upgraded example folder at VisualStudio project.

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2022-06-24 12:45:04 +08:00
parent c231637613
commit 80b89b3d21
4 changed files with 169 additions and 46 deletions

@ -1 +1 @@
Subproject commit ba8cc1897ebcf0e826a1e24d6652596afc9eccde
Subproject commit ecbb0682a2c5b33348431d44e64b3a4b775829ee

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macro(CreateProject name)
macro(CreateProject group name)
add_executable(${name} ${ARGN} ${VULKAN_APP_FRAMEWORK})
target_link_libraries(${name} ${ULRE})
@ -7,55 +7,43 @@
set_property(TARGET ${name} PROPERTY VS_DPI_AWARE "PerMonitor")
ENDIF()
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan")
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan/${group}")
endmacro()
macro(CreateQtProject name)
add_executable(${name} ${ARGN} VulkanAppFramework.h)
CreateProject("Basic" 1st_triangle first_triangle.cpp)
CreateProject("Basic" 2nd_triangle second_triangle.cpp)
CreateProject("Basic" FragCoord FragCoordTest.cpp)
CreateProject("Basic" indices_rect indices_rect.cpp)
CreateProject("Basic" FullScreenTriangle FullScreenTriangle.cpp)
CreateProject("Basic" InstanceTriangle InstanceTriangle.cpp)
set(IDENTIFIER "com.hyzgame.example")
target_link_libraries(${name} ${ULRE} Qt5::Core Qt5::Gui Qt5::Widgets)
IF(MSVC)
set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH})
ENDIF()
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan")
endmacro()
CreateProject(00.1st_triangle first_triangle.cpp)
CreateProject(01.2nd_triangle second_triangle.cpp)
CreateProject(02.FragCoord FragCoordTest.cpp)
CreateProject(03.indices_rect indices_rect.cpp)
CreateProject(04.FullScreenTriangle FullScreenTriangle.cpp)
CreateProject(05.TextureFormat TextureFormat.cpp)
CreateProject(06.texture_rect texture_rect.cpp)
#CreateProject(05.HQFilterTexture HQFilterTexture.cpp)
CreateProject("Texture" TextureFormat TextureFormat.cpp)
CreateProject("Texture" texture_rect texture_rect.cpp)
#CreateProject("Texture" HQFilterTexture HQFilterTexture.cpp)
#CreateProject(06.Geometry2D Geometry2D.cpp)
CreateProject(07.Geometry3D Geometry3D.cpp)
CreateProject(08.SceneTree SceneTree.cpp)
CreateProject("Geometry2D" RectanglePrimitive RectanglePrimitive.cpp)
CreateProject("Tile" DrawTile DrawTile.cpp)
CreateProject("Tile" DrawText DrawText.cpp)
CreateProject("Geometry3D " Geometry3D Geometry3D.cpp)
CreateProject("Scene" SceneTree SceneTree.cpp)
#CreateProject(09.LoadStaticMesh LoadStaticMesh.cpp LoadScene.cpp)
CreateProject(10.InlineGeometryScene InlineGeometryScene.cpp)
CreateProject(11.SkyColor SkyColor.cpp)
CreateProject(11.Atmosphere Atmosphere.cpp)
CreateProject("Scene" InlineGeometryScene InlineGeometryScene.cpp)
CreateProject(12.RectanglePrimitive RectanglePrimitive.cpp)
CreateProject("Scene/Sky" SkyColor SkyColor.cpp)
CreateProject("Scene/Sky" Atmosphere Atmosphere.cpp)
CreateProject(13.DrawTile DrawTile.cpp)
CreateProject(14.DrawText DrawText.cpp)
CreateProject(15.OffscreenRender OffscreenRender.cpp)
CreateProject("Advanced Rendering" OffscreenRender OffscreenRender.cpp)
#CreateProject(12.PBRBasic PBRBasic.cpp)
#CreateProject(12.Deferred Deferred.cpp)
CreateProject(16.DeferredRender DeferredRender.cpp)
CreateProject("AdvancedRendering" DeferredRender DeferredRender.cpp)
#CreateProject(14.AutoMaterial auto_material.cpp)
CreateProject(17.Cubemap Cubemap.cpp)
CreateProject(17.EquirectangularMap EquirectangularMap.cpp)
CreateProject(18.RayPicking RayPicking.cpp)
CreateProject(19.InstanceCube InstanceCube.cpp)
CreateProject(20.TerrainSimple TerrainSimple.cpp)
CreateProject("Texture" Cubemap Cubemap.cpp)
CreateProject("Texture" EquirectangularMap EquirectangularMap.cpp)
CreateProject("Picking" RayPicking RayPicking.cpp)
CreateProject("Landscape" TerrainSimple TerrainSimple.cpp)

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// Instance Cube
// 基本的Instance绘制测试用例

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// Instance Triangle
// 基本的Instance绘制测试用例,不使用场景树
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
class TestApp:public VulkanApplicationFramework
{
private:
double start_time;
MaterialInstance * material_instance =nullptr;
Renderable * renderable_object =nullptr;
RenderableInstance *render_instance =nullptr;
Pipeline * pipeline =nullptr;
public:
TestApp()
{
start_time=GetDoubleTime();
}
~TestApp()=default;
private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Vertex2DColor"));
if(!material_instance)
return(false);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles);
return pipeline;
}
bool InitUBO()
{
color_material.diffuse.Set(1,1,1);
color_material.abiment.Set(0.25,0.25,0.25);
ubo_color=db->CreateUBO(sizeof(color_material),&color_material);
if(!ubo_color)return(false);
sun_direction=normalized(Vector3f(rand(),rand(),rand()));
ubo_sun=db->CreateUBO(sizeof(sun_direction),&sun_direction);
if(!ubo_sun)return(false);
{
MaterialParameters *mp=material_instance->GetMP(DescriptorSetsType::Value);
if(!mp)return(false);
mp->BindUBO("material",ubo_color);
mp->BindUBO("sun",ubo_sun);
mp->Update();
}
BindCameraUBO(material_instance);
return(true);
}
bool InitRenderable()
{
CubeCreateInfo cci;
cci.tangent=false;
cci.tex_coord=false;
renderable_object=CreateRenderableCube(db,material_instance->GetVAB(),&cci);
if(!renderable_object)
return(false);
render_instance=db->CreateRenderableInstance(renderable_object,material_instance,pipeline);
if(!render_instance)
return(false);
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
if(!InitRenderable())
return(false);
if(!VulkanApplicationFramework::BuildCommandBuffer(render_instance))
return(false);
return(true);
}
void Resize(int w,int h)override
{
VulkanApplicationFramework::Resize(w,h);
VulkanApplicationFramework::BuildCommandBuffer(render_instance);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}