1.moved descriptor to MaterialDescriptorManager from ShaderDescriptorManager.

2.added UBOCodes in MaterialDescriptorManager
This commit is contained in:
2023-03-04 05:11:51 +08:00
parent d54aff2a42
commit 7a0acaf63e
9 changed files with 82 additions and 58 deletions

View File

@@ -27,7 +27,7 @@ public:
VkImageLayout GetImageLayout () {return data?data->image_layout:VK_IMAGE_LAYOUT_UNDEFINED;}
VkImageView GetVulkanImageView () {return data?data->image_view->GetImageView():VK_NULL_HANDLE;}
DeviceMemory * GetMemory () {return data?data->memory:nullptr;}
DeviceMemory * GetMemory () {return data?data->memory:nullptr;}
ImageView * GetImageView () {return data?data->image_view:nullptr;}
const uint32 GetMipLevel ()const {return data?data->miplevel:0;}