[WIP] next step is ShaderCreateInfo::ProcOutput

This commit is contained in:
hyzboy 2024-06-19 09:35:54 +08:00
parent 90a4f1d49f
commit 806bf5dfdd
16 changed files with 528 additions and 207 deletions

@ -1 +1 @@
Subproject commit 31a4223bd8646dfb603502f4c5bb51e5bd12f5e5
Subproject commit 78b650ebfec0bbcbff948284ebf54344f8413275

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@ -1,6 +1,7 @@
#pragma once
#include<hgl/graph/VertexAttrib.h>
#include<hgl/graph/VKInterpolation.h>
#include<hgl/graph/VKSamplerType.h>
#include<hgl/graph/VKImageType.h>
#include<hgl/CompOperator.h>
@ -13,13 +14,12 @@ namespace hgl
{
Scalar=0,
Vector,
Materix,
Matrix,
Sampler,
Image,
AtomicCounter,
ImplicitConversion,
ENUM_CLASS_RANGE(Scalar,Materix)
ENUM_CLASS_RANGE(Scalar,AtomicCounter)
};//enum class ShaderVariableBaseType
using SVBaseType=ShaderVariableBaseType;
@ -123,7 +123,7 @@ namespace hgl
{
svt_code=0;
base_type=SVBaseType::Materix;
base_type=SVBaseType::Matrix;
matrix.type=vabt;
matrix.n=col;
@ -170,7 +170,7 @@ namespace hgl
return(true);
}
if(base_type==SVBaseType::Materix)
if(base_type==SVBaseType::Matrix)
{
if(matrix.m==0)
{
@ -216,7 +216,7 @@ namespace hgl
return int(vector.type)-int(svt.vector.type);
}
if(base_type==SVBaseType::Materix)
if(base_type==SVBaseType::Matrix)
{
off=int(matrix.type)-int(svt.matrix.type);
@ -240,6 +240,8 @@ namespace hgl
CompOperator(const ShaderVariableType &,Comp)
const char *GetTypename()const;
const uint64 ToCode()const{return svt_code;}
const bool FromCode(const uint64 code)
{
@ -366,5 +368,150 @@ namespace hgl
const SVType SVT_Image2DMS(ShaderImageType::Image2DMS,1);
const SVType SVT_Image2DMSArray(ShaderImageType::Image2DMSArray,1);
struct ShaderVariable
{
char name[VERTEX_ATTRIB_NAME_MAX_LENGTH];
uint location;
SVType type;
Interpolation interpolation; //插值方式
};
struct ShaderVariableArray
{
uint count;
ShaderVariable *items;
public:
ShaderVariableArray()
{
count=0;
items=nullptr;
}
~ShaderVariableArray()
{
Clear();
}
int Comp(const ShaderVariableArray *sva)const
{
if(!sva)
return 1;
int off=count-sva->count;
if(off)return off;
for(uint i=0;i<count;i++)
{
off=items[i].location-sva->items[i].location;
if(off)
return off;
if(items[i].type.ToCode()>sva->items[i].type.ToCode())
return 1;
//ToCode返回的是uint64可能差值超大所以不能直接用-的结果
if(items[i].type.ToCode()<sva->items[i].type.ToCode())
return -1;
off=int(items[i].interpolation)-int(sva->items[i].interpolation);
if(off)
return off;
off=hgl::strcmp(items[i].name,sva->items[i].name);
if(off)
return off;
}
return 0;
}
int Comp(const ShaderVariableArray &sva)const{return Comp(&sva);}
CompOperator(const ShaderVariableArray *,Comp)
CompOperator(const ShaderVariableArray &,Comp)
bool Init(const uint c=0)
{
if(items)
return(false);
if(c>0)
{
count=c;
items=array_alloc<ShaderVariable>(count);
}
else
{
count=0;
items=nullptr;
}
return(true);
}
bool IsMember(const char *name)const
{
if(count<=0)
return(false);
for(uint i=0;i<count;i++)
if(hgl::strcmp(items[i].name,name)==0)
return(true);
return(false);
}
bool Add(ShaderVariable &sv)
{
if(IsMember(sv.name))
return(false);
sv.location=count;
if(!items)
{
items=array_alloc<ShaderVariable>(1);
count=1;
}
else
{
++count;
items=array_realloc(items,count);
}
hgl_cpy(items[count-1],sv);
return(true);
}
void Clear()
{
if(items)
{
array_free(items);
items=nullptr;
}
count=0;
}
bool Clone(const ShaderVariableArray *src)
{
if(!src)
return(false);
if(!Init(src->count))
return(false);
hgl_cpy(items,src->items,src->count);
return(true);
}
};//struct ShaderVariableArray
using SVArray=ShaderVariableArray;
}//namespace graph
}//namespace hgl

