use WaitFence at submit texture

This commit is contained in:
hyzboy 2020-10-21 22:16:35 +08:00
parent 518e3cf7f0
commit 7b2e9a1d2c

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@ -314,7 +314,8 @@ bool GPUDevice::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t cou
return(false);
textureSQ->Submit(cmd_bufs,count,nullptr,nullptr);
textureSQ->WaitQueue();
// textureSQ->WaitQueue();
textureSQ->WaitFence();
return(true);
}