add mtl_name at Material
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@ -7,7 +7,7 @@
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#include<hgl/graph/VKBuffer.h>
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#include"VKDescriptorSetLayoutCreater.h"
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VK_NAMESPACE_BEGIN
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Material *GPUDevice::CreateMaterial(ShaderModuleMap *shader_maps)
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Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps)
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{
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const int shader_count=shader_maps->GetCount();
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@ -46,10 +46,10 @@ Material *GPUDevice::CreateMaterial(ShaderModuleMap *shader_maps)
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return(nullptr);
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}
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return(new Material(shader_maps,shader_stage_list,dsl_creater));
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return(new Material(mtl_name,shader_maps,shader_stage_list,dsl_creater));
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}
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Material *GPUDevice::CreateMaterial(const VertexShaderModule *vertex_shader_module,const ShaderModule *fragment_shader_module)
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Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,const VertexShaderModule *vertex_shader_module,const ShaderModule *fragment_shader_module)
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{
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if(!vertex_shader_module||!fragment_shader_module)
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return(nullptr);
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@ -62,10 +62,10 @@ Material *GPUDevice::CreateMaterial(const VertexShaderModule *vertex_shader_modu
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smm->Add(vertex_shader_module);
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smm->Add(fragment_shader_module);
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return CreateMaterial(smm);
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return CreateMaterial(mtl_name,smm);
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}
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Material *GPUDevice::CreateMaterial(const VertexShaderModule *vertex_shader_module,const ShaderModule *geometry_shader_module,const ShaderModule *fragment_shader_module)
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Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,const VertexShaderModule *vertex_shader_module,const ShaderModule *geometry_shader_module,const ShaderModule *fragment_shader_module)
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{
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if(!vertex_shader_module
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||!geometry_shader_module
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@ -82,11 +82,12 @@ Material *GPUDevice::CreateMaterial(const VertexShaderModule *vertex_shader_modu
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smm->Add(geometry_shader_module);
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smm->Add(fragment_shader_module);
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return CreateMaterial(smm);
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return CreateMaterial(mtl_name,smm);
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}
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Material::Material(ShaderModuleMap *smm,List<VkPipelineShaderStageCreateInfo> *psci_list,DescriptorSetLayoutCreater *dslc)
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Material::Material(const UTF8String &name,ShaderModuleMap *smm,List<VkPipelineShaderStageCreateInfo> *psci_list,DescriptorSetLayoutCreater *dslc)
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{
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mtl_name=name;
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shader_maps=smm;
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shader_stage_list=psci_list;
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dsl_creater=dslc;
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