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@ -4,6 +4,7 @@
#include<hgl/graph/VertexAttrib.h>
#include<hgl/graph/VK.h>
#include<hgl/graph/VKInterpolation.h>
#include<hgl/graph/VKDescriptorSetType.h>
#include<hgl/graph/mtl/ShaderVariableType.h>
#include<hgl/type/StringList.h>
@ -15,6 +16,7 @@ class MaterialDescriptorInfo;
class ShaderDescriptorInfo;
struct UBODescriptor;
struct SamplerDescriptor;
class ShaderCreateInfo
{
@ -28,8 +30,8 @@ protected:
AnsiStringList define_macro_list;
AnsiStringList define_value_list;
uint32_t define_macro_max_length;
uint32_t define_value_max_length;
int define_macro_max_length;
int define_value_max_length;
AnsiString output_struct;
@ -49,7 +51,6 @@ protected:
virtual bool ProcDefine();
virtual bool ProcLayout(){return(true);}
virtual bool ProcSubpassInput();
virtual bool ProcInput(ShaderCreateInfo *);
virtual bool ProcOutput();
@ -66,25 +67,28 @@ protected:
public:
ShaderDescriptorInfo *sdi;
virtual ShaderDescriptorInfo *GetSDI()=0;
const VkShaderStageFlagBits GetShaderStage()const{return shader_stage;}
protected:
void Init(ShaderDescriptorInfo *sdi,MaterialDescriptorInfo *m);
public:
ShaderCreateInfo(VkShaderStageFlagBits ss,MaterialDescriptorInfo *m);
ShaderCreateInfo();
virtual ~ShaderCreateInfo();
bool AddDefine(const AnsiString &m,const AnsiString &v);
int AddOutput(const graph::VAType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
int AddOutput(const AnsiString &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
//int AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddStruct(const AnsiString &);
bool AddUBO(DescriptorSetType type,const UBODescriptor *sd);
bool AddSampler(DescriptorSetType type,const SamplerDescriptor *sd);
void AddFunction(const char *str){function_list.Add(str);}
void SetMaterialInstance(UBODescriptor *,const AnsiString &);
void AddMaterialInstanceOutput();
virtual void AddMaterialInstanceOutput()=0;
void SetMain(const AnsiString &str){main_function=str;}
void SetMain(const char *str,const int len)

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@ -1,16 +1,28 @@
#pragma once
#pragma once
#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
namespace hgl{namespace graph{
class ShaderCreateInfoFragment:public ShaderCreateInfo
{
FragmentShaderDescriptorInfo fsdi;
protected:
bool ProcOutput() override;
public:
ShaderCreateInfoFragment(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_FRAGMENT_BIT,m){}
ShaderDescriptorInfo *GetSDI()override{return &fsdi;}
public:
ShaderCreateInfoFragment(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&fsdi,m);}
~ShaderCreateInfoFragment()=default;
int AddOutput(const graph::VAType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
int AddOutput(const AnsiString &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
};
}}//namespace hgl::graph

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@ -1,20 +1,30 @@
#pragma once
#pragma once
#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
namespace hgl{namespace graph{
class ShaderCreateInfoGeometry:public ShaderCreateInfo
{
GeometryShaderDescriptorInfo gsdi;
AnsiString input_prim;
AnsiString output_prim;
uint32_t max_vertices;
uint32_t max_vertices;
public:
ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_GEOMETRY_BIT,m){}
~ShaderCreateInfoGeometry()=default;
ShaderDescriptorInfo *GetSDI()override{return &gsdi;}
public:
ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&gsdi,m);}
~ShaderCreateInfoGeometry()override=default;
bool SetGeom(const Prim &ip,const Prim &op,const uint32_t mv);
int AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
bool ProcLayout() override;
};

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@ -1,7 +1,7 @@
#pragma once
#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/graph/VKShaderStage.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
namespace hgl
{
@ -9,17 +9,27 @@ namespace hgl
{
class ShaderCreateInfoVertex:public ShaderCreateInfo
{
VertexShaderDescriptorInfo vsdi;
bool ProcSubpassInput();
bool ProcInput(ShaderCreateInfo *) override;
public:
ShaderCreateInfoVertex(MaterialDescriptorInfo *);
~ShaderCreateInfoVertex()=default;
ShaderDescriptorInfo *GetSDI()override{return &vsdi;}
public:
ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&vsdi,m);}
~ShaderCreateInfoVertex()override=default;
int AddInput(const graph::VAType &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int hasInput(const char *);
int AddOutput(const SVType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
void AddAssign();

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@ -4,6 +4,7 @@
#include<hgl/type/StringList.h>
#include<hgl/graph/VKShaderStage.h>
#include<hgl/graph/VKDescriptorSetType.h>
#include<hgl/graph/mtl/ShaderVariableType.h>
#include<hgl/shadergen/MaterialDescriptorInfo.h>
namespace hgl{namespace graph
@ -18,9 +19,9 @@ using SubpassInputDescriptorList=ObjectList<SubpassInputDescriptor>;
*/
class ShaderDescriptorInfo
{
VkShaderStageFlagBits stage_flag;
protected:
ShaderStageIO stage_io;
VkShaderStageFlagBits stage_flag;
AnsiStringList struct_list; //用到的结构列表
@ -29,22 +30,19 @@ class ShaderDescriptorInfo
SamplerDescriptorList sampler_list;
ConstValueDescriptorList const_value_list;
SubpassInputDescriptorList subpass_input;
ShaderPushConstant push_constant;
public:
ShaderDescriptorInfo(VkShaderStageFlagBits);
~ShaderDescriptorInfo()=default;
virtual ~ShaderDescriptorInfo()=default;
const VkShaderStageFlagBits GetStageFlag()const { return stage_flag; }
const VkShaderStageFlagBits GetShaderStage()const { return stage_flag; }
const AnsiString GetStageName()const { return AnsiString(GetShaderStageName(stage_flag)); }
public:
const ShaderStageIO & GetShaderStageIO()const{return stage_io;}
const AnsiStringList & GetStructList()const{return struct_list;}
const UBODescriptorList & GetUBOList()const{return ubo_list;}
@ -52,22 +50,57 @@ public:
const ConstValueDescriptorList & GetConstList()const{return const_value_list;}
const SubpassInputDescriptorList & GetSubpassInputList()const{return subpass_input;}
public:
bool AddInput(VertexInputAttribute *);
bool AddOutput(VertexInputAttribute *);
bool hasInput(const char *)const; ///<是否有指定输入
void AddStruct(const AnsiString &);
bool AddUBO(DescriptorSetType type,const UBODescriptor *sd);
bool AddSampler(DescriptorSetType type,const SamplerDescriptor *sd);
bool AddConstValue(ConstValueDescriptor *sd);
bool AddSubpassInput(const AnsiString name,uint8_t index);
bool AddConstValue(ConstValueDescriptor *sd);
void SetPushConstant(const AnsiString name,uint8_t offset,uint8_t size);
};//class ShaderDescriptorInfo
template<VkShaderStageFlagBits SS,typename IArray,typename I,typename OArray,typename O> class CustomShaderDescriptorInfo:public ShaderDescriptorInfo
{
IArray input;
OArray output;
public:
CustomShaderDescriptorInfo():ShaderDescriptorInfo(SS){}
virtual ~CustomShaderDescriptorInfo()override=default;
bool AddInput(I &item){return input.Add(item);}
bool AddOutput(O &item){return output.Add(item);}
bool hasInput(const char *name)const{return input.IsMember(name);} ///<是否有指定输入
public:
IArray &GetInput(){return input;}
OArray &GetOutput(){return output;}
};//class CustomShaderDescriptorInfo
class VertexShaderDescriptorInfo:public CustomShaderDescriptorInfo<VK_SHADER_STAGE_VERTEX_BIT,VIAArray,VIA,SVArray,ShaderVariable >
{
SubpassInputDescriptorList subpass_input;
public:
const SubpassInputDescriptorList & GetSubpassInputList()const{return subpass_input;}
public:
using CustomShaderDescriptorInfo<VK_SHADER_STAGE_VERTEX_BIT,VIAArray,VIA,SVArray,ShaderVariable>::CustomShaderDescriptorInfo;
~VertexShaderDescriptorInfo()override=default;
bool AddSubpassInput(const AnsiString name,uint8_t index);
};//class VertexShaderDescriptorInfo
using TessCtrlShaderDescriptorInfo=CustomShaderDescriptorInfo<VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, SVArray, ShaderVariable, SVArray, ShaderVariable >;
using TessEvalShaderDescriptorInfo=CustomShaderDescriptorInfo<VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, SVArray, ShaderVariable, SVArray, ShaderVariable >;
using GeometryShaderDescriptorInfo=CustomShaderDescriptorInfo<VK_SHADER_STAGE_GEOMETRY_BIT, SVArray, ShaderVariable, SVArray, ShaderVariable >;
using FragmentShaderDescriptorInfo=CustomShaderDescriptorInfo<VK_SHADER_STAGE_FRAGMENT_BIT, SVArray, ShaderVariable, VIAArray, VIA >;
}}//namespace hgl::graph

