rename from SceneDB to Database

This commit is contained in:
hyzboy 2020-09-02 18:18:57 +08:00
parent 8dbd0b3f2f
commit 79a7c158a8
9 changed files with 50 additions and 50 deletions

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@ -2,7 +2,7 @@
// 该范例有两个作用:
// 一、测试绘制2D几何体
// 二、试验动态合并材质渲染机制
// 三、试验SceneDB/SceneGraph
// 三、试验Database/SceneGraph
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>

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@ -23,7 +23,7 @@ using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh)
vulkan::Renderable *CreateMeshRenderable(Database *db,vulkan::Material *mtl,const MeshData *mesh)
{
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();

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@ -63,7 +63,7 @@ protected:
protected:
SceneDB * db =nullptr;
Database * db =nullptr;
bool key_status[kbRangeSize];
@ -127,7 +127,7 @@ public:
render_complete_semaphore =device->CreateSem();
shader_manage=device->CreateShaderModuleManage();
db=new SceneDB(device);
db=new Database(device);
InitCommandBuffer();

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@ -9,7 +9,7 @@ namespace hgl
{
namespace graph
{
class SceneDB;
class Database;
/**
* (/)
@ -19,12 +19,12 @@ namespace hgl
RectScope2f scope;
};//struct RectangleCreateInfo
vulkan::Renderable *CreateRenderableRectangle(SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci);
vulkan::Renderable *CreateRenderableRectangle(Database *db,vulkan::Material *mtl,const RectangleCreateInfo *rci);
/**
*
*/
vulkan::Renderable *CreateRenderableGBufferComposition(SceneDB *db,vulkan::Material *mtl);
vulkan::Renderable *CreateRenderableGBufferComposition(Database *db,vulkan::Material *mtl);
/**
* (/线)
@ -35,7 +35,7 @@ namespace hgl
uint32_t round_per; ///<圆角精度
};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
vulkan::Renderable *CreateRenderableRoundRectangle(SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
vulkan::Renderable *CreateRenderableRoundRectangle(Database *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
/**
*
@ -50,7 +50,7 @@ namespace hgl
/**
* 2D圆形(/线)
*/
vulkan::Renderable *CreateRenderableCircle(SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *rci);
vulkan::Renderable *CreateRenderableCircle(Database *db,vulkan::Material *mtl,const CircleCreateInfo *rci);
/**
*
@ -69,7 +69,7 @@ namespace hgl
/**
* (线)
*/
vulkan::Renderable *CreateRenderablePlaneGrid(SceneDB *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci);
vulkan::Renderable *CreateRenderablePlaneGrid(Database *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci);
struct PlaneCreateInfo
{
@ -86,7 +86,7 @@ namespace hgl
/**
* ()
*/
vulkan::Renderable *CreateRenderablePlane(SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci);
vulkan::Renderable *CreateRenderablePlane(Database *db,vulkan::Material *mtl,const PlaneCreateInfo *pci);
struct CubeCreateInfo
{
@ -126,17 +126,17 @@ namespace hgl
/**
* ()
*/
vulkan::Renderable *CreateRenderableCube(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
vulkan::Renderable *CreateRenderableCube(Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
/**
* (线)
*/
vulkan::Renderable *CreateRenderableBoundingBox(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
vulkan::Renderable *CreateRenderableBoundingBox(Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
/**
* 0,0,01()
*/
vulkan::Renderable *CreateRenderableSphere(SceneDB *db,vulkan::Material *mtl,const uint numberSlices);
vulkan::Renderable *CreateRenderableSphere(Database *db,vulkan::Material *mtl,const uint numberSlices);
struct DomeCreateInfo
{
@ -147,7 +147,7 @@ namespace hgl
/**
* ()
*/
vulkan::Renderable *CreateRenderableDome(SceneDB *db,vulkan::Material *mtl, const DomeCreateInfo *);
vulkan::Renderable *CreateRenderableDome(Database *db,vulkan::Material *mtl, const DomeCreateInfo *);
struct TorusCreateInfo
{
@ -161,7 +161,7 @@ namespace hgl
/**
* ()
*/
vulkan::Renderable *CreateRenderableTorus(SceneDB *db,vulkan::Material *mtl,const TorusCreateInfo *tci);
vulkan::Renderable *CreateRenderableTorus(Database *db,vulkan::Material *mtl,const TorusCreateInfo *tci);
struct CylinderCreateInfo
{
@ -173,7 +173,7 @@ namespace hgl
/**
* ()
*/
vulkan::Renderable *CreateRenderableCylinder(SceneDB *db,vulkan::Material *mtl,const CylinderCreateInfo *cci);
vulkan::Renderable *CreateRenderableCylinder(Database *db,vulkan::Material *mtl,const CylinderCreateInfo *cci);
struct ConeCreateInfo
{
@ -186,7 +186,7 @@ namespace hgl
/**
* ()
*/
vulkan::Renderable *CreateRenderableCone(SceneDB *db,vulkan::Material *mtl,const ConeCreateInfo *cci);
vulkan::Renderable *CreateRenderableCone(Database *db,vulkan::Material *mtl,const ConeCreateInfo *cci);
struct AxisCreateInfo
{
@ -226,7 +226,7 @@ namespace hgl
/**
* 线(线)
*/
vulkan::Renderable *CreateRenderableAxis(SceneDB *db,vulkan::Material *mtl,const AxisCreateInfo *aci);
vulkan::Renderable *CreateRenderableAxis(Database *db,vulkan::Material *mtl,const AxisCreateInfo *aci);
}//namespace graph
};//namespace hgl
#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE

