[WIP] preparing UBO/SSBO<>
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@@ -38,6 +38,8 @@ namespace hgl
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graph::GPUDevice * GetDevice (){return render_framework->GetDevice();}
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graph::GPUDeviceAttribute * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
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const VkExtent2D & GetExtent2D (){return cur_render_target->GetExtent();}
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public:
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const bool IsDestroy()const{return destroy_flag;}
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@@ -9,6 +9,7 @@
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#include<hgl/graph/VKFormat.h>
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#include<hgl/graph/VKPrimitiveType.h>
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#include<hgl/graph/VKStruct.h>
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#include<hgl/graph/ViewportInfo.h>
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#include<hgl/graph/VKRenderbufferInfo.h>
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VK_NAMESPACE_BEGIN
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@@ -1,8 +1,8 @@
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#ifndef HGL_GRAPH_VULKAN_BUFFER_INCLUDE
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#define HGL_GRAPH_VULKAN_BUFFER_INCLUDE
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#pragma once
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKMemory.h>
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VK_NAMESPACE_BEGIN
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struct DeviceBufferData
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{
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@@ -50,5 +50,66 @@ public:
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virtual bool Write (const void *ptr,uint32_t size) {return buf.memory->Write(ptr,0,size);}
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bool Write (const void *ptr) {return buf.memory->Write(ptr);}
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};//class DeviceBuffer
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template<typename T> struct DeviceBufferData
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{
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T *data; ///<CPU端数据
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// 数据如何被设置为不可以在CPU端访问,那么不会在CPU端保存备份。
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// 这种情况的话,将不会允许CPU端随机读写,只能写入
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VkDeviceSize size;
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DeviceBuffer *dev_buffer;
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};
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template<typename T> class DeviceBufferRandomAccess
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{
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DeviceBufferData<T> *dbd;
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public:
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operator T *(){return dbd->data;}
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public:
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DeviceBufferRandomAccess(DeviceBufferData<T> *obj)
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{
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dbd=obj;
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}
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virtual ~DeviceBufferAccess()
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{
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if(!dbd)return;
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delete dbd->dev_buffer;
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delete dbd;
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}
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bool Write(const T *ptr)
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{
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return dbd->dev_buffer->Write(ptr);
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}
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};
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template<typename T> class DeviceBufferObject
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{
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DeviceBufferData<T> *dbd;
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public:
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DeviceBufferObject(DeviceBufferData<T> *obj)
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{
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dbd=obj;
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}
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virtual ~DeviceBufferObject()
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{
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if(!dbd)return;
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delete dbd->dev_buffer;
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delete dbd;
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}
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};//template<typename T> class DeviceBufferObject
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_BUFFER_INCLUDE
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@@ -10,6 +10,9 @@
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//#include<iostream>
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VK_NAMESPACE_BEGIN
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class RenderFramework;
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/**
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* RenderTarget 存在几种情况:
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*
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@@ -20,12 +23,30 @@ VK_NAMESPACE_BEGIN
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* 所以RenderTarget的其实是一个多态类,根据不同的情况,有不同的实现
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*/
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template<typename T> class DeviceBufferObject
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{
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T data;
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DeviceBuffer *dev_buffer;
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public:
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};
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class IRenderTarget
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{
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RenderFramework *render_framework;
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VkExtent2D extent;
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graph::ViewportInfo vp_info;
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graph::DeviceBuffer *ubo_vp_info;
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public:
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RenderFramework * GetRenderFramework ()const{return render_framework;}
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GPUDevice * GetDevice ()const{return render_framework->GetDevice();}
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VkDevice GetVkDevice ()const{return render_framework->GetDevice()->GetDevice();}
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const VkExtent2D &GetExtent ()const{return extent;}
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virtual uint32_t GetColorCount ()=0;
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@@ -33,8 +54,12 @@ public:
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public:
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IRenderTarget(const VkExtent2D &ext){extent=ext;}
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virtual ~IRenderTarget()=default;
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void OnResize(const VkExtent2D &ext);
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public:
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IRenderTarget(RenderFramework *,const VkExtent2D &);
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virtual ~IRenderTarget();
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virtual Framebuffer * GetFramebuffer ()=0;
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virtual RenderPass * GetRenderPass ()=0;
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@@ -97,14 +122,14 @@ protected:
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friend class SwapchainModule;
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friend class RenderTargetManager;
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RenderTarget(RenderTargetData *rtd):IRenderTarget(rtd->fbo->GetExtent())
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RenderTarget(RenderFramework *rf,RenderTargetData *rtd):IRenderTarget(rf,rtd->fbo->GetExtent())
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{
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data=rtd;
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}
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public:
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virtual ~RenderTarget()
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virtual ~RenderTarget() override
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{
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if(data)
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{
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@@ -178,7 +203,7 @@ protected:
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friend class RenderTargetManager;
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MFRenderTarget(const uint32_t fn,RenderTarget **rtl):IRenderTarget(rtl[0]->GetFramebuffer()->GetExtent())
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MFRenderTarget(RenderFramework *rf,const uint32_t fn,RenderTarget **rtl):IRenderTarget(rf,rtl[0]->GetFramebuffer()->GetExtent())
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{
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frame_number=fn;
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current_frame=0;
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@@ -188,7 +213,7 @@ protected:
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public:
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virtual ~MFRenderTarget()
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virtual ~MFRenderTarget() override
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{
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SAFE_CLEAR_OBJECT_ARRAY_OBJECT(rt_list,frame_number);
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}
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@@ -257,7 +282,6 @@ public:
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*/
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class SwapchainRenderTarget:public MFRenderTarget
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{
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VkDevice device;
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Swapchain *swapchain;
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PresentInfo present_info;
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@@ -265,14 +289,14 @@ class SwapchainRenderTarget:public MFRenderTarget
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private:
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SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
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SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
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friend class SwapchainModule;
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friend class RenderTargetManager;
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public:
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~SwapchainRenderTarget();
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~SwapchainRenderTarget() override;
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public:
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