rename from SceneDB to Database
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@ -2,7 +2,7 @@
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// 该范例有两个作用:
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// 一、测试绘制2D几何体
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// 二、试验动态合并材质渲染机制
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// 三、试验SceneDB/SceneGraph
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// 三、试验Database/SceneGraph
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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@ -23,7 +23,7 @@ using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh)
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vulkan::Renderable *CreateMeshRenderable(Database *db,vulkan::Material *mtl,const MeshData *mesh)
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{
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const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
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@ -63,7 +63,7 @@ protected:
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protected:
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SceneDB * db =nullptr;
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Database * db =nullptr;
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bool key_status[kbRangeSize];
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@ -127,7 +127,7 @@ public:
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render_complete_semaphore =device->CreateSem();
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shader_manage=device->CreateShaderModuleManage();
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db=new SceneDB(device);
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db=new Database(device);
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InitCommandBuffer();
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@ -9,7 +9,7 @@ namespace hgl
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{
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namespace graph
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{
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class SceneDB;
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class Database;
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/**
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* 矩形创建信息(扇形/三角形条)
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@ -19,12 +19,12 @@ namespace hgl
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RectScope2f scope;
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};//struct RectangleCreateInfo
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vulkan::Renderable *CreateRenderableRectangle(SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci);
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vulkan::Renderable *CreateRenderableRectangle(Database *db,vulkan::Material *mtl,const RectangleCreateInfo *rci);
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/**
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* 创建延迟渲染用全屏平面
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*/
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vulkan::Renderable *CreateRenderableGBufferComposition(SceneDB *db,vulkan::Material *mtl);
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vulkan::Renderable *CreateRenderableGBufferComposition(Database *db,vulkan::Material *mtl);
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/**
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* 圆角矩形创建信息(扇形/线圈)
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@ -35,7 +35,7 @@ namespace hgl
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uint32_t round_per; ///<圆角精度
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};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
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vulkan::Renderable *CreateRenderableRoundRectangle(SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
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vulkan::Renderable *CreateRenderableRoundRectangle(Database *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
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/**
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* 圆形创建信息
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@ -50,7 +50,7 @@ namespace hgl
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/**
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* 创建一个2D圆形(扇形/线圈)
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*/
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vulkan::Renderable *CreateRenderableCircle(SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *rci);
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vulkan::Renderable *CreateRenderableCircle(Database *db,vulkan::Material *mtl,const CircleCreateInfo *rci);
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/**
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* 平面网格创建信息
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@ -69,7 +69,7 @@ namespace hgl
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/**
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* 创建一个平面网格(线条)
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*/
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vulkan::Renderable *CreateRenderablePlaneGrid(SceneDB *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci);
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vulkan::Renderable *CreateRenderablePlaneGrid(Database *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci);
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struct PlaneCreateInfo
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{
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@ -86,7 +86,7 @@ namespace hgl
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/**
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* 创建一个平面(三角形)
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*/
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vulkan::Renderable *CreateRenderablePlane(SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci);
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vulkan::Renderable *CreateRenderablePlane(Database *db,vulkan::Material *mtl,const PlaneCreateInfo *pci);
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struct CubeCreateInfo
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{
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@ -126,17 +126,17 @@ namespace hgl
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/**
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* 创建一个立方体(三角形)
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*/
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vulkan::Renderable *CreateRenderableCube(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
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vulkan::Renderable *CreateRenderableCube(Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
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/**
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* 创建一个绑定盒(线条)
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*/
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vulkan::Renderable *CreateRenderableBoundingBox(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
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vulkan::Renderable *CreateRenderableBoundingBox(Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
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/**
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* 创建一个球心坐标为0,0,0,半径为1的球体(三角形)
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*/
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vulkan::Renderable *CreateRenderableSphere(SceneDB *db,vulkan::Material *mtl,const uint numberSlices);
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vulkan::Renderable *CreateRenderableSphere(Database *db,vulkan::Material *mtl,const uint numberSlices);
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struct DomeCreateInfo
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{
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@ -147,7 +147,7 @@ namespace hgl
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/**
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* 创建一个穹顶(三角形)
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*/
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vulkan::Renderable *CreateRenderableDome(SceneDB *db,vulkan::Material *mtl, const DomeCreateInfo *);