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@ -32,7 +32,7 @@ namespace hgl
{
protected:
vulkan::SceneDB *db;
vulkan::Database *db;
vulkan::Material *mtl;
const vulkan::VertexShaderModule *vsm;
@ -50,7 +50,7 @@ namespace hgl
public:
RenderableCreater(vulkan::SceneDB *sdb,vulkan::Material *m);
RenderableCreater(vulkan::Database *sdb,vulkan::Material *m);
virtual ~RenderableCreater()=default;
virtual bool Init(const uint32 count); ///<初始化,参数为顶点数量

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@ -27,9 +27,9 @@ using TextureID =int;
class VertexAttribData;
/**
* DB
*
*/
class SceneDB
class Database
{
Device *device;
@ -45,8 +45,8 @@ class SceneDB
public:
SceneDB(Device *dev):device(dev){}
virtual ~SceneDB()=default;
Database(Device *dev):device(dev){}
virtual ~Database()=default;
public: //Add
@ -102,6 +102,6 @@ public: //Get
Sampler * GetSampler (const SamplerID &id){return rm_samplers.Get(id);}
Texture * GetTexture (const TextureID &id){return rm_textures.Get(id);}
RenderableInstance *GetRenderableInstance (const RenderableInstanceID &id){return rm_renderable_instances.Get(id);}
};//class SceneDB
};//class Database
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_DATABASE_INCLUDE