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@ -40,6 +40,7 @@ SET(SHADERGEN_COMMON_FILES ${STD_MTL_HEADER_PATH}/UniformBuffer.h
${STD_MTL_HEADER_PATH}/UBOCommon.h
${STD_MTL_HEADER_PATH}/SamplerName.h
${STD_MTL_HEADER_PATH}/ShaderVariableType.h
ShaderVariableType.cpp
common/MFCommon.h
common/MFGetPosition.h
common/MFGetNormal.h

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@ -58,7 +58,7 @@ bool MaterialCreateInfo::AddUBO(const VkShaderStageFlagBits flag_bit,const Descr
ubo->stage_flag|=flag_bit;
return sc->sdi->AddUBO(set_type,ubo);
return sc->AddUBO(set_type,ubo);
}
else
{
@ -67,7 +67,7 @@ bool MaterialCreateInfo::AddUBO(const VkShaderStageFlagBits flag_bit,const Descr
ubo->type=struct_name;
hgl::strcpy(ubo->name,DESCRIPTOR_NAME_MAX_LENGTH,name);
return sc->sdi->AddUBO(set_type,mdi.AddUBO(flag_bit,set_type,ubo));
return sc->AddUBO(set_type,mdi.AddUBO(flag_bit,set_type,ubo));
}
}
@ -116,7 +116,7 @@ bool MaterialCreateInfo::AddSampler(const VkShaderStageFlagBits flag_bit,const D
sampler->stage_flag|=flag_bit;
return sc->sdi->AddSampler(set_type,sampler);
return sc->AddSampler(set_type,sampler);
}
else
{
@ -125,7 +125,7 @@ bool MaterialCreateInfo::AddSampler(const VkShaderStageFlagBits flag_bit,const D
sampler->type=st_name;
hgl::strcpy(sampler->name,DESCRIPTOR_NAME_MAX_LENGTH,name);
return sc->sdi->AddSampler(set_type,mdi.AddSampler(flag_bit,set_type,sampler));
return sc->AddSampler(set_type,mdi.AddSampler(flag_bit,set_type,sampler));
}
}

