[WIP] next step is ShaderCreateInfo::ProcOutput
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@@ -1,7 +1,7 @@
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#pragma once
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#include<hgl/shadergen/ShaderCreateInfo.h>
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#include<hgl/graph/VKShaderStage.h>
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
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namespace hgl
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{
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@@ -9,17 +9,27 @@ namespace hgl
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{
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class ShaderCreateInfoVertex:public ShaderCreateInfo
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{
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VertexShaderDescriptorInfo vsdi;
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bool ProcSubpassInput();
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bool ProcInput(ShaderCreateInfo *) override;
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public:
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ShaderCreateInfoVertex(MaterialDescriptorInfo *);
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~ShaderCreateInfoVertex()=default;
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ShaderDescriptorInfo *GetSDI()override{return &vsdi;}
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public:
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ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&vsdi,m);}
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~ShaderCreateInfoVertex()override=default;
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int AddInput(const graph::VAType &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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int hasInput(const char *);
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int AddOutput(const SVType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
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void AddMaterialInstanceOutput() override;
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void AddAssign();
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