[WIP] preparing UBO/SSBO<>
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@@ -38,6 +38,8 @@ namespace hgl
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graph::GPUDevice * GetDevice (){return render_framework->GetDevice();}
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graph::GPUDeviceAttribute * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
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const VkExtent2D & GetExtent2D (){return cur_render_target->GetExtent();}
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public:
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const bool IsDestroy()const{return destroy_flag;}
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