rename from SceneDB to Database

This commit is contained in:
2020-09-02 18:18:57 +08:00
parent 8dbd0b3f2f
commit 79a7c158a8
9 changed files with 50 additions and 50 deletions

View File

@@ -9,7 +9,7 @@ namespace hgl
{
namespace graph
{
class SceneDB;
class Database;
/**
* 矩形创建信息(扇形/三角形条)
@@ -19,12 +19,12 @@ namespace hgl
RectScope2f scope;
};//struct RectangleCreateInfo
vulkan::Renderable *CreateRenderableRectangle(SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci);
vulkan::Renderable *CreateRenderableRectangle(Database *db,vulkan::Material *mtl,const RectangleCreateInfo *rci);
/**
* 创建延迟渲染用全屏平面
*/
vulkan::Renderable *CreateRenderableGBufferComposition(SceneDB *db,vulkan::Material *mtl);
vulkan::Renderable *CreateRenderableGBufferComposition(Database *db,vulkan::Material *mtl);
/**
* 圆角矩形创建信息(扇形/线圈)
@@ -35,7 +35,7 @@ namespace hgl
uint32_t round_per; ///<圆角精度
};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
vulkan::Renderable *CreateRenderableRoundRectangle(SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
vulkan::Renderable *CreateRenderableRoundRectangle(Database *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
/**
* 圆形创建信息
@@ -50,7 +50,7 @@ namespace hgl
/**
* 创建一个2D圆形(扇形/线圈)
*/
vulkan::Renderable *CreateRenderableCircle(SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *rci);
vulkan::Renderable *CreateRenderableCircle(Database *db,vulkan::Material *mtl,const CircleCreateInfo *rci);
/**
* 平面网格创建信息
@@ -69,7 +69,7 @@ namespace hgl
/**
* 创建一个平面网格(线条)
*/
vulkan::Renderable *CreateRenderablePlaneGrid(SceneDB *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci);
vulkan::Renderable *CreateRenderablePlaneGrid(Database *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci);
struct PlaneCreateInfo
{
@@ -86,7 +86,7 @@ namespace hgl
/**
* 创建一个平面(三角形)
*/
vulkan::Renderable *CreateRenderablePlane(SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci);
vulkan::Renderable *CreateRenderablePlane(Database *db,vulkan::Material *mtl,const PlaneCreateInfo *pci);
struct CubeCreateInfo
{
@@ -126,17 +126,17 @@ namespace hgl
/**
* 创建一个立方体(三角形)
*/
vulkan::Renderable *CreateRenderableCube(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
vulkan::Renderable *CreateRenderableCube(Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
/**
* 创建一个绑定盒(线条)
*/
vulkan::Renderable *CreateRenderableBoundingBox(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
vulkan::Renderable *CreateRenderableBoundingBox(Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
/**
* 创建一个球心坐标为0,0,0半径为1的球体(三角形)
*/
vulkan::Renderable *CreateRenderableSphere(SceneDB *db,vulkan::Material *mtl,const uint numberSlices);
vulkan::Renderable *CreateRenderableSphere(Database *db,vulkan::Material *mtl,const uint numberSlices);
struct DomeCreateInfo
{
@@ -147,7 +147,7 @@ namespace hgl
/**
* 创建一个穹顶(三角形)
*/
vulkan::Renderable *CreateRenderableDome(SceneDB *db,vulkan::Material *mtl, const DomeCreateInfo *);
vulkan::Renderable *CreateRenderableDome(Database *db,vulkan::Material *mtl, const DomeCreateInfo *);
struct TorusCreateInfo
{
@@ -161,7 +161,7 @@ namespace hgl
/**
* 创建一个圆环(三角形)
*/
vulkan::Renderable *CreateRenderableTorus(SceneDB *db,vulkan::Material *mtl,const TorusCreateInfo *tci);
vulkan::Renderable *CreateRenderableTorus(Database *db,vulkan::Material *mtl,const TorusCreateInfo *tci);
struct CylinderCreateInfo
{
@@ -173,7 +173,7 @@ namespace hgl
/**
* 创建一个圆柱(三角形)
*/
vulkan::Renderable *CreateRenderableCylinder(SceneDB *db,vulkan::Material *mtl,const CylinderCreateInfo *cci);
vulkan::Renderable *CreateRenderableCylinder(Database *db,vulkan::Material *mtl,const CylinderCreateInfo *cci);
struct ConeCreateInfo
{
@@ -186,7 +186,7 @@ namespace hgl
/**
* 创建一个圆锥(三角形)
*/
vulkan::Renderable *CreateRenderableCone(SceneDB *db,vulkan::Material *mtl,const ConeCreateInfo *cci);
vulkan::Renderable *CreateRenderableCone(Database *db,vulkan::Material *mtl,const ConeCreateInfo *cci);
struct AxisCreateInfo
{
@@ -226,7 +226,7 @@ namespace hgl
/**
* 创建一个坐标线(线条)
*/
vulkan::Renderable *CreateRenderableAxis(SceneDB *db,vulkan::Material *mtl,const AxisCreateInfo *aci);
vulkan::Renderable *CreateRenderableAxis(Database *db,vulkan::Material *mtl,const AxisCreateInfo *aci);
}//namespace graph
};//namespace hgl
#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE