fixed a few compile error.
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@@ -98,11 +98,11 @@ public: //Material
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const ShaderModule *CreateShaderModule(const OSString &filename,VkShaderStageFlagBits shader_stage,const uint32_t *spv_data,const size_t spv_size);
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Material * CreateMaterial(const OSString &);
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Material * CreateMaterial(const MaterialCreateInfo *);
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Material * CreateMaterial(const mtl::MaterialCreateInfo *);
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MaterialInstance * CreateMaterialInstance(Material *,const VILConfig *vil_cfg=nullptr);
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MaterialInstance * CreateMaterialInstance(const OSString &,const VILConfig *vil_cfg=nullptr);
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MaterialInstance * CreateMaterialInstance(const MaterialCreateInfo *,const VILConfig *vil_cfg=nullptr);
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MaterialInstance * CreateMaterialInstance(const mtl::MaterialCreateInfo *,const VILConfig *vil_cfg=nullptr);
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Primitive * CreatePrimitive(const uint32_t vertex_count=0);
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