rename from SceneDB to Database
This commit is contained in:
@@ -12,7 +12,7 @@ namespace hgl
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{
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namespace graph
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{
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vulkan::Renderable *CreateRenderableRectangle(vulkan::SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci)
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vulkan::Renderable *CreateRenderableRectangle(vulkan::Database *db,vulkan::Material *mtl,const RectangleCreateInfo *rci)
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{
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RenderableCreater rc(db,mtl);
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@@ -29,7 +29,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderableGBufferComposition(vulkan::SceneDB *db,vulkan::Material *mtl)
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vulkan::Renderable *CreateRenderableGBufferComposition(vulkan::Database *db,vulkan::Material *mtl)
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{
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RectangleCreateInfo rci;
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@@ -38,7 +38,7 @@ namespace hgl
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return CreateRenderableRectangle(db,mtl,&rci);
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}
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vulkan::Renderable *CreateRenderableRoundRectangle(vulkan::SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
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vulkan::Renderable *CreateRenderableRoundRectangle(vulkan::Database *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
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{
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RenderableCreater rc(db,mtl);
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@@ -112,7 +112,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderableCircle(vulkan::SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *cci)
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vulkan::Renderable *CreateRenderableCircle(vulkan::Database *db,vulkan::Material *mtl,const CircleCreateInfo *cci)
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{
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RenderableCreater rc(db,mtl);
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@@ -137,7 +137,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderablePlaneGrid(vulkan::SceneDB *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci)
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vulkan::Renderable *CreateRenderablePlaneGrid(vulkan::Database *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci)
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{
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RenderableCreater rc(db,mtl);
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@@ -184,7 +184,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderablePlane(vulkan::SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci)
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vulkan::Renderable *CreateRenderablePlane(vulkan::Database *db,vulkan::Material *mtl,const PlaneCreateInfo *pci)
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{
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const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, +0.5f,+0.5f,0.0f, -0.5f,+0.5f,0.0f };
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float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
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@@ -225,7 +225,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderableCube(vulkan::SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
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vulkan::Renderable *CreateRenderableCube(vulkan::Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
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{ // Points of a cube.
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/* 4 5 */ const float points[]={ -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, +0.5f, -0.5f, -0.5f, -0.5f, +0.5f, -0.5f, -0.5f, +0.5f, +0.5f,
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/* *------------* */ +0.5f, +0.5f, +0.5f, +0.5f, +0.5f, -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, -0.5f, -0.5f,
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@@ -396,7 +396,7 @@ namespace hgl
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* @param numberSlices 切片数
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* @return 可渲染数据
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*/
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vulkan::Renderable *CreateRenderableSphere(vulkan::SceneDB *db,vulkan::Material *mtl,const uint numberSlices)
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vulkan::Renderable *CreateRenderableSphere(vulkan::Database *db,vulkan::Material *mtl,const uint numberSlices)
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{
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RenderableCreater rc(db,mtl);
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@@ -472,7 +472,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderableDome(vulkan::SceneDB *db,vulkan::Material *mtl,const DomeCreateInfo *dci)
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vulkan::Renderable *CreateRenderableDome(vulkan::Database *db,vulkan::Material *mtl,const DomeCreateInfo *dci)
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{
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RenderableCreater rc(db,mtl);
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@@ -591,7 +591,7 @@ namespace hgl
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}
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}//namespace
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vulkan::Renderable *CreateRenderableTorus(vulkan::SceneDB *db,vulkan::Material *mtl,const TorusCreateInfo *tci)
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vulkan::Renderable *CreateRenderableTorus(vulkan::Database *db,vulkan::Material *mtl,const TorusCreateInfo *tci)
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{
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RenderableCreater rc(db,mtl);
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@@ -747,7 +747,7 @@ namespace hgl
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}
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}//namespace
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vulkan::Renderable *CreateRenderableCylinder(vulkan::SceneDB *db,vulkan::Material *mtl,const CylinderCreateInfo *cci)
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vulkan::Renderable *CreateRenderableCylinder(vulkan::Database *db,vulkan::Material *mtl,const CylinderCreateInfo *cci)
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{
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uint numberIndices = cci->numberSlices * 3 * 2 + cci->numberSlices * 6;
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@@ -966,7 +966,7 @@ namespace hgl
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}
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}//namespace
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vulkan::Renderable *CreateRenderableCone(vulkan::SceneDB *db,vulkan::Material *mtl,const ConeCreateInfo *cci)
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vulkan::Renderable *CreateRenderableCone(vulkan::Database *db,vulkan::Material *mtl,const ConeCreateInfo *cci)
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{
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RenderableCreater rc(db,mtl);
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@@ -1093,7 +1093,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderableAxis(vulkan::SceneDB *db,vulkan::Material *mtl,const AxisCreateInfo *aci)
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vulkan::Renderable *CreateRenderableAxis(vulkan::Database *db,vulkan::Material *mtl,const AxisCreateInfo *aci)
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{
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RenderableCreater rc(db,mtl);
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@@ -1118,7 +1118,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderableBoundingBox(vulkan::SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
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vulkan::Renderable *CreateRenderableBoundingBox(vulkan::Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
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{
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// Points of a cube.
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/* 4 5 */ const float points[]={ -0.5,-0.5, 0.5, 0.5,-0.5,0.5, 0.5,-0.5,-0.5, -0.5,-0.5,-0.5,
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