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@ -9,11 +9,10 @@
namespace hgl{namespace graph{
ShaderCreateInfo::ShaderCreateInfo(VkShaderStageFlagBits ss,MaterialDescriptorInfo *m)
ShaderCreateInfo::ShaderCreateInfo()
{
shader_stage=ss;
mdi=m;
sdi=new ShaderDescriptorInfo(ss);
hgl_zero(shader_stage);
mdi=nullptr;
spv_data=nullptr;
@ -21,12 +20,16 @@ ShaderCreateInfo::ShaderCreateInfo(VkShaderStageFlagBits ss,MaterialDescriptorIn
define_value_max_length=0;
}
void ShaderCreateInfo::Init(ShaderDescriptorInfo *sdi,MaterialDescriptorInfo *m)
{
shader_stage=sdi->GetShaderStage();
mdi=m;
}
ShaderCreateInfo::~ShaderCreateInfo()
{
if(spv_data)
FreeSPVData(spv_data);
delete sdi;
}
bool ShaderCreateInfo::AddDefine(const AnsiString &m,const AnsiString &v)
@ -100,30 +103,19 @@ bool ShaderCreateInfo::ProcDefine()
return(true);
}
int ShaderCreateInfo::AddOutput(const VAType &type,const AnsiString &name,Interpolation inter)
void ShaderCreateInfo::AddStruct(const AnsiString &name)
{
VertexInputAttribute *ss=new VertexInputAttribute;
hgl::strcpy(ss->name,sizeof(ss->name),name.c_str());
ss->basetype =(uint8)type.basetype;
ss->vec_size = type.vec_size;
ss->interpolation = inter;
return sdi->AddOutput(ss);
return GetSDI()->AddStruct(name);
}
int ShaderCreateInfo::AddOutput(const AnsiString &type,const AnsiString &name,Interpolation inter)
bool ShaderCreateInfo::AddUBO(DescriptorSetType type,const UBODescriptor *sd)
{
VAType vat;
return GetSDI()->AddUBO(type,sd);
}
if(name.IsEmpty())
return -1;
if(!ParseVertexAttribType(&vat,type))
return -2;
return AddOutput(vat,name,inter);
bool ShaderCreateInfo::AddSampler(DescriptorSetType type,const SamplerDescriptor *sd)
{
return GetSDI()->AddSampler(type,sd);
}
//int ShaderCreateInfo::AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth)
@ -140,64 +132,16 @@ int ShaderCreateInfo::AddOutput(const AnsiString &type,const AnsiString &name,In
//
//}
bool ShaderCreateInfo::ProcSubpassInput()
{
auto sil=sdi->GetSubpassInputList();
if(sil.IsEmpty())
return(true);
final_shader+="\n";
auto si=sil.GetData();
int si_count=sil.GetCount();
for(int i=0;i<si_count;i++)
{
final_shader+="layout(input_attachment_index=";
final_shader+=AnsiString::numberOf((*si)->input_attachment_index);
final_shader+=", binding=";
final_shader+=AnsiString::numberOf((*si)->binding);
final_shader+=") uniform subpassInput ";
final_shader+=(*si)->name;
final_shader+=";\n";
++si;
}
return(true);
}
namespace
{
constexpr const char MI_ID_OUTPUT[]="MaterialInstanceID";
constexpr const char MF_GetMI_VS []="\nMaterialInstance GetMI(){return mtl.mi[Assign.y];}\n";
constexpr const char MF_GetMI_Other []="\nMaterialInstance GetMI(){return mtl.mi[Input.MaterialInstanceID];}\n";
constexpr const char MF_HandoverMI_VS[]= "\nvoid HandoverMI(){Output.MaterialInstanceID=Assign.y;}\n";
constexpr const char MF_HandoverMI_GS[]= "\nvoid HandoverMI(){Output.MaterialInstanceID=Input[0].MaterialInstanceID;}\n";
constexpr const char MF_HandoverMI_OTHER[]= "\nvoid HandoverMI(){Output.MaterialInstanceID=Input.MaterialInstanceID;}\n";
}//namespace
void ShaderCreateInfo::SetMaterialInstance(UBODescriptor *ubo,const AnsiString &mi)
{
sdi->AddUBO(DescriptorSetType::PerMaterial,ubo);
sdi->AddStruct(mtl::MaterialInstanceStruct);
AddUBO(DescriptorSetType::PerMaterial,ubo);
AddStruct(mtl::MaterialInstanceStruct);
AddFunction(shader_stage==VK_SHADER_STAGE_VERTEX_BIT?MF_GetMI_VS:MF_GetMI_Other);
AddFunction(shader_stage==VK_SHADER_STAGE_VERTEX_BIT?mtl::func::MF_GetMI_VS:mtl::func::MF_GetMI_Other);
mi_codes=mi;
}
void ShaderCreateInfo::AddMaterialInstanceOutput()
{
AddOutput(VAT_UINT,MI_ID_OUTPUT,Interpolation::Flat);
if(shader_stage==VK_SHADER_STAGE_VERTEX_BIT) AddFunction(MF_HandoverMI_VS);else
if(shader_stage==VK_SHADER_STAGE_GEOMETRY_BIT) AddFunction(MF_HandoverMI_GS);else
AddFunction(MF_HandoverMI_OTHER);
}
bool ShaderCreateInfo::ProcInput(ShaderCreateInfo *last_sc)
{
if(!last_sc)
@ -222,37 +166,42 @@ bool ShaderCreateInfo::ProcInput(ShaderCreateInfo *last_sc)
return(true);
}
bool ShaderCreateInfo::ProcOutput()
void ToStringList(AnsiString &output_struct,const SVArray &sv_array)
{
output_struct.Clear();
const ShaderVariable *sv=sv_array.items;
const VertexInputAttributeArray &ssd=sdi->GetShaderStageIO().output;
if(ssd.count<=0)return(true);
output_struct=GetShaderStageName(shader_stage);
output_struct+="_Output\n{\n";
const VertexInputAttribute *ss=ssd.items;
for(uint i=0;i<ssd.count;i++)
for(uint i=0;i<sv_array.count;i++)
{
output_struct+=" ";
if(ss->interpolation!=Interpolation::Smooth)
if(sv->interpolation!=Interpolation::Smooth)
{
output_struct+=InterpolationName[size_t(ss->interpolation)];
output_struct+=InterpolationName[size_t(sv->interpolation)];
output_struct+=" ";
}
output_struct+=GetShaderAttributeTypename(ss);
output_struct+=sv->type.GetTypename();
output_struct+=" ";
output_struct+=ss->name;
output_struct+=sv->name;
output_struct+=";\n";
++ss;
++sv;
}
}
bool ShaderCreateInfo::ProcOutput()
{
output_struct.Clear();
const SVArray &sv_array=GetSDI()->GetOutput();
if(sv_array.count<=0)return(true);
output_struct=GetShaderStageName(shader_stage);
output_struct+="_Output\n{\n";
ToStringList(output_struct,sv_array);
output_struct+="}";
@ -430,8 +379,6 @@ bool ShaderCreateInfo::CreateShader(ShaderCreateInfo *last_sc)
if(!ProcLayout())
return(false);
if(!ProcSubpassInput())
return(false);
if(!ProcInput(last_sc))
return(false);
// if(!ProcStruct())

