增加新的RenderBoundBox.cpp测试用例,未完成,但当前版本可渲染。
This commit is contained in:
@@ -16,3 +16,5 @@ CreateProject(02_auto_instance auto_instance.cpp)
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CreateProject(03_auto_merge_material_instance auto_merge_material_instance.cpp)
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CreateProject(04_Billboard BillboardTest.cpp)
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CreateProject(05_RenderBoundBox RenderBoundBox.cpp)
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310
example/Basic/RenderBoundBox.cpp
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310
example/Basic/RenderBoundBox.cpp
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@@ -0,0 +1,310 @@
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#include<hgl/WorkManager.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/VertexDataManager.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/PrimitiveCreater.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/Camera.h>
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#include<hgl/graph/mtl/Material3DCreateConfig.h>
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#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/FirstPersonCameraControl.h>
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#include<hgl/color/Color.h>
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#include<hgl/component/MeshComponent.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr const COLOR TestColor[]=
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{
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COLOR::MozillaCharcoal,
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COLOR::MozillaSand,
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COLOR::BlenderAxisRed,
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COLOR::BlenderAxisGreen,
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COLOR::BlenderAxisBlue,
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COLOR::BananaYellow,
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};
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constexpr const size_t COLOR_COUNT=sizeof(TestColor)/sizeof(COLOR);
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class TestApp:public WorkObject
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{
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private:
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struct MaterialData
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{
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Material * material = nullptr;
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const VIL * vil = nullptr;
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Pipeline * pipeline = nullptr;
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MaterialInstance * mi[COLOR_COUNT]{};
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};
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MaterialData solid;
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MaterialData wire;
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VertexDataManager * mesh_vdm=nullptr;
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struct RenderMesh
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{
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Primitive *prim;
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Mesh *mesh;
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MeshComponentData *data;
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ComponentDataPtr cdp;
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public:
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~RenderMesh()
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{
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cdp.unref();
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delete mesh;
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delete prim;
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}
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};
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RenderMesh *rm_plane=nullptr,
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*rm_sphere=nullptr,
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*rm_cone=nullptr,
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*rm_cylinder=nullptr,
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*rm_torus=nullptr,
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*rm_box=nullptr;
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private:
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bool InitMaterialInstance(MaterialData *md)
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{
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if(!md)
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return(false);
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Color4f color;
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for(size_t i=0;i<COLOR_COUNT;i++)
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{
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color=GetColor4f(TestColor[i],1.0);
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md->mi[i]=CreateMaterialInstance(md->material,nullptr,&color);
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if(!md->mi[i])
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return(false);
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}
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md->vil=md->material->GetDefaultVIL();
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if(!md->vil)
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return(false);
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md->pipeline=CreatePipeline(md->material,InlinePipeline::Solid3D);
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return md->pipeline;
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}
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bool InitSolidMDP()
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{
