use WaitFence at submit texture
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@ -314,7 +314,8 @@ bool GPUDevice::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t cou
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return(false);
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textureSQ->Submit(cmd_bufs,count,nullptr,nullptr);
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textureSQ->WaitQueue();
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// textureSQ->WaitQueue();
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textureSQ->WaitFence();
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return(true);
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}
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