增加SamplerObject使用范例,使用SamplerObject来设置纹理过滤等参数,而非在纹理上设置
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@@ -3,4 +3,5 @@ add_subdirectory(OutputGLInfo)
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add_subdirectory(NullWindow)
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add_subdirectory(DirectGLRender)
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add_subdirectory(DirectGLTexture)
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add_subdirectory(TextureSampler)
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# add_subdirectory(DrawTriangle)
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