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mtl::Material3DCreateConfig cfg(PrimitiveType::Triangles);
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mtl::MaterialCreateInfo *mci=mtl::CreateGizmo3D(GetDevAttr(),&cfg);
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if(!mci)
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return(false);
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solid.material=CreateMaterial("Gizmo3D",mci);
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return InitMaterialInstance(&solid);
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}
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bool InitWireMDP()
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{
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mtl::Material3DCreateConfig cfg(PrimitiveType::Lines);
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mtl::MaterialCreateInfo *mci=mtl::CreatePureColor3D(GetDevAttr(),&cfg);
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if(!mci)
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return(false);
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wire.material=CreateMaterial("PureColorLine3D",mci);
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return InitMaterialInstance(&wire);
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}
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bool InitVDM()
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{
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mesh_vdm=CreateVDM(solid.vil,HGL_SIZE_1MB);
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if(!mesh_vdm)
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return(false);
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return true;
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}
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RenderMesh *CreateRenderMesh(Primitive *prim,MaterialData *md,const int color)
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{
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if(!prim)
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return(nullptr);
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Mesh *mesh=graph::CreateMesh(prim,md->mi[color],md->pipeline);
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if(!mesh)
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return nullptr;
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RenderMesh *rm=new RenderMesh;
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rm->prim=prim;
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rm->mesh=mesh;
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rm->data=new MeshComponentData(mesh);
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rm->cdp =rm->data;
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return rm;
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}
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bool CreateGeometryMesh()
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{
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using namespace inline_geometry;
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PrimitiveCreater *prim_creater=new PrimitiveCreater(mesh_vdm);
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if(!prim_creater)
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return(false);
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rm_plane=CreateRenderMesh(CreatePlaneSqaure(prim_creater),&solid,0);
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//Sphere
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rm_sphere=CreateRenderMesh(CreateSphere(prim_creater,16),&solid,1);
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//Cone
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{
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struct ConeCreateInfo cci;
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cci.radius =1; //圆锥半径
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cci.halfExtend =1; //圆锤一半高度
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cci.numberSlices=16; //圆锥底部分割数
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cci.numberStacks=8; //圆锥高度分割数
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rm_cone=CreateRenderMesh(CreateCone(prim_creater,&cci),&solid,2);
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}
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//Cyliner
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{
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struct CylinderCreateInfo cci;
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cci.halfExtend =1.25; //圆柱一半高度
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cci.numberSlices=16; //圆柱底部分割数
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cci.radius =1.25f; //圆柱半径
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rm_cylinder=CreateRenderMesh(CreateCylinder(prim_creater,&cci),&solid,3);
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}
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//Torus
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{
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struct TorusCreateInfo tci;
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tci.innerRadius=0.975;
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tci.outerRadius=1.0;
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tci.numberSlices=64;
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tci.numberStacks=8;
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rm_torus=CreateRenderMesh(CreateTorus(prim_creater,&tci),&solid,4);
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}
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delete prim_creater;
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return(true);
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}
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bool CreateBoundingBoxMesh()
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{
