ComponentData改用SharedPtr保存,这样在复制Component时,不会对数据产生真正的复制

This commit is contained in:
2025-06-17 00:34:42 +08:00
parent dd083bb82b
commit 7d41722baa
6 changed files with 70 additions and 48 deletions

View File

@@ -50,9 +50,9 @@ public:
ComponentData()=default;
virtual ~ComponentData()=default;
};//struct ComponentData
virtual ComponentData *Duplication()=0;
};
using ComponentDataPtr=SharedPtr<ComponentData>;
/**
* 基础组件<br>
@@ -66,7 +66,7 @@ class Component
SceneNode * OwnerNode;
ComponentManager * Manager;
ComponentData * Data;
ComponentDataPtr Data;
protected:
@@ -81,7 +81,7 @@ protected:
public:
Component()=delete;
Component(ComponentData *,ComponentManager *);
Component(ComponentDataPtr,ComponentManager *);
virtual ~Component();
virtual const size_t GetHashCode()const=0;
@@ -92,7 +92,7 @@ public:
SceneNode * GetOwnerNode()const{return OwnerNode;}
ComponentManager * GetManager ()const{return Manager;}
ComponentData * GetData ()const{return Data;}
ComponentDataPtr GetData ()const{return Data;}
public:
@@ -137,7 +137,7 @@ public:
public:
virtual Component * CreateComponent(ComponentData *)=0;
virtual Component * CreateComponent(ComponentDataPtr)=0;
const size_t GetComponentCount()const{return component_set.GetCount();}
@@ -153,6 +153,12 @@ public: //事件
virtual void OnFocusGained(){} ///<焦点获得事件
};//class ComponentManager
#define COMPONENT_MANAGER_CLASS_BODY(name) static name##ComponentManager * GetDefaultManager () {return GetComponentManager<name##ComponentManager>(true);} \
static constexpr const size_t StaticHashCode () {return hgl::GetTypeHash<name##ComponentManager>();} \
static constexpr const size_t StaticComponentHashCode () {return hgl::GetTypeHash<name##Component>();} \
const size_t GetComponentHashCode ()const override{return name##ComponentManager::StaticComponentHashCode();} \
const size_t GetHashCode ()const override{return name##ComponentManager::StaticHashCode();} \
bool RegistryComponentManager(ComponentManager *);
ComponentManager *GetComponentManager(const size_t hash_code);

View File

@@ -3,10 +3,16 @@
#include<hgl/component/RenderComponent.h>
#include<hgl/graph/Mesh.h>
//#include<hgl/log/LogInfo.h>
COMPONENT_NAMESPACE_BEGIN
struct MeshComponentData:public ComponentData
{
//static uint unique_id_count;
//uint unique_id;
Mesh *mesh;
public:
@@ -14,19 +20,20 @@ public:
MeshComponentData()
{
mesh=nullptr;
// unique_id=++unique_id_count;
// LOG_INFO(AnsiString("MeshComponentData():")+AnsiString::numberOf(unique_id));
}
MeshComponentData(Mesh *m)
{
mesh=m;
// unique_id=++unique_id_count;
// LOG_INFO(AnsiString("MeshComponentData(Mesh *):")+AnsiString::numberOf(unique_id));
}
virtual ~MeshComponentData();
ComponentData *Duplication() override
{
return(new MeshComponentData(mesh));
}
};//struct MeshComponentData
class MeshComponent;
@@ -35,36 +42,20 @@ class MeshComponentManager:public ComponentManager
{
public:
static MeshComponentManager *GetDefaultManager()
{
return GetComponentManager<MeshComponentManager>(true);
}
static constexpr const size_t StaticHashCode (){return hgl::GetTypeHash<MeshComponentManager>();}
static constexpr const size_t StaticComponentHashCode (){return hgl::GetTypeHash<MeshComponent>();}
const size_t GetComponentHashCode ()const override{return MeshComponentManager::StaticComponentHashCode();}
const size_t GetHashCode ()const override{return MeshComponentManager::StaticHashCode();}
COMPONENT_MANAGER_CLASS_BODY(Mesh)
public:
MeshComponentManager()=default;
MeshComponent *CreateComponent(MeshComponentData *data);
Component *CreateComponent(ComponentDataPtr cdp) override;
MeshComponent *CreateComponent(Mesh *m)
{
auto sm_cd=new MeshComponentData(m);
return CreateComponent(sm_cd);
}
virtual Component *CreateComponent(ComponentData *data) override;
MeshComponent *CreateComponent(Mesh *);
};//class MeshComponentManager
class MeshComponent:public RenderComponent
{
MeshComponentData *sm_data;
WeakPtr<ComponentData> sm_data;
public:
@@ -72,14 +63,28 @@ public:
public:
MeshComponent(MeshComponentData *cd,MeshComponentManager *cm):RenderComponent(cd,cm){sm_data=cd;}
MeshComponent(ComponentDataPtr cdp,MeshComponentManager *cm):RenderComponent(cdp,cm)
{
sm_data=cdp;
}
virtual ~MeshComponent()=default;
MeshComponentData &GetData() {return *sm_data;}
const MeshComponentData &GetData()const {return *sm_data;}
MeshComponentData *GetData() {return dynamic_cast< MeshComponentData *>(sm_data.get());}
const MeshComponentData *GetData()const {return dynamic_cast<const MeshComponentData *>(sm_data.const_get());}
Mesh *GetMesh() const{return sm_data->mesh;}
Mesh *GetMesh()const
{
if(!sm_data.valid())
return(nullptr);
const MeshComponentData *mcd=dynamic_cast<const MeshComponentData *>(sm_data.const_get());
if(!mcd)
return(nullptr);
return mcd->mesh;
}
};//class MeshComponent
COMPONENT_NAMESPACE_END