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@ -2,12 +2,36 @@
#include<hgl/shadergen/ShaderDescriptorInfo.h>
namespace hgl{namespace graph{
int ShaderCreateInfoFragment::AddOutput(const VAType &type,const AnsiString &name,Interpolation inter)
{
VertexInputAttribute via;
using namespace hgl::graph;
hgl::strcpy(via.name,sizeof(via.name),name.c_str());
via.basetype =(uint8)type.basetype;
via.vec_size = type.vec_size;
via.interpolation = inter;
return fsdi.AddOutput(via);
}
int ShaderCreateInfoFragment::AddOutput(const AnsiString &type,const AnsiString &name,Interpolation inter)
{
VAType vat;
if(name.IsEmpty())
return -1;
if(!ParseVertexAttribType(&vat,type))
return -2;
return AddOutput(vat,name,inter);
}
bool ShaderCreateInfoFragment::ProcOutput()
{
const auto &output_list=sdi->GetShaderStageIO().output;
const auto &output_list=fsdi.GetOutput();
const VertexInputAttribute *o=output_list.items;

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@ -1,4 +1,5 @@
#include<hgl/shadergen/ShaderCreateInfoGeometry.h>
#include"common/MFCommon.h"
namespace hgl
{
@ -19,6 +20,24 @@ namespace hgl
return(true);
}
void ShaderCreateInfoGeometry::AddMaterialInstanceOutput()
{
AddOutput(SVT_UINT,mtl::func::MI_ID_OUTPUT,Interpolation::Flat);
AddFunction(mtl::func::MF_HandoverMI_GS);
}
int ShaderCreateInfoGeometry::AddOutput(const SVType &type,const AnsiString &name,Interpolation inter)
{
ShaderVariable sv;
hgl::strcpy(sv.name,sizeof(sv.name),name.c_str());
sv.type=type;
sv.interpolation=inter;
return gsdi.AddOutput(sv);
}
bool ShaderCreateInfoGeometry::ProcLayout()
{
final_shader+="layout("+input_prim+") in;\n"

