add "dynamic" param at MaterialInstance::BindUBO
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63585c65a8
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@ -25,7 +25,7 @@ public:
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~MaterialInstance();
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bool BindUBO(const AnsiString &name,GPUBuffer *ubo);
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bool BindUBO(const AnsiString &name,GPUBuffer *ubo,bool dynamic=false);
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bool BindSampler(const AnsiString &name,Texture *tex,Sampler *sampler);
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void Update();
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@ -15,7 +15,7 @@ MaterialInstance::~MaterialInstance()
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delete descriptor_sets;
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}
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bool MaterialInstance::BindUBO(const AnsiString &name,GPUBuffer *ubo)
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bool MaterialInstance::BindUBO(const AnsiString &name,GPUBuffer *ubo,bool dynamic)
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{
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if(name.IsEmpty()||!ubo)
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return(false);
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@ -25,7 +25,7 @@ bool MaterialInstance::BindUBO(const AnsiString &name,GPUBuffer *ubo)
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if(index<0)
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return(false);
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if(!descriptor_sets->BindUBO(index,ubo))
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if(!descriptor_sets->BindUBO(index,ubo,dynamic))
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return(false);
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return(true);
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