpp)
CreateProject(06.texture_rect texture_rect.cpp)
#CreateProject(05.HQFilterTexture HQFilterTexture.cpp)
CreateProject("Texture" TextureFormat TextureFormat.cpp)
CreateProject("Texture" texture_rect texture_rect.cpp)
#CreateProject("Texture" HQFilterTexture HQFilterTexture.cpp)
#CreateProject(06.Geometry2D Geometry2D.cpp)
CreateProject(07.Geometry3D Geometry3D.cpp)
CreateProject(08.SceneTree SceneTree.cpp)
CreateProject("Geometry2D" RectanglePrimitive RectanglePrimitive.cpp)
CreateProject("Tile" DrawTile DrawTile.cpp)
CreateProject("Tile" DrawText DrawText.cpp)
CreateProject("Geometry3D " Geometry3D Geometry3D.cpp)
CreateProject("Scene" SceneTree SceneTree.cpp)
#CreateProject(09.LoadStaticMesh LoadStaticMesh.cpp LoadScene.cpp)
CreateProject(10.InlineGeometryScene InlineGeometryScene.cpp)
CreateProject(11.SkyColor SkyColor.cpp)
CreateProject(11.Atmosphere Atmosphere.cpp)
CreateProject("Scene" InlineGeometryScene InlineGeometryScene.cpp)
CreateProject(12.RectanglePrimitive RectanglePrimitive.cpp)
CreateProject("Scene/Sky" SkyColor SkyColor.cpp)
CreateProject("Scene/Sky" Atmosphere Atmosphere.cpp)
CreateProject(13.DrawTile DrawTile.cpp)
CreateProject(14.DrawText DrawText.cpp)
CreateProject(15.OffscreenRender OffscreenRender.cpp)
CreateProject("Advanced Rendering" OffscreenRender OffscreenRender.cpp)
#CreateProject(12.PBRBasic PBRBasic.cpp)
#CreateProject(12.Deferred Deferred.cpp)
CreateProject(16.DeferredRender DeferredRender.cpp)
CreateProject("AdvancedRendering" DeferredRender DeferredRender.cpp)
#CreateProject(14.AutoMaterial auto_material.cpp)
CreateProject(17.Cubemap Cubemap.cpp)
CreateProject(17.EquirectangularMap EquirectangularMap.cpp)
CreateProject(18.RayPicking RayPicking.cpp)
CreateProject(19.InstanceCube InstanceCube.cpp)
CreateProject(20.TerrainSimple TerrainSimple.cpp)
CreateProject("Texture" Cubemap Cubemap.cpp)
CreateProject("Texture" EquirectangularMap EquirectangularMap.cpp)
CreateProject("Picking" RayPicking RayPicking.cpp)
CreateProject("Landscape" TerrainSimple TerrainSimple.cpp)