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using namespace inline_geometry;
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auto pc=GetPrimitiveCreater(wire.material);
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inline_geometry::BoundingBoxCreateInfo bbci;
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rm_box=CreateRenderMesh(CreateBoundingBox(pc,&bbci),&wire,5);
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return rm_box;
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}
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bool InitScene()
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{
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CreateComponentInfo cci(GetSceneRoot());
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{
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cci.mat=scale(10,10,1);
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CreateComponent<MeshComponent>(&cci,rm_plane->cdp);
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}
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{
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//cci.mat=rotate(90,AxisVector::Y);
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cci.mat=Identity4f;
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auto *mc=CreateComponent<MeshComponent>(&cci,rm_torus->cdp);
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mc->SetOverrideMaterial(solid.mi[1]);
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}
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return(true);
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}
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bool InitBoundingBoxScene()
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{
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CreateComponentInfo cci(GetSceneRoot());
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CreateComponent<MeshComponent>(&cci,rm_box->cdp);
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CameraControl *camera_control=GetCameraControl();
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camera_control->SetPosition(Vector3f(8,8,8));
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camera_control->SetTarget(Vector3f(0,0,0));
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return(true);
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}
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public:
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using WorkObject::WorkObject;
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~TestApp()
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{
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SAFE_CLEAR(rm_box)
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SAFE_CLEAR(rm_torus)
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SAFE_CLEAR(rm_cylinder)
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SAFE_CLEAR(rm_cone)
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SAFE_CLEAR(rm_sphere)
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SAFE_CLEAR(rm_plane)
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SAFE_CLEAR(mesh_vdm)
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}
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bool Init() override
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{
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if(!InitSolidMDP())
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return(false);
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if(!InitWireMDP())
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return(false);
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if(!InitVDM())
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return(false);
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if(!CreateGeometryMesh())
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return(false);
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if(!CreateBoundingBoxMesh())
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return(false);
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if(!InitScene())
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return(false);
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if(!InitBoundingBoxScene())
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return(false);
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return(true);
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}
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};//class TestApp:public CameraAppFramework
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int os_main(int,os_char **)
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{
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return RunFramework<TestApp>(OS_TEXT("Render Bounding Box"),1280,720);
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}
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@@ -1,5 +1,4 @@
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#ifndef HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
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#define HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
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#pragma once
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#include<hgl/graph/VK.h>
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#include<hgl/math/Vector.h>
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@@ -7,235 +6,232 @@
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#include<hgl/type/Size2.h>
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#include<hgl/color/Color4f.h>
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#include<hgl/graph/AABB.h>
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namespace hgl
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namespace hgl::graph
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{
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namespace graph
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class PrimitiveCreater;
