added MIData at Material
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@ -1 +1 @@
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Subproject commit 93a4792af52181fdf30f0573e2a5190f61c10b61
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Subproject commit bc0f03e2ba281ec30a331c3d0490e45797da8b17
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@ -27,6 +27,9 @@ struct MaterialData
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MaterialParameterArray mp_array;
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uint8 *mi_data; ///<材质实例数据区
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uint32_t mi_size; ///<单个材质实例数据长度
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private:
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friend class Material;
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@ -42,6 +45,8 @@ class Material
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{
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MaterialData *data;
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uint32_t mi_count; ///<材质数量
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private:
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friend GPUDevice;
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@ -50,8 +55,8 @@ private:
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public:
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Material(MaterialData *md):data(md){}
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~Material();
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Material(MaterialData *);
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virtual ~Material();
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const UTF8String & GetName ()const{return data->name;}
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@ -63,6 +68,25 @@ public:
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const VkPipelineLayout GetPipelineLayout ()const;
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const PipelineLayoutData * GetPipelineLayoutData ()const{return data->pipeline_layout_data;}
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public:
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const uint32_t GetMICount ()const{return mi_count;}
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const uint32_t GetMISize ()const{return mi_size;}
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const void * GetMIData ()const{return data->mi_data;}
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template<typename T>
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T * GetMIData (const uint32_t index)const{return data->mi_data?(T *)(data->mi_data+index*mi_size):nullptr;}
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template<typename T>
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bool WriteMIData (const uint32_t index,const T *data)
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{
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if(!data->mi_data)return(false);
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if(index>=mi_count)return(false);
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memcpy(mi_data+index*mi_size,data,mi_size);
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return(true);
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}
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public:
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MaterialParameters * GetMP (const DescriptorSetType &type)
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@ -5,48 +5,53 @@
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VK_NAMESPACE_BEGIN
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/*
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layout(location=0) in vec4 Position;
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layout(location=1) in vec3 Normal;
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layout(location=?) in uint MaterialID
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#define MI_MAX_COUNT ??? //该值由引擎根据 UBORange/sizeof(MaterialInstance) 计算出来
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struct MaterialInstance //这部分数据,即为材质实例的具体数据,每一个材质实例类负责提供具体数据。由RenderList合并成一整个UBO
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{
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vec4 BaseColor;
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vec4 Emissive;
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vec4 ARM;
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};
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layout(set=?,binding=?) uniform Material
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{
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MaterialInstance mi[MI_MAX_COUNT]
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}mtl;
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void main()
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{
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MaterialInstance mi=mtl.mi[(MaterialID>=MI_MAX_COUNT)?:0:MaterialID]; //如果超出范围则使用0号材质实例数据
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vec4 BaseColor =mi.BaseColor;
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vec4 Emissive =mi.Emissive;
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float AO =mi.ARM.x;
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float Roughness =mi.ARM.y;
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float Metallic =mi.ARM.z;
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/**
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* <summary>
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*
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* layout(location=?) in uint MaterialID
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*
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* #define MI_MAX_COUNT ??? //该值由引擎根据 UBORange/sizeof(MaterialInstance) 计算出来
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*
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* struct MaterialInstance //这部分数据,即为材质实例的具体数据,每一个材质实例类负责提供具体数据。由RenderList合并成一整个UBO
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* { //该类数据,由DescriptorSetType为PerMaterial的参数构成
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* vec4 BaseColor;
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* vec4 Emissive;
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* vec4 ARM;
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* };
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*
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* layout(set=?,binding=?) uniform Material
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* {
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* MaterialInstance mi[MI_MAX_COUNT]
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* }mtl;
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*
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* void main()
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* {
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* MaterialInstance mi=mtl.mi[(MaterialID>=MI_MAX_COUNT)?:0:MaterialID]; //如果超出范围则使用0号材质实例数据
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*
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* vec4 BaseColor =mi.BaseColor;
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* vec4 Emissive =mi.Emissive;
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*
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* float AO =mi.ARM.x;
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* float Roughness =mi.ARM.y;
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* float Metallic =mi.ARM.z;
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*
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* </summary>
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*/
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/**
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* 材质实例类
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* 材质实例类<br>
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* 材质实例类本质只是提供一个数据区,供RenderList合并成一个大UBO。
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*/
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class MaterialInstance
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{
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protected:
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Material *material;
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VIL *vil;
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uint8 mi_id; //材质实例ID
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private:
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friend class GPUDevice;
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@ -59,6 +64,14 @@ public:
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Material *GetMaterial(){return material;}
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const uint8_t GetID()const{return mi_id;} ///<获取材质实例ID
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template<typename T>
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T *GetData(){return material->GetMIData<T>(mi_id);} ///<获取材质实例数据
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template<typename T>
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bool WriteData(const T *data){return material->WriteMIData(mi_id,data);} ///<写入材质实例数据
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const VIL *GetVIL()const{return vil;}
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MaterialParameters *GetMP(const DescriptorSetType &type){return material->GetMP(type);}
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@ -57,6 +57,16 @@ vec3 world_up;
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float znear,zfar;)"
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};
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constexpr const ShaderBufferSource SBS_BoneInfo=
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{
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"BoneInfo",
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"bone",
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R"(
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mat4 bone_mats[];
