rename from SceneDB to Database

This commit is contained in:
2020-09-02 18:18:57 +08:00
parent 8dbd0b3f2f
commit 79a7c158a8
9 changed files with 50 additions and 50 deletions

View File

@@ -12,7 +12,7 @@ namespace hgl
{
namespace graph
{
vulkan::Renderable *CreateRenderableRectangle(vulkan::SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci)
vulkan::Renderable *CreateRenderableRectangle(vulkan::Database *db,vulkan::Material *mtl,const RectangleCreateInfo *rci)
{
RenderableCreater rc(db,mtl);
@@ -29,7 +29,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderableGBufferComposition(vulkan::SceneDB *db,vulkan::Material *mtl)
vulkan::Renderable *CreateRenderableGBufferComposition(vulkan::Database *db,vulkan::Material *mtl)
{
RectangleCreateInfo rci;
@@ -38,7 +38,7 @@ namespace hgl
return CreateRenderableRectangle(db,mtl,&rci);
}
vulkan::Renderable *CreateRenderableRoundRectangle(vulkan::SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
vulkan::Renderable *CreateRenderableRoundRectangle(vulkan::Database *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
{
RenderableCreater rc(db,mtl);
@@ -112,7 +112,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderableCircle(vulkan::SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *cci)
vulkan::Renderable *CreateRenderableCircle(vulkan::Database *db,vulkan::Material *mtl,const CircleCreateInfo *cci)
{
RenderableCreater rc(db,mtl);
@@ -137,7 +137,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderablePlaneGrid(vulkan::SceneDB *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci)
vulkan::Renderable *CreateRenderablePlaneGrid(vulkan::Database *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci)
{
RenderableCreater rc(db,mtl);
@@ -184,7 +184,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderablePlane(vulkan::SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci)
vulkan::Renderable *CreateRenderablePlane(vulkan::Database *db,vulkan::Material *mtl,const PlaneCreateInfo *pci)
{
const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, +0.5f,+0.5f,0.0f, -0.5f,+0.5f,0.0f };
float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
@@ -225,7 +225,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderableCube(vulkan::SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
vulkan::Renderable *CreateRenderableCube(vulkan::Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
{ // Points of a cube.
/* 4 5 */ const float points[]={ -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, +0.5f, -0.5f, -0.5f, -0.5f, +0.5f, -0.5f, -0.5f, +0.5f, +0.5f,
/* *------------* */ +0.5f, +0.5f, +0.5f, +0.5f, +0.5f, -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, -0.5f, -0.5f,
@@ -396,7 +396,7 @@ namespace hgl
* @param numberSlices 切片数
* @return 可渲染数据
*/
vulkan::Renderable *CreateRenderableSphere(vulkan::SceneDB *db,vulkan::Material *mtl,const uint numberSlices)
vulkan::Renderable *CreateRenderableSphere(vulkan::Database *db,vulkan::Material *mtl,const uint numberSlices)
{
RenderableCreater rc(db,mtl);
@@ -472,7 +472,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderableDome(vulkan::SceneDB *db,vulkan::Material *mtl,const DomeCreateInfo *dci)
vulkan::Renderable *CreateRenderableDome(vulkan::Database *db,vulkan::Material *mtl,const DomeCreateInfo *dci)
{
RenderableCreater rc(db,mtl);
@@ -591,7 +591,7 @@ namespace hgl
}
}//namespace
vulkan::Renderable *CreateRenderableTorus(vulkan::SceneDB *db,vulkan::Material *mtl,const TorusCreateInfo *tci)
vulkan::Renderable *CreateRenderableTorus(vulkan::Database *db,vulkan::Material *mtl,const TorusCreateInfo *tci)
{
RenderableCreater rc(db,mtl);
@@ -747,7 +747,7 @@ namespace hgl
}
}//namespace
vulkan::Renderable *CreateRenderableCylinder(vulkan::SceneDB *db,vulkan::Material *mtl,const CylinderCreateInfo *cci)
vulkan::Renderable *CreateRenderableCylinder(vulkan::Database *db,vulkan::Material *mtl,const CylinderCreateInfo *cci)
{
uint numberIndices = cci->numberSlices * 3 * 2 + cci->numberSlices * 6;
@@ -966,7 +966,7 @@ namespace hgl
}
}//namespace
vulkan::Renderable *CreateRenderableCone(vulkan::SceneDB *db,vulkan::Material *mtl,const ConeCreateInfo *cci)
vulkan::Renderable *CreateRenderableCone(vulkan::Database *db,vulkan::Material *mtl,const ConeCreateInfo *cci)
{
RenderableCreater rc(db,mtl);
@@ -1093,7 +1093,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderableAxis(vulkan::SceneDB *db,vulkan::Material *mtl,const AxisCreateInfo *aci)
vulkan::Renderable *CreateRenderableAxis(vulkan::Database *db,vulkan::Material *mtl,const AxisCreateInfo *aci)
{
RenderableCreater rc(db,mtl);
@@ -1118,7 +1118,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderableBoundingBox(vulkan::SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
vulkan::Renderable *CreateRenderableBoundingBox(vulkan::Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
{
// Points of a cube.
/* 4 5 */ const float points[]={ -0.5,-0.5, 0.5, 0.5,-0.5,0.5, 0.5,-0.5,-0.5, -0.5,-0.5,-0.5,