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namespace inline_geometry
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{
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class PrimitiveCreater;
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namespace inline_geometry
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/**
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* 矩形创建信息(扇形/三角形条)
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*/
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struct RectangleCreateInfo
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{
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/**
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* 矩形创建信息(扇形/三角形条)
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*/
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struct RectangleCreateInfo
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{
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RectScope2f scope;
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};//struct RectangleCreateInfo
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RectScope2f scope;
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};//struct RectangleCreateInfo
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Primitive *CreateRectangle(PrimitiveCreater *pc,const RectangleCreateInfo *rci);
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Primitive *CreateRectangle(PrimitiveCreater *pc,const RectangleCreateInfo *rci);
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/**
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* 创建延迟渲染用全屏平面
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*/
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Primitive *CreateGBufferCompositionRectangle(PrimitiveCreater *pc);
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/**
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* 创建延迟渲染用全屏平面
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*/
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Primitive *CreateGBufferCompositionRectangle(PrimitiveCreater *pc);
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/**
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* 圆角矩形创建信息(扇形/线圈)
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*/
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struct RoundRectangleCreateInfo:public RectangleCreateInfo
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{
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float radius; ///<圆角半径
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uint32_t round_per; ///<圆角精度
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};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
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/**
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* 圆角矩形创建信息(扇形/线圈)
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*/
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struct RoundRectangleCreateInfo:public RectangleCreateInfo
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{
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float radius; ///<圆角半径
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uint32_t round_per; ///<圆角精度
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};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
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Primitive *CreateRoundRectangle(PrimitiveCreater *pc,const RoundRectangleCreateInfo *rci);
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Primitive *CreateRoundRectangle(PrimitiveCreater *pc,const RoundRectangleCreateInfo *rci);
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/**
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* 圆形创建信息
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*/
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struct CircleCreateInfo
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{
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Vector2f center; ///<圆心坐标
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Vector2f radius; ///<半径
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uint field_count=8; ///<分段数量
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/**
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* 圆形创建信息
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*/
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struct CircleCreateInfo
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{
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Vector2f center; ///<圆心坐标
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Vector2f radius; ///<半径
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uint field_count=8; ///<分段数量
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bool has_center; ///<是否有圆心点
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bool has_center; ///<是否有圆心点
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Vector4f center_color; ///<圆心颜色
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Vector4f border_color; ///<边缘颜色
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};//struct CircleCreateInfo
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Vector4f center_color; ///<圆心颜色
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Vector4f border_color; ///<边缘颜色
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};//struct CircleCreateInfo
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/**
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* 创建一个2D圆形(扇形/线圈)
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*/
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Primitive *CreateCircle2D(PrimitiveCreater *pc,const CircleCreateInfo *cci);
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/**
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* 创建一个2D圆形(扇形/线圈)
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*/
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Primitive *CreateCircle2D(PrimitiveCreater *pc,const CircleCreateInfo *cci);