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)"
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};
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namespace func
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{
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constexpr const char GetLocalToWorld[]=R"(
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@ -67,6 +77,16 @@ mat4 GetLocalToWorld()
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LocalToWorld_2,
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LocalToWorld_3);
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}
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)";
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constexpr const char GetBoneMatrix[]=R"(
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mat4 GetBoneMatrix()
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{
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return bone_mats[BoneID.x]*BoneWeight.x+
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bone_mats[BoneID.y]*BoneWeight.y+
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bone_mats[BoneID.z]*BoneWeight.z+
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bone_mats[BoneID.w]*BoneWeight.w;
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}
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)";
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}//namespace func
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STD_MTL_NAMESPACE_END
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@ -21,23 +21,23 @@ namespace hgl
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void AddMaterialID()
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{
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VAT vat{VertexAttribType::BaseType::UInt,1}; //使用uint16
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constexpr const VAT vat{VertexAttribType::BaseType::UInt,1}; //使用uint8
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AddInput(vat,VAN::MaterialID,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::Material);
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AddInput(vat,VAN::MaterialID,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::MaterialID);
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}
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void AddBone()
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{
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VAT id {VertexAttribType::BaseType::UInt,4}; //使用uint8[4]
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VAT weight {VertexAttribType::BaseType::Float,4}; //使用uint8[4]
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constexpr const VAT id {VertexAttribType::BaseType::UInt,4}; //使用uint8[4]
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constexpr const VAT weight {VertexAttribType::BaseType::Float,4}; //使用uint8[4]
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AddInput(id, VAN::BoneID, VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::Bone);
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AddInput(weight,VAN::BoneWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::Bone);
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AddInput(id, VAN::BoneID, VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::BoneID);
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AddInput(weight,VAN::BoneWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::BoneWeight);
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}
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void AddLocalToWorld()
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{
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VAT vat{VertexAttribType::BaseType::Float,4}; //使用float[4]
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constexpr const VAT vat{VertexAttribType::BaseType::Float,4}; //使用float[4]
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char name[]= "LocalToWorld_?";
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@ -65,6 +65,12 @@ namespace hgl
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{
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uint count;
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VBO *mi_id;
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VkBuffer *mi_id_buffer;
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VBO *bone_id,*bone_weight;
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VkBuffer bone_id_buffer,bone_weight_buffer;
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VBO *l2w_vbo[4];
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VkBuffer l2w_buffer[4];
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@ -82,6 +88,11 @@ namespace hgl
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void Clear()
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{
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SAFE_CLEAR(mi_id)
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SAFE_CLEAR(bone_id)
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SAFE_CLEAR(bone_weight)
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SAFE_CLEAR(l2w_vbo[0])
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SAFE_CLEAR(l2w_vbo[1])
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SAFE_CLEAR(l2w_vbo[2])
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@ -262,7 +273,7 @@ namespace hgl
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if(count<binding_count) //材质组
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{
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const uint mtl_binding_count=vil->GetCount(VertexInputGroup::Material);
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const uint mtl_binding_count=vil->GetCount(VertexInputGroup::MaterialID);
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if(mtl_binding_count>0)
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{
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@ -275,14 +286,29 @@ namespace hgl
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if(count<binding_count) //Bone组,暂未支持
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{
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const uint bone_binding_count=vil->GetCount(VertexInputGroup::Bone);
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const uint boneId_binding_count=vil->GetCount(VertexInputGroup::BoneID);
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if(bone_binding_count>0) //有骨骼矩阵信息
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if(boneId_binding_count>0) //有骨骼矩阵信息
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{
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if(bone_binding_count!=2) //只有BoneID/BondWeight,,,不是2的话根本就不对
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return(false);
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count+=boneId_binding_count;
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count+=bone_binding_count;
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if(count<binding_count) //BoneWeight组
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{
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const uint boneWeight_binding_count=vil->GetCount(VertexInputGroup::BoneWeight);
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if(boneWeight_binding_count!=1)
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{
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++count;
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}
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else //BoneWieght不为1是个bug,除非未来支持8骨骼权重
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{
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return(false);
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}
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}
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else //有BoneID没有BoneWeight? 这是个BUG
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{
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return(false);
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}
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}
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}
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else
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hgl_zero(data->mp_array);
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const VkDeviceSize ubo_range=this->GetUBORange();
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if(desc_manager->hasSet(DescriptorSetType::PerMaterial))
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{
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data->mi_data=new uint8[ubo_range];
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data->mi_size
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}
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else
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{
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data->mi_data=nullptr;
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data->mi_size=0;
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}
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return(new Material(data));
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}
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VK_NAMESPACE_END
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delete vertex_input;
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}
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Material::Material(MaterialData *md):data(md)
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{
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mi_size=0;
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mi_count=0;
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}
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Material::~Material()
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{
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delete[] data->mi_data;
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delete data->pipeline_layout_data;
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delete data;
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}
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