rename from SceneDB to Database
This commit is contained in:
@@ -9,7 +9,7 @@ namespace hgl
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{
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namespace graph
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{
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class SceneDB;
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class Database;
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/**
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* 矩形创建信息(扇形/三角形条)
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@@ -19,12 +19,12 @@ namespace hgl
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RectScope2f scope;
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};//struct RectangleCreateInfo
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vulkan::Renderable *CreateRenderableRectangle(SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci);
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vulkan::Renderable *CreateRenderableRectangle(Database *db,vulkan::Material *mtl,const RectangleCreateInfo *rci);
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/**
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* 创建延迟渲染用全屏平面
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*/
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vulkan::Renderable *CreateRenderableGBufferComposition(SceneDB *db,vulkan::Material *mtl);
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vulkan::Renderable *CreateRenderableGBufferComposition(Database *db,vulkan::Material *mtl);
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/**
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* 圆角矩形创建信息(扇形/线圈)
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@@ -35,7 +35,7 @@ namespace hgl
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uint32_t round_per; ///<圆角精度
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};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
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vulkan::Renderable *CreateRenderableRoundRectangle(SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
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vulkan::Renderable *CreateRenderableRoundRectangle(Database *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
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/**
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* 圆形创建信息
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@@ -50,7 +50,7 @@ namespace hgl
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/**
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* 创建一个2D圆形(扇形/线圈)
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*/
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vulkan::Renderable *CreateRenderableCircle(SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *rci);
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vulkan::Renderable *CreateRenderableCircle(Database *db,vulkan::Material *mtl,const CircleCreateInfo *rci);
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/**
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* 平面网格创建信息
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@@ -69,7 +69,7 @@ namespace hgl
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/**
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* 创建一个平面网格(线条)
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*/
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vulkan::Renderable *CreateRenderablePlaneGrid(SceneDB *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci);
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vulkan::Renderable *CreateRenderablePlaneGrid(Database *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci);
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struct PlaneCreateInfo
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{
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@@ -86,7 +86,7 @@ namespace hgl
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/**
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* 创建一个平面(三角形)
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*/
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vulkan::Renderable *CreateRenderablePlane(SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci);
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vulkan::Renderable *CreateRenderablePlane(Database *db,vulkan::Material *mtl,const PlaneCreateInfo *pci);
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struct CubeCreateInfo
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{
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@@ -126,17 +126,17 @@ namespace hgl
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/**
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* 创建一个立方体(三角形)
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*/
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vulkan::Renderable *CreateRenderableCube(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
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vulkan::Renderable *CreateRenderableCube(Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
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/**
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* 创建一个绑定盒(线条)
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*/
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vulkan::Renderable *CreateRenderableBoundingBox(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
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vulkan::Renderable *CreateRenderableBoundingBox(Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
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/**
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* 创建一个球心坐标为0,0,0,半径为1的球体(三角形)
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*/
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vulkan::Renderable *CreateRenderableSphere(SceneDB *db,vulkan::Material *mtl,const uint numberSlices);
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vulkan::Renderable *CreateRenderableSphere(Database *db,vulkan::Material *mtl,const uint numberSlices);
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struct DomeCreateInfo
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{
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@@ -147,7 +147,7 @@ namespace hgl
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/**
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* 创建一个穹顶(三角形)
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*/
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vulkan::Renderable *CreateRenderableDome(SceneDB *db,vulkan::Material *mtl, const DomeCreateInfo *);
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vulkan::Renderable *CreateRenderableDome(Database *db,vulkan::Material *mtl, const DomeCreateInfo *);
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struct TorusCreateInfo
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{
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@@ -161,7 +161,7 @@ namespace hgl
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/**
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* 创建一个圆环(三角形)
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*/
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vulkan::Renderable *CreateRenderableTorus(SceneDB *db,vulkan::Material *mtl,const TorusCreateInfo *tci);
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vulkan::Renderable *CreateRenderableTorus(Database *db,vulkan::Material *mtl,const TorusCreateInfo *tci);
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struct CylinderCreateInfo
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{
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@@ -173,7 +173,7 @@ namespace hgl
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/**
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* 创建一个圆柱(三角形)
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*/
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vulkan::Renderable *CreateRenderableCylinder(SceneDB *db,vulkan::Material *mtl,const CylinderCreateInfo *cci);
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vulkan::Renderable *CreateRenderableCylinder(Database *db,vulkan::Material *mtl,const CylinderCreateInfo *cci);
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struct ConeCreateInfo
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{
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@@ -186,7 +186,7 @@ namespace hgl
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/**
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* 创建一个圆锥(三角形)
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*/
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vulkan::Renderable *CreateRenderableCone(SceneDB *db,vulkan::Material *mtl,const ConeCreateInfo *cci);
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vulkan::Renderable *CreateRenderableCone(Database *db,vulkan::Material *mtl,const ConeCreateInfo *cci);
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struct AxisCreateInfo
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{
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@@ -226,7 +226,7 @@ namespace hgl
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/**
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* 创建一个坐标线(线条)
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*/
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vulkan::Renderable *CreateRenderableAxis(SceneDB *db,vulkan::Material *mtl,const AxisCreateInfo *aci);
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vulkan::Renderable *CreateRenderableAxis(Database *db,vulkan::Material *mtl,const AxisCreateInfo *aci);
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}//namespace graph
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};//namespace hgl
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#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
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