[WIP] next step is ShaderCreateInfo::ProcOutput

This commit is contained in:
2024-06-19 09:35:54 +08:00
parent 90a4f1d49f
commit 806bf5dfdd
16 changed files with 528 additions and 207 deletions

View File

@@ -1,7 +1,7 @@
#pragma once
#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/graph/VKShaderStage.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
namespace hgl
{
@@ -9,17 +9,27 @@ namespace hgl
{
class ShaderCreateInfoVertex:public ShaderCreateInfo
{
VertexShaderDescriptorInfo vsdi;
bool ProcSubpassInput();
bool ProcInput(ShaderCreateInfo *) override;
public:
ShaderCreateInfoVertex(MaterialDescriptorInfo *);
~ShaderCreateInfoVertex()=default;
ShaderDescriptorInfo *GetSDI()override{return &vsdi;}
public:
ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&vsdi,m);}
~ShaderCreateInfoVertex()override=default;
int AddInput(const graph::VAType &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int hasInput(const char *);
int AddOutput(const SVType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
void AddAssign();