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vulkan::Renderable *CreateRenderableDome(Database *db,vulkan::Material *mtl, const DomeCreateInfo *);
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struct TorusCreateInfo
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{
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@ -161,7 +161,7 @@ namespace hgl
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/**
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* 创建一个圆环(三角形)
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*/
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vulkan::Renderable *CreateRenderableTorus(SceneDB *db,vulkan::Material *mtl,const TorusCreateInfo *tci);
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vulkan::Renderable *CreateRenderableTorus(Database *db,vulkan::Material *mtl,const TorusCreateInfo *tci);
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struct CylinderCreateInfo
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{
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@ -173,7 +173,7 @@ namespace hgl
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/**
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* 创建一个圆柱(三角形)
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*/
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vulkan::Renderable *CreateRenderableCylinder(SceneDB *db,vulkan::Material *mtl,const CylinderCreateInfo *cci);
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vulkan::Renderable *CreateRenderableCylinder(Database *db,vulkan::Material *mtl,const CylinderCreateInfo *cci);
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struct ConeCreateInfo
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{
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@ -186,7 +186,7 @@ namespace hgl
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/**
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* 创建一个圆锥(三角形)
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*/
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vulkan::Renderable *CreateRenderableCone(SceneDB *db,vulkan::Material *mtl,const ConeCreateInfo *cci);
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vulkan::Renderable *CreateRenderableCone(Database *db,vulkan::Material *mtl,const ConeCreateInfo *cci);
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struct AxisCreateInfo
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{
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@ -226,7 +226,7 @@ namespace hgl
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/**
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* 创建一个坐标线(线条)
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*/
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vulkan::Renderable *CreateRenderableAxis(SceneDB *db,vulkan::Material *mtl,const AxisCreateInfo *aci);
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vulkan::Renderable *CreateRenderableAxis(Database *db,vulkan::Material *mtl,const AxisCreateInfo *aci);
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}//namespace graph
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};//namespace hgl
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#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
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@ -32,7 +32,7 @@ namespace hgl
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{
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protected:
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vulkan::SceneDB *db;
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vulkan::Database *db;
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vulkan::Material *mtl;
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const vulkan::VertexShaderModule *vsm;
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@ -50,7 +50,7 @@ namespace hgl
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public:
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RenderableCreater(vulkan::SceneDB *sdb,vulkan::Material *m);
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RenderableCreater(vulkan::Database *sdb,vulkan::Material *m);
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virtual ~RenderableCreater()=default;
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virtual bool Init(const uint32 count); ///<初始化,参数为顶点数量
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@ -27,9 +27,9 @@ using TextureID =int;
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class VertexAttribData;
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/**
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* 场景DB,用于管理场景内所需的所有数据
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* 资源管理,用于管理场景内所需的所有数据
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*/
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class SceneDB
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class Database
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{
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Device *device;
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@ -45,8 +45,8 @@ class SceneDB
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public:
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SceneDB(Device *dev):device(dev){}
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virtual ~SceneDB()=default;
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Database(Device *dev):device(dev){}
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virtual ~Database()=default;
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public: //Add
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@ -102,6 +102,6 @@ public: //Get
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Sampler * GetSampler (const SamplerID &id){return rm_samplers.Get(id);}
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Texture * GetTexture (const TextureID &id){return rm_textures.Get(id);}
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RenderableInstance *GetRenderableInstance (const RenderableInstanceID &id){return rm_renderable_instances.Get(id);}
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};//class SceneDB
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};//class Database
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_DATABASE_INCLUDE
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@ -3,7 +3,7 @@
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#include<hgl/graph/RenderableInstance.h>
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VK_NAMESPACE_BEGIN
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VAB *SceneDB::CreateVAB(VkFormat format,uint32_t count,const void *data,VkSharingMode sharing_mode)
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VAB *Database::CreateVAB(VkFormat format,uint32_t count,const void *data,VkSharingMode sharing_mode)
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{
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VAB *vb=device->CreateVAB(format,count,data,sharing_mode);
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@ -15,7 +15,7 @@ VAB *SceneDB::CreateVAB(VkFormat format,uint32_t count,const void *data,VkSharin
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return vb;
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}
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#define SCENE_DB_CREATE_BUFFER(name) Buffer *SceneDB::Create##name(VkDeviceSize size,void *data,VkSharingMode sharing_mode) \
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#define SCENE_DB_CREATE_BUFFER(name) Buffer *Database::Create##name(VkDeviceSize size,void *data,VkSharingMode sharing_mode) \
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{ \
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Buffer *buf=device->Create##name(size,data,sharing_mode); \
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\
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@ -24,7 +24,7 @@ VAB *SceneDB::CreateVAB(VkFormat format,uint32_t count,const void *data,VkSharin
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return(buf); \
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} \
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\
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Buffer *SceneDB::Create##name(VkDeviceSize size,VkSharingMode sharing_mode) \