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/**
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* 创建一个3D圆形(扇形/圆形,XY,Z永远为0)
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*/
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Primitive *CreateCircle3D(PrimitiveCreater *pc,const CircleCreateInfo *cci);
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/**
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* 创建一个3D圆形(扇形/圆形,XY,Z永远为0)
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*/
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Primitive *CreateCircle3D(PrimitiveCreater *pc,const CircleCreateInfo *cci);
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/**
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* 创建一个使用三角形绘制的3D圆形(扇形/圆形,XY,Z永远为0)
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*/
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Primitive *CreateCircle3DByIndexTriangles(PrimitiveCreater *pc,const CircleCreateInfo *cci);
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/**
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* 创建一个使用三角形绘制的3D圆形(扇形/圆形,XY,Z永远为0)
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*/
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Primitive *CreateCircle3DByIndexTriangles(PrimitiveCreater *pc,const CircleCreateInfo *cci);
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/**
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* 平面网格创建信息<br>
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* 会创建一个在XY平面上居中的网格,单个格子尺寸为1。
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*/
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struct PlaneGridCreateInfo
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/**
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* 平面网格创建信息<br>
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* 会创建一个在XY平面上居中的网格,单个格子尺寸为1。
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*/
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struct PlaneGridCreateInfo
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{
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Size2u grid_size; ///<格子数量
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Size2u sub_count; ///<细分格子数量
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uint8 lum; ///<一般线条亮度
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uint8 sub_lum; ///<细分及边界线条亮度
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};//struct PlaneGridCreateInfo
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/**
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* 创建一个平面网格(线条)
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*/
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Primitive *CreatePlaneGrid2D(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci); //创建一个平面网格(线条)
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Primitive *CreatePlaneGrid3D(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci);
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/**
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* 创建一个平面正方形(三角形)
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*/
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Primitive *CreatePlaneSqaure(PrimitiveCreater *pc);
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struct CubeCreateInfo
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{
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bool normal;
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bool tangent;
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bool tex_coord;
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enum class ColorType
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{
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Size2u grid_size; ///<格子数量
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NoColor=0, ///<没有颜色
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SameColor, ///<一个颜色
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FaceColor, ///<每个面一个颜色(请写入6个颜色值)
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VertexColor, ///<每个顶点一个颜色(请写入24个颜色值)
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Size2u sub_count; ///<细分格子数量
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ENUM_CLASS_RANGE(NoColor,VertexColor)
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};
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uint8 lum; ///<一般线条亮度
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uint8 sub_lum; ///<细分及边界线条亮度
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};//struct PlaneGridCreateInfo
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ColorType color_type;
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Vector4f color[24];
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/**
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* 创建一个平面网格(线条)
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*/
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Primitive *CreatePlaneGrid2D(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci); //创建一个平面网格(线条)
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public:
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Primitive *CreatePlaneGrid3D(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci);
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/**
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* 创建一个平面正方形(三角形)
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*/
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Primitive *CreatePlaneSqaure(PrimitiveCreater *pc);
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||||
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struct CubeCreateInfo
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||||
CubeCreateInfo()
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||||
{
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||||
bool normal;
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||||
bool tangent;
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||||
