[WIP] next step is ShaderCreateInfo::ProcOutput

This commit is contained in:
2024-06-19 09:35:54 +08:00
parent 90a4f1d49f
commit 806bf5dfdd
16 changed files with 528 additions and 207 deletions

View File

@@ -4,6 +4,7 @@
#include<hgl/graph/VertexAttrib.h>
#include<hgl/graph/VK.h>
#include<hgl/graph/VKInterpolation.h>
#include<hgl/graph/VKDescriptorSetType.h>
#include<hgl/graph/mtl/ShaderVariableType.h>
#include<hgl/type/StringList.h>
@@ -15,6 +16,7 @@ class MaterialDescriptorInfo;
class ShaderDescriptorInfo;
struct UBODescriptor;
struct SamplerDescriptor;
class ShaderCreateInfo
{
@@ -28,8 +30,8 @@ protected:
AnsiStringList define_macro_list;
AnsiStringList define_value_list;
uint32_t define_macro_max_length;
uint32_t define_value_max_length;
int define_macro_max_length;
int define_value_max_length;
AnsiString output_struct;
@@ -49,7 +51,6 @@ protected:
virtual bool ProcDefine();
virtual bool ProcLayout(){return(true);}
virtual bool ProcSubpassInput();
virtual bool ProcInput(ShaderCreateInfo *);
virtual bool ProcOutput();
@@ -66,25 +67,28 @@ protected:
public:
ShaderDescriptorInfo *sdi;
virtual ShaderDescriptorInfo *GetSDI()=0;
const VkShaderStageFlagBits GetShaderStage()const{return shader_stage;}
protected:
void Init(ShaderDescriptorInfo *sdi,MaterialDescriptorInfo *m);
public:
ShaderCreateInfo(VkShaderStageFlagBits ss,MaterialDescriptorInfo *m);
ShaderCreateInfo();
virtual ~ShaderCreateInfo();
bool AddDefine(const AnsiString &m,const AnsiString &v);
int AddOutput(const graph::VAType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
int AddOutput(const AnsiString &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
//int AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddStruct(const AnsiString &);
bool AddUBO(DescriptorSetType type,const UBODescriptor *sd);
bool AddSampler(DescriptorSetType type,const SamplerDescriptor *sd);
void AddFunction(const char *str){function_list.Add(str);}
void SetMaterialInstance(UBODescriptor *,const AnsiString &);
void AddMaterialInstanceOutput();
virtual void AddMaterialInstanceOutput()=0;
void SetMain(const AnsiString &str){main_function=str;}
void SetMain(const char *str,const int len)