upgraded example folder at VisualStudio project.
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Subproject commit ba8cc1897ebcf0e826a1e24d6652596afc9eccde
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Subproject commit ecbb0682a2c5b33348431d44e64b3a4b775829ee
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macro(CreateProject name)
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macro(CreateProject group name)
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add_executable(${name} ${ARGN} ${VULKAN_APP_FRAMEWORK})
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target_link_libraries(${name} ${ULRE})
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@ -7,55 +7,43 @@
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set_property(TARGET ${name} PROPERTY VS_DPI_AWARE "PerMonitor")
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ENDIF()
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set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan")
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set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan/${group}")
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endmacro()
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macro(CreateQtProject name)
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add_executable(${name} ${ARGN} VulkanAppFramework.h)
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CreateProject("Basic" 1st_triangle first_triangle.cpp)
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CreateProject("Basic" 2nd_triangle second_triangle.cpp)
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CreateProject("Basic" FragCoord FragCoordTest.cpp)
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CreateProject("Basic" indices_rect indices_rect.cpp)
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CreateProject("Basic" FullScreenTriangle FullScreenTriangle.cpp)
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CreateProject("Basic" InstanceTriangle InstanceTriangle.cpp)
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set(IDENTIFIER "com.hyzgame.example")
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target_link_libraries(${name} ${ULRE} Qt5::Core Qt5::Gui Qt5::Widgets)
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IF(MSVC)
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set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH})
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ENDIF()
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set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan")
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endmacro()
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CreateProject(00.1st_triangle first_triangle.cpp)
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CreateProject(01.2nd_triangle second_triangle.cpp)
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CreateProject(02.FragCoord FragCoordTest.cpp)
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CreateProject(03.indices_rect indices_rect.cpp)
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CreateProject(04.FullScreenTriangle FullScreenTriangle.cpp)
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CreateProject(05.TextureFormat TextureFormat.cpp)
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CreateProject(06.texture_rect texture_rect.cpp)
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#CreateProject(05.HQFilterTexture HQFilterTexture.cpp)
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CreateProject("Texture" TextureFormat TextureFormat.cpp)
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CreateProject("Texture" texture_rect texture_rect.cpp)
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#CreateProject("Texture" HQFilterTexture HQFilterTexture.cpp)
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#CreateProject(06.Geometry2D Geometry2D.cpp)
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CreateProject(07.Geometry3D Geometry3D.cpp)
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CreateProject(08.SceneTree SceneTree.cpp)
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CreateProject("Geometry2D" RectanglePrimitive RectanglePrimitive.cpp)
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CreateProject("Tile" DrawTile DrawTile.cpp)
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CreateProject("Tile" DrawText DrawText.cpp)
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CreateProject("Geometry3D " Geometry3D Geometry3D.cpp)
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CreateProject("Scene" SceneTree SceneTree.cpp)
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#CreateProject(09.LoadStaticMesh LoadStaticMesh.cpp LoadScene.cpp)
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CreateProject(10.InlineGeometryScene InlineGeometryScene.cpp)
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CreateProject(11.SkyColor SkyColor.cpp)
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CreateProject(11.Atmosphere Atmosphere.cpp)
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CreateProject("Scene" InlineGeometryScene InlineGeometryScene.cpp)
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CreateProject(12.RectanglePrimitive RectanglePrimitive.cpp)
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CreateProject("Scene/Sky" SkyColor SkyColor.cpp)
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CreateProject("Scene/Sky" Atmosphere Atmosphere.cpp)
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CreateProject(13.DrawTile DrawTile.cpp)
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CreateProject(14.DrawText DrawText.cpp)
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CreateProject(15.OffscreenRender OffscreenRender.cpp)
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CreateProject("Advanced Rendering" OffscreenRender OffscreenRender.cpp)
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#CreateProject(12.PBRBasic PBRBasic.cpp)
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#CreateProject(12.Deferred Deferred.cpp)
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CreateProject(16.DeferredRender DeferredRender.cpp)
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CreateProject("AdvancedRendering" DeferredRender DeferredRender.cpp)
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#CreateProject(14.AutoMaterial auto_material.cpp)
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CreateProject(17.Cubemap Cubemap.cpp)
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CreateProject(17.EquirectangularMap EquirectangularMap.cpp)
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CreateProject(18.RayPicking RayPicking.cpp)
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CreateProject(19.InstanceCube InstanceCube.cpp)
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CreateProject(20.TerrainSimple TerrainSimple.cpp)
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CreateProject("Texture" Cubemap Cubemap.cpp)
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CreateProject("Texture" EquirectangularMap EquirectangularMap.cpp)
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CreateProject("Picking" RayPicking RayPicking.cpp)
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CreateProject("Landscape" TerrainSimple TerrainSimple.cpp)
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// Instance Cube
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// 基本的Instance绘制测试用例
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139
example/Vulkan/InstanceTriangle.cpp
Normal file
139
example/Vulkan/InstanceTriangle.cpp
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// Instance Triangle
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// 基本的Instance绘制测试用例,不使用场景树
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#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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class TestApp:public VulkanApplicationFramework
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{
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private:
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double start_time;
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MaterialInstance * material_instance =nullptr;
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Renderable * renderable_object =nullptr;
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RenderableInstance *render_instance =nullptr;
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Pipeline * pipeline =nullptr;
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public:
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TestApp()
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{
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start_time=GetDoubleTime();
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}
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~TestApp()=default;
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private:
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bool InitMaterial()
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{
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Vertex2DColor"));
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if(!material_instance)
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return(false);
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles);
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return pipeline;
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}
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bool InitUBO()
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{
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color_material.diffuse.Set(1,1,1);
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color_material.abiment.Set(0.25,0.25,0.25);
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ubo_color=db->CreateUBO(sizeof(color_material),&color_material);
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if(!ubo_color)return(false);
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sun_direction=normalized(Vector3f(rand(),rand(),rand()));
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ubo_sun=db->CreateUBO(sizeof(sun_direction),&sun_direction);
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if(!ubo_sun)return(false);
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{
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MaterialParameters *mp=material_instance->GetMP(DescriptorSetsType::Value);
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if(!mp)return(false);
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mp->BindUBO("material",ubo_color);
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mp->BindUBO("sun",ubo_sun);
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mp->Update();
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}
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BindCameraUBO(material_instance);
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return(true);
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}
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bool InitRenderable()
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{
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CubeCreateInfo cci;
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cci.tangent=false;
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cci.tex_coord=false;
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renderable_object=CreateRenderableCube(db,material_instance->GetVAB(),&cci);
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if(!renderable_object)
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return(false);
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render_instance=db->CreateRenderableInstance(renderable_object,material_instance,pipeline);
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if(!render_instance)
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return(false);
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return(true);
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}
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public:
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitMaterial())
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return(false);
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if(!InitUBO())
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return(false);
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if(!InitRenderable())
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return(false);
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if(!VulkanApplicationFramework::BuildCommandBuffer(render_instance))
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return(false);
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return(true);
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}
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void Resize(int w,int h)override
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{
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VulkanApplicationFramework::Resize(w,h);
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VulkanApplicationFramework::BuildCommandBuffer(render_instance);
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}
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};//class TestApp:public VulkanApplicationFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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