[WIP] next step is ShaderCreateInfo::ProcOutput
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@@ -1,16 +1,28 @@
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#pragma once
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#pragma once
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#include<hgl/shadergen/ShaderCreateInfo.h>
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
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namespace hgl{namespace graph{
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class ShaderCreateInfoFragment:public ShaderCreateInfo
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{
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FragmentShaderDescriptorInfo fsdi;
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protected:
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bool ProcOutput() override;
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public:
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ShaderCreateInfoFragment(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_FRAGMENT_BIT,m){}
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ShaderDescriptorInfo *GetSDI()override{return &fsdi;}
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public:
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ShaderCreateInfoFragment(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&fsdi,m);}
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~ShaderCreateInfoFragment()=default;
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int AddOutput(const graph::VAType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
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int AddOutput(const AnsiString &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
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};
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}}//namespace hgl::graph
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