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@ -1,5 +1,4 @@
#include<hgl/shadergen/ShaderCreateInfoVertex.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
#include<hgl/graph/VertexAttrib.h>
#include<hgl/graph/VKShaderStage.h>
#include<hgl/graph/VKRenderAssign.h>
@ -8,23 +7,34 @@
#include"ShaderLibrary.h"
VK_NAMESPACE_BEGIN
ShaderCreateInfoVertex::ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_VERTEX_BIT,m)
void ShaderCreateInfoVertex::AddMaterialInstanceOutput()
{
AddOutput(SVT_UINT,mtl::func::MI_ID_OUTPUT,Interpolation::Flat);
AddFunction(mtl::func::MF_HandoverMI_VS);
}
else
if(shader_stage==VK_SHADER_STAGE_GEOMETRY_BIT)
{
AddFunction(MF_HandoverMI_GS);
}
//else
//AddFunction(MF_HandoverMI_OTHER);
}
int ShaderCreateInfoVertex::AddInput(const VAType &type,const AnsiString &name,const VkVertexInputRate input_rate,const VertexInputGroup &group)
{
VertexInputAttribute *ss=new VertexInputAttribute;
VertexInputAttribute via;
hgl::strcpy(ss->name,sizeof(ss->name),name.c_str());
hgl::strcpy(via.name,sizeof(via.name),name.c_str());
ss->basetype=(uint8) type.basetype;
ss->vec_size= type.vec_size;
via.basetype=(uint8) type.basetype;
via.vec_size= type.vec_size;
ss->input_rate =input_rate;
ss->group =group;
via.input_rate =input_rate;
via.group =group;
return sdi->AddInput(ss);
return vsdi.AddInput(via);
}
int ShaderCreateInfoVertex::AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate,const VertexInputGroup &group)
@ -39,7 +49,19 @@ int ShaderCreateInfoVertex::AddInput(const AnsiString &type,const AnsiString &na
int ShaderCreateInfoVertex::hasInput(const char *name)
{
return sdi->hasInput(name);
return vsdi.hasInput(name);
}
int ShaderCreateInfoVertex::AddOutput(const SVType &type,const AnsiString &name,Interpolation inter)
{
ShaderVariable sv;
hgl::strcpy(sv.name,sizeof(sv.name),name.c_str());
sv.type=type;
sv.interpolation=inter;
return vsdi.AddOutput(sv);
}
void ShaderCreateInfoVertex::AddJoint()
@ -58,9 +80,40 @@ void ShaderCreateInfoVertex::AddAssign()
AddFunction(STD_MTL_FUNC_NAMESPACE::MF_GetLocalToWorld_ByAssign);
}
bool ShaderCreateInfoVertex::ProcSubpassInput()
{
auto sil=vsdi.GetSubpassInputList();
if(sil.IsEmpty())
return(true);
final_shader+="\n";
auto si=sil.GetData();
int si_count=sil.GetCount();
for(int i=0;i<si_count;i++)
{
final_shader+="layout(input_attachment_index=";
final_shader+=AnsiString::numberOf((*si)->input_attachment_index);
final_shader+=", binding=";
final_shader+=AnsiString::numberOf((*si)->binding);
final_shader+=") uniform subpassInput ";
final_shader+=(*si)->name;
final_shader+=";\n";
++si;
}
return(true);
}
bool ShaderCreateInfoVertex::ProcInput(ShaderCreateInfo *)
{
const auto &input=sdi->GetShaderStageIO().input;
{
if(!ProcSubpassInput())
return(false);
const auto &input=vsdi.GetInput();
if(input.count<=0)
{

View File

@ -4,60 +4,10 @@ namespace hgl{namespace graph{
ShaderDescriptorInfo::ShaderDescriptorInfo(VkShaderStageFlagBits flag_bit)
{
stage_flag=flag_bit;
Init(stage_io);
hgl_zero(push_constant);
}
namespace
{
bool Find(const VertexInputAttributeArray &sad,const char *name)
{
if(sad.count<=0)
return(false);
for(uint i=0;i<sad.count;i++)
if(hgl::strcmp(sad.items[i].name,name)==0)
return(true);
return(false);
}
}//namespace
bool ShaderDescriptorInfo::AddInput(VertexInputAttribute *ss)
{
if(!ss)return(false);
if(Find(stage_io.input,ss->name))return(false);
ss->location=stage_io.input.count;
Append(&stage_io.input,ss);
return(true);
}
bool ShaderDescriptorInfo::hasInput(const char *name)const
{
if(!name||!*name)return(false);
return Find(stage_io.input,name);
}
bool ShaderDescriptorInfo::AddOutput(VertexInputAttribute *ss)
{
if(!ss)return(false);
if(Find(stage_io.output,ss->name))return(false);
ss->location=stage_io.output.count;
Append(&stage_io.output,ss);
return(true);
}
void ShaderDescriptorInfo::AddStruct(const AnsiString &name)
{
struct_list.AddUnique(name);
@ -95,7 +45,7 @@ bool ShaderDescriptorInfo::AddConstValue(ConstValueDescriptor *sd)
return(true);
}
bool ShaderDescriptorInfo::AddSubpassInput(const UTF8String name,uint8_t index)
bool VertexShaderDescriptorInfo::AddSubpassInput(const UTF8String name,uint8_t index)
{
for(auto *si:subpass_input)
{