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Buffer *Database::Create##name(VkDeviceSize size,VkSharingMode sharing_mode) \
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{ \
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Buffer *buf=device->Create##name(size,sharing_mode); \
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\
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@ -39,7 +39,7 @@ VAB *SceneDB::CreateVAB(VkFormat format,uint32_t count,const void *data,VkSharin
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#undef SCENE_DB_CREATE_BUFFER
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IndexBuffer *SceneDB::CreateIBO(VkIndexType index_type,uint32_t count,const void *data,VkSharingMode sharing_mode)
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IndexBuffer *Database::CreateIBO(VkIndexType index_type,uint32_t count,const void *data,VkSharingMode sharing_mode)
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{
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IndexBuffer *buf=device->CreateIBO(index_type,count,data,sharing_mode);
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@ -48,7 +48,7 @@ IndexBuffer *SceneDB::CreateIBO(VkIndexType index_type,uint32_t count,const void
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return(buf);
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}
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MaterialInstance *SceneDB::CreateMaterialInstance(Material *mtl)
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MaterialInstance *Database::CreateMaterialInstance(Material *mtl)
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{
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if(!mtl)return(nullptr);
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@ -60,7 +60,7 @@ MaterialInstance *SceneDB::CreateMaterialInstance(Material *mtl)
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return mi;
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}
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Renderable *SceneDB::CreateRenderable(Material *mtl,const uint32_t vertex_count)
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Renderable *Database::CreateRenderable(Material *mtl,const uint32_t vertex_count)
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{
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if(!mtl)return(nullptr);
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@ -72,7 +72,7 @@ Renderable *SceneDB::CreateRenderable(Material *mtl,const uint32_t vertex_count)
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return ro;
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}
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TextRenderable *SceneDB::CreateTextRenderable(Material *mtl)
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TextRenderable *Database::CreateTextRenderable(Material *mtl)
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{
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if(!mtl)return(nullptr);
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@ -84,7 +84,7 @@ TextRenderable *SceneDB::CreateTextRenderable(Material *mtl)
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return tr;
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}
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RenderableInstance *SceneDB::CreateRenderableInstance(Pipeline *p,MaterialInstance *mi,Renderable *r)
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RenderableInstance *Database::CreateRenderableInstance(Pipeline *p,MaterialInstance *mi,Renderable *r)
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{
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if(!p||!mi||!r)
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return(nullptr);
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@ -97,7 +97,7 @@ RenderableInstance *SceneDB::CreateRenderableInstance(Pipeline *p,MaterialInstan
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return ri;
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}
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Sampler *SceneDB::CreateSampler(VkSamplerCreateInfo *sci)
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Sampler *Database::CreateSampler(VkSamplerCreateInfo *sci)
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{
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Sampler *s=device->CreateSampler(sci);
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@ -12,7 +12,7 @@ namespace hgl
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{
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namespace graph
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{
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vulkan::Renderable *CreateRenderableRectangle(vulkan::SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci)
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vulkan::Renderable *CreateRenderableRectangle(vulkan::Database *db,vulkan::Material *mtl,const RectangleCreateInfo *rci)
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{
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RenderableCreater rc(db,mtl);
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@ -29,7 +29,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderableGBufferComposition(vulkan::SceneDB *db,vulkan::Material *mtl)
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vulkan::Renderable *CreateRenderableGBufferComposition(vulkan::Database *db,vulkan::Material *mtl)
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{
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RectangleCreateInfo rci;
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@ -38,7 +38,7 @@ namespace hgl
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return CreateRenderableRectangle(db,mtl,&rci);
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}
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vulkan::Renderable *CreateRenderableRoundRectangle(vulkan::SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
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vulkan::Renderable *CreateRenderableRoundRectangle(vulkan::Database *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
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{
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RenderableCreater rc(db,mtl);
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@ -112,7 +112,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderableCircle(vulkan::SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *cci)
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vulkan::Renderable *CreateRenderableCircle(vulkan::Database *db,vulkan::Material *mtl,const CircleCreateInfo *cci)
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{
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RenderableCreater rc(db,mtl);
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@ -137,7 +137,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderablePlaneGrid(vulkan::SceneDB *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci)
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vulkan::Renderable *CreateRenderablePlaneGrid(vulkan::Database *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci)
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{
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RenderableCreater rc(db,mtl);
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@ -184,7 +184,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderablePlane(vulkan::SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci)
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vulkan::Renderable *CreateRenderablePlane(vulkan::Database *db,vulkan::Material *mtl,const PlaneCreateInfo *pci)
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{
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const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, +0.5f,+0.5f,0.0f, -0.5f,+0.5f,0.0f };
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float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
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@ -225,7 +225,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderableCube(vulkan::SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
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vulkan::Renderable *CreateRenderableCube(vulkan::Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
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{ // Points of a cube.
