[WIP] next step is ShaderCreateInfo::ProcOutput

This commit is contained in:
2024-06-19 09:35:54 +08:00
parent 90a4f1d49f
commit 806bf5dfdd
16 changed files with 528 additions and 207 deletions

View File

@@ -1,20 +1,30 @@
#pragma once
#pragma once
#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
namespace hgl{namespace graph{
class ShaderCreateInfoGeometry:public ShaderCreateInfo
{
GeometryShaderDescriptorInfo gsdi;
AnsiString input_prim;
AnsiString output_prim;
uint32_t max_vertices;
uint32_t max_vertices;
public:
ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_GEOMETRY_BIT,m){}
~ShaderCreateInfoGeometry()=default;
ShaderDescriptorInfo *GetSDI()override{return &gsdi;}
public:
ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&gsdi,m);}
~ShaderCreateInfoGeometry()override=default;
bool SetGeom(const Prim &ip,const Prim &op,const uint32_t mv);
int AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
bool ProcLayout() override;
};