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@ -3,7 +3,7 @@
#include<hgl/graph/RenderableInstance.h>
VK_NAMESPACE_BEGIN
VAB *SceneDB::CreateVAB(VkFormat format,uint32_t count,const void *data,VkSharingMode sharing_mode)
VAB *Database::CreateVAB(VkFormat format,uint32_t count,const void *data,VkSharingMode sharing_mode)
{
VAB *vb=device->CreateVAB(format,count,data,sharing_mode);
@ -15,7 +15,7 @@ VAB *SceneDB::CreateVAB(VkFormat format,uint32_t count,const void *data,VkSharin
return vb;
}
#define SCENE_DB_CREATE_BUFFER(name) Buffer *SceneDB::Create##name(VkDeviceSize size,void *data,VkSharingMode sharing_mode) \
#define SCENE_DB_CREATE_BUFFER(name) Buffer *Database::Create##name(VkDeviceSize size,void *data,VkSharingMode sharing_mode) \
{ \
Buffer *buf=device->Create##name(size,data,sharing_mode); \
\
@ -24,7 +24,7 @@ VAB *SceneDB::CreateVAB(VkFormat format,uint32_t count,const void *data,VkSharin
return(buf); \
} \
\
Buffer *SceneDB::Create##name(VkDeviceSize size,VkSharingMode sharing_mode) \
Buffer *Database::Create##name(VkDeviceSize size,VkSharingMode sharing_mode) \
{ \
Buffer *buf=device->Create##name(size,sharing_mode); \
\
@ -39,7 +39,7 @@ VAB *SceneDB::CreateVAB(VkFormat format,uint32_t count,const void *data,VkSharin
#undef SCENE_DB_CREATE_BUFFER
IndexBuffer *SceneDB::CreateIBO(VkIndexType index_type,uint32_t count,const void *data,VkSharingMode sharing_mode)
IndexBuffer *Database::CreateIBO(VkIndexType index_type,uint32_t count,const void *data,VkSharingMode sharing_mode)
{
IndexBuffer *buf=device->CreateIBO(index_type,count,data,sharing_mode);
@ -48,7 +48,7 @@ IndexBuffer *SceneDB::CreateIBO(VkIndexType index_type,uint32_t count,const void
return(buf);
}
MaterialInstance *SceneDB::CreateMaterialInstance(Material *mtl)
MaterialInstance *Database::CreateMaterialInstance(Material *mtl)
{
if(!mtl)return(nullptr);
@ -60,7 +60,7 @@ MaterialInstance *SceneDB::CreateMaterialInstance(Material *mtl)
return mi;
}
Renderable *SceneDB::CreateRenderable(Material *mtl,const uint32_t vertex_count)
Renderable *Database::CreateRenderable(Material *mtl,const uint32_t vertex_count)
{
if(!mtl)return(nullptr);
@ -72,7 +72,7 @@ Renderable *SceneDB::CreateRenderable(Material *mtl,const uint32_t vertex_count)
return ro;
}
TextRenderable *SceneDB::CreateTextRenderable(Material *mtl)
TextRenderable *Database::CreateTextRenderable(Material *mtl)
{
if(!mtl)return(nullptr);
@ -84,7 +84,7 @@ TextRenderable *SceneDB::CreateTextRenderable(Material *mtl)
return tr;
}
RenderableInstance *SceneDB::CreateRenderableInstance(Pipeline *p,MaterialInstance *mi,Renderable *r)
RenderableInstance *Database::CreateRenderableInstance(Pipeline *p,MaterialInstance *mi,Renderable *r)
{
if(!p||!mi||!r)
return(nullptr);
@ -97,7 +97,7 @@ RenderableInstance *SceneDB::CreateRenderableInstance(Pipeline *p,MaterialInstan
return ri;
}
Sampler *SceneDB::CreateSampler(VkSamplerCreateInfo *sci)
Sampler *Database::CreateSampler(VkSamplerCreateInfo *sci)
{
Sampler *s=device->CreateSampler(sci);

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@ -12,7 +12,7 @@ namespace hgl
{
namespace graph
{
vulkan::Renderable *CreateRenderableRectangle(vulkan::SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci)
vulkan::Renderable *CreateRenderableRectangle(vulkan::Database *db,vulkan::Material *mtl,const RectangleCreateInfo *rci)
{
RenderableCreater rc(db,mtl);
@ -29,7 +29,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderableGBufferComposition(vulkan::SceneDB *db,vulkan::Material *mtl)
vulkan::Renderable *CreateRenderableGBufferComposition(vulkan::Database *db,vulkan::Material *mtl)
{
RectangleCreateInfo rci;
@ -38,7 +38,7 @@ namespace hgl
return CreateRenderableRectangle(db,mtl,&rci);
}
vulkan::Renderable *CreateRenderableRoundRectangle(vulkan::SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
vulkan::Renderable *CreateRenderableRoundRectangle(vulkan::Database *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
{
RenderableCreater rc(db,mtl);
@ -112,7 +112,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderableCircle(vulkan::SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *cci)
vulkan::Renderable *CreateRenderableCircle(vulkan::