View File

@ -0,0 +1,102 @@
#include<hgl/graph/mtl/ShaderVariableType.h>
VK_NAMESPACE_BEGIN
namespace
{
constexpr const char *scalar_typename[]=
{
"bool",
"int",
"uint",
"float",
"double"
};
constexpr const char *vector_typename[][3]=
{
{"bvec2","bvec3","bvec4"},
{"ivec2","ivec3","ivec4"},
{"uvec2","uvec3","uvec4"},
{ "vec2", "vec3", "vec4"},
{"dvec2","dvec3","dvec4"}
};
constexpr const char *mat_1_typename[][3]=
{
{"mat2","mat3","mat4"},
{"dmat2","dmat3","dmat4"}
};
constexpr const char *mat_2_typename[][3][3]=
{
{
{"mat2x2","mat2x3","mat2x4"},
{"mat3x2","mat3x3","mat3x4"},
{"mat4x2","mat4x3","mat4x4"}
},
{
{"dmat2x2","dmat2x3","dmat2x4"},
{"dmat3x2","dmat3x3","dmat3x4"},
{"dmat4x2","dmat4x3","dmat4x4"}
}
};
constexpr const char AtomicCounterTypename[]="atomic_uint";
}//namespace
const char *ShaderVariableType::GetTypename()const
{
if(base_type==SVBaseType::Scalar)
{
RANGE_CHECK_RETURN_NULLPTR(scalar.type)
return scalar_typename[int(scalar.type)];
}
if(base_type==SVBaseType::Vector)
{
RANGE_CHECK_RETURN_NULLPTR(vector.type)
if(vector.vec_size<2||vector.vec_size>4)
return(nullptr);
return vector_typename[int(vector.type)][vector.vec_size-2];
}
if(base_type==SVBaseType::Matrix)
{
if(matrix.type!=VABaseType::Float&&matrix.type==VABaseType::Double)
return(nullptr);
if(matrix.n<2||matrix.n>4)
return(nullptr);
if(matrix.m==0)
return mat_1_typename[int(matrix.type)-int(VABaseType::Float)][matrix.n-2];
if(matrix.m<2||matrix.m>4)
return(nullptr);
return mat_2_typename[int(matrix.type)-int(VABaseType::Float)][matrix.n-2][matrix.m-2];
}
if(base_type==SVBaseType::Sampler)
{
return GetSamplerTypeName(sampler.type);
}
if(base_type==SVBaseType::Image)
{
return GetShaderImageTypeName(image.type);
}
if(base_type==SVBaseType::AtomicCounter)
{
return AtomicCounterTypename;
}
return nullptr;
}
VK_NAMESPACE_END

View File

@ -8,5 +8,14 @@ STD_MTL_FUNC_NAMESPACE_BEGIN
constexpr const char MF_GetLocalToWorld_ByAssign[]= "\nmat4 GetLocalToWorld(){return l2w.mats[Assign.x];}\n";
constexpr const char MF_GetMaterialInstance_ByAssign[]= "\nMaterialInstance GetMaterialInstance(){return mi_set[Assign.y];}\n";
constexpr const char MI_ID_OUTPUT[]="MaterialInstanceID";
constexpr const char MF_HandoverMI_VS[]= "\nvoid HandoverMI(){Output.MaterialInstanceID=Assign.y;}\n";
constexpr const char MF_HandoverMI_GS[]= "\nvoid HandoverMI(){Output.MaterialInstanceID=Input[0].MaterialInstanceID;}\n";
constexpr const char MF_HandoverMI_OTHER[]= "\nvoid HandoverMI(){Output.MaterialInstanceID=Input.MaterialInstanceID;}\n";
constexpr const char MF_GetMI_VS []="\nMaterialInstance GetMI(){return mtl.mi[Assign.y];}\n";
constexpr const char MF_GetMI_Other []="\nMaterialInstance GetMI(){return mtl.mi[Input.MaterialInstanceID];}\n";
STD_MTL_FUNC_NAMESPACE_END