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/* 4 5 */ const float points[]={ -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, +0.5f, -0.5f, -0.5f, -0.5f, +0.5f, -0.5f, -0.5f, +0.5f, +0.5f,
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/* *------------* */ +0.5f, +0.5f, +0.5f, +0.5f, +0.5f, -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, -0.5f, -0.5f,
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@ -396,7 +396,7 @@ namespace hgl
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* @param numberSlices 切片数
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* @return 可渲染数据
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*/
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vulkan::Renderable *CreateRenderableSphere(vulkan::SceneDB *db,vulkan::Material *mtl,const uint numberSlices)
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vulkan::Renderable *CreateRenderableSphere(vulkan::Database *db,vulkan::Material *mtl,const uint numberSlices)
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{
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RenderableCreater rc(db,mtl);
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@ -472,7 +472,7 @@ namespace hgl
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return rc.Finish();
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}
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vulkan::Renderable *CreateRenderableDome(vulkan::SceneDB *db,vulkan::Material *mtl,const DomeCreateInfo *dci)
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vulkan::Renderable *CreateRenderableDome(vulkan::Database *db,vulkan::Material *mtl,const DomeCreateInfo *dci)
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{
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RenderableCreater rc(db,mtl);
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@ -591,7 +591,7 @@ namespace hgl
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}
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}//namespace
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vulkan::Renderable *CreateRenderableTorus(vulkan::SceneDB *db,vulkan::Material *mtl,const TorusCreateInfo *tci)
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vulkan::Renderable *CreateRenderableTorus(vulkan::Database *db,vulkan::Material *mtl,const TorusCreateInfo *tci)
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{
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RenderableCreater rc(db,mtl);
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@ -747,7 +747,7 @@ namespace hgl
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}
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}//namespace
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vulkan::Renderable *CreateRenderableCylinder(vulkan::SceneDB *db,vulkan::Material *mtl,const CylinderCreateInfo *cci)
|
||||
vulkan::Renderable *CreateRenderableCylinder(vulkan::Database *db,vulkan::Material *mtl,const CylinderCreateInfo *cci)
|
||||
{
|
||||
uint numberIndices = cci->numberSlices * 3 * 2 + cci->numberSlices * 6;
|
||||
|
||||
@ -966,7 +966,7 @@ namespace hgl
|
||||
}
|
||||
}//namespace
|
||||
|
||||
vulkan::Renderable *CreateRenderableCone(vulkan::SceneDB *db,vulkan::Material *mtl,const ConeCreateInfo *cci)
|
||||
vulkan::Renderable *CreateRenderableCone(vulkan::Database *db,vulkan::Material *mtl,const ConeCreateInfo *cci)
|
||||
{
|
||||
RenderableCreater rc(db,mtl);
|
||||
|
||||
@ -1093,7 +1093,7 @@ namespace hgl
|
||||
return rc.Finish();
|
||||
}
|
||||
|
||||
vulkan::Renderable *CreateRenderableAxis(vulkan::SceneDB *db,vulkan::Material *mtl,const AxisCreateInfo *aci)
|
||||
vulkan::Renderable *CreateRenderableAxis(vulkan::Database *db,vulkan::Material *mtl,const AxisCreateInfo *aci)
|
||||
{
|
||||
RenderableCreater rc(db,mtl);
|
||||
|
||||
@ -1118,7 +1118,7 @@ namespace hgl
|
||||
return rc.Finish();
|
||||
}
|
||||
|
||||
vulkan::Renderable *CreateRenderableBoundingBox(vulkan::SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
|
||||
vulkan::Renderable *CreateRenderableBoundingBox(vulkan::Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
|
||||
{
|
||||
// Points of a cube.
|
||||
/* 4 5 */ const float points[]={ -0.5,-0.5, 0.5, 0.5,-0.5,0.5, 0.5,-0.5,-0.5, -0.5,-0.5,-0.5,
|
||||
|
@ -5,7 +5,7 @@ namespace hgl
|
||||
{
|
||||
namespace graph
|
||||
{
|
||||
RenderableCreater::RenderableCreater(vulkan::SceneDB *sdb,vulkan::Material *m)
|
||||
RenderableCreater::RenderableCreater(vulkan::Database *sdb,vulkan::Material *m)
|
||||
{
|
||||
db =sdb;
|
||||
mtl =m;
|
||||
|
Loading…
x
Reference in New Issue
Block a user