bool tex_coord;
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||||
normal=false;
|
||||
tangent=false;
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||||
tex_coord=false;
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||||
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||||
enum class ColorType
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||||
{
|
||||
NoColor=0, ///<没有颜色
|
||||
SameColor, ///<一个颜色
|
||||
FaceColor, ///<每个面一个颜色(请写入6个颜色值)
|
||||
VertexColor, ///<每个顶点一个颜色(请写入24个颜色值)
|
||||
color_type=ColorType::NoColor;
|
||||
}
|
||||
};//struct CubeCreateInfo
|
||||
|
||||
ENUM_CLASS_RANGE(NoColor,VertexColor)
|
||||
};
|
||||
/**
|
||||
* 创建一个立方体(三角形)
|
||||
*/
|
||||
Primitive *CreateCube(PrimitiveCreater *pc,const CubeCreateInfo *cci);
|
||||
|
||||
ColorType color_type;
|
||||
Vector4f color[24];
|
||||
struct BoundingBoxCreateInfo
|
||||
{
|
||||
bool normal;
|
||||
|
||||
public:
|
||||
|
||||
CubeCreateInfo()
|
||||
{
|
||||
normal=false;
|
||||
tangent=false;
|
||||
tex_coord=false;
|
||||
|
||||
color_type=ColorType::NoColor;
|
||||
}
|
||||
};//struct CubeCreateInfo
|
||||
|
||||
/**
|
||||
* 创建一个立方体(三角形)
|
||||
*/
|
||||
Primitive *CreateCube(PrimitiveCreater *pc,const CubeCreateInfo *cci);
|
||||
|
||||
struct BoundingBoxCreateInfo
|
||||
enum class ColorType
|
||||
{
|
||||
bool normal;
|
||||
NoColor=0, ///<没有颜色
|
||||
SameColor, ///<一个颜色
|
||||
VertexColor, ///<每个顶点一个颜色(请写入8个颜色值)
|
||||
|
||||
enum class ColorType
|
||||
{
|
||||
NoColor=0, ///<没有颜色
|
||||
SameColor, ///<一个颜色
|
||||
VertexColor, ///<每个顶点一个颜色(请写入8个颜色值)
|
||||
ENUM_CLASS_RANGE(NoColor,VertexColor)
|
||||
};
|
||||
|
||||
ENUM_CLASS_RANGE(NoColor,VertexColor)
|
||||
};
|
||||
ColorType color_type;
|
||||
Vector4f color[8];
|
||||
|
||||
ColorType color_type;
|
||||
Vector4f color[8];
|
||||
public:
|
||||
|
||||
public:
|
||||
|
||||
BoundingBoxCreateInfo(bool n=false,ColorType ct=ColorType::NoColor)
|
||||
{
|
||||
normal=n;
|
||||
|
||||
color_type=ct;
|
||||
}
|
||||
};//struct BoundingBoxCreateInfo
|
||||
|
||||
/**
|
||||
* 创建一个绑定盒(线条)
|
||||
*/
|
||||
Primitive *CreateBoundingBox(PrimitiveCreater *pc,const BoundingBoxCreateInfo *cci);
|
||||
|
||||
/**
|
||||
* 创建一个球心坐标为0,0,0,半径为1的球体(三角形)
|
||||
*/
|
||||
Primitive *CreateSphere(PrimitiveCreater *,const uint numberSlices);
|
||||
|
||||
/**
|
||||
* 创建一个穹顶(三角形)
|
||||
*/
|
||||
Primitive *CreateDome(PrimitiveCreater *pc, const uint numberSlices);
|
||||
|
||||
struct TorusCreateInfo
|
||||
BoundingBoxCreateInfo(bool n=false,ColorType ct=ColorType::NoColor)
|
||||
{
|
||||
float innerRadius,
|
||||
outerRadius;
|
||||
normal=n;
|
||||
|
||||
uint numberSlices,
|
||||
numberStacks;
|
||||
color_type=ct;
|
||||
}
|
||||
};//struct BoundingBoxCreateInfo
|
||||
|
||||
Vector2f uv_scale={1.0,1.0};
|
||||
};//struct TorusCreateInfo
|
||||
/**
|
||||
* 创建一个绑定盒(线条)
|
||||
*/
|
||||
Primitive *CreateBoundingBox(PrimitiveCreater *pc,const BoundingBoxCreateInfo *cci);
|
||||
|
||||
/**
|
||||
* 创建一个圆环(三角形)
|
||||
*/
|
||||
Primitive *CreateTorus(PrimitiveCreater *pc,const TorusCreateInfo *tci);
|
||||
/**
|
||||
* 创建一个球心坐标为0,0,0,半径为1的球体(三角形)
|
||||
*/
|
||||
Primitive *CreateSphere(PrimitiveCreater *,const uint numberSlices);
|
||||
|
||||
struct CylinderCreateInfo
|
||||
/**
|
||||
* 创建一个穹顶(三角形)
|
||||
*/
|
||||
Primitive *CreateDome(PrimitiveCreater *pc, const uint numberSlices);
|
||||
|
||||
struct TorusCreateInfo
|
||||
{
|
||||
float innerRadius,
|
||||
outerRadius;
|
||||
|
||||
uint numberSlices,
|
||||
numberStacks;
|
||||
|
||||
Vector2f uv_scale={1.0,1.0};
|
||||
};//struct TorusCreateInfo
|
||||
|
||||
/**
|
||||
* 创建一个圆环(三角形)
|
||||
*/
|
||||
Primitive *CreateTorus(PrimitiveCreater *pc,const TorusCreateInfo *tci);
|
||||
|
||||
struct CylinderCreateInfo
|
||||
{
|
||||
float halfExtend, //高度
|
||||
radius; //半径
|
||||
uint numberSlices;
|
||||
};//struct CylinderCreateInfo
|
||||
|
||||
/**
|
||||
* 创建一个圆柱(三角形)
|
||||
*/
|
||||
Primitive *CreateCylinder(PrimitiveCreater *,const CylinderCreateInfo *cci);
|
||||
|
||||
struct ConeCreateInfo
|
||||
{
|
||||
float halfExtend, //高度
|
||||
radius; //半径
|
||||
uint numberSlices, //圆切分精度
|
||||
numberStacks; //柱高层数
|
||||
};//struct ConeCreateInfo
|
||||
|
||||
/**
|
||||
* 创建一个圆锥(三角形)
|
||||
*/
|
||||
Primitive *CreateCone(PrimitiveCreater *,const ConeCreateInfo *cci);
|
||||
|
||||
struct AxisCreateInfo
|
||||
{
|
||||
float size;
|
||||
Color4f color[3];
|
||||
|
||||
public:
|
||||
|
||||
AxisCreateInfo()
|
||||
{
|
||||
float halfExtend, //高度
|
||||
radius; //半径
|
||||
uint numberSlices;
|
||||
};//struct CylinderCreateInfo
|
||||
size=1.0f;
|
||||
color[0].Set(1,0,0,1);
|
||||
color[1].Set(0,1,0,1);
|
||||
color[2].Set(0,0,1,1);
|
||||
}
|
||||
};//struct AxisCreateInfo
|
||||
|
||||
/**
|
||||
* 创建一个圆柱(三角形)
|
||||
*/
|
||||
Primitive *CreateCylinder(PrimitiveCreater *,const CylinderCreateInfo *cci);
|
||||
|
||||
struct ConeCreateInfo
|
||||
{
|
||||
float halfExtend, //高度
|
||||
radius; //半径
|
||||
uint numberSlices, //圆切分精度
|
||||
numberStacks; //柱高层数
|
||||
};//struct ConeCreateInfo
|
||||
|
||||
/**
|
||||
* 创建一个圆锥(三角形)
|
||||
*/
|
||||
Primitive *CreateCone(PrimitiveCreater *,const ConeCreateInfo *cci);
|
||||
|
||||
struct AxisCreateInfo
|
||||
{
|
||||
float size;
|
||||
Color4f color[3];
|
||||
|
||||
public:
|
||||
|
||||
AxisCreateInfo()
|
||||
{
|
||||
size=1.0f;
|
||||
color[0].Set(1,0,0,1);
|
||||
color[1].Set(0,1,0,1);
|
||||
color[2].Set(0,0,1,1);
|
||||
}
|
||||
};//struct AxisCreateInfo
|
||||
|
||||
/**
|
||||
* 创建一个坐标线(线条)
|
||||
*/
|
||||
Primitive *CreateAxis(PrimitiveCreater *pc,const AxisCreateInfo *aci);
|
||||
}//namespace inline_geometry
|
||||
}//namespace graph
|
||||
};//namespace hgl
|
||||
#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
|
||||
/**
|
||||
* 创建一个坐标线(线条)
|
||||
*/
|
||||
Primitive *CreateAxis(PrimitiveCreater *pc,const AxisCreateInfo *aci);
|
||||
}//namespace inline_geometry
|
||||
}//namespace hgl::graph
|
||||
|
Reference in New Issue
Block a user