From 7da6205caffbb0bc4a3c64ced5db8a48e1334f3e Mon Sep 17 00:00:00 2001 From: hyzboy Date: Fri, 27 Jun 2025 01:51:28 +0800 Subject: [PATCH] =?UTF-8?q?SceneNode=E6=9E=84=E9=80=A0=E5=87=BD=E6=95=B0?= =?UTF-8?q?=E6=94=B9=E4=B8=BA=E6=96=B0=E7=9A=84=E5=AE=9A=E4=B9=89=E6=96=B9?= =?UTF-8?q?=E6=B3=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- inc/hgl/graph/SceneNode.h | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/inc/hgl/graph/SceneNode.h b/inc/hgl/graph/SceneNode.h index f31c315c..0e60068f 100644 --- a/inc/hgl/graph/SceneNode.h +++ b/inc/hgl/graph/SceneNode.h @@ -51,16 +51,14 @@ namespace hgl::graph public: - SceneNode()=default; SceneNode(const SceneNode &)=delete; SceneNode(const SceneNode *)=delete; - SceneNode(const SceneOrient &so ):SceneOrient(so) {} - SceneNode(const Matrix4f &mat ):SceneOrient(mat) {} + + using SceneOrient::SceneOrient; ///<继承构造函数 + virtual ~SceneNode(); public: - virtual ~SceneNode(); - virtual SceneNode * CreateNode()const{return(new SceneNode);} ///<创建一个同类的节点对象 virtual void DuplicationChildNodes(SceneNode *node) const ///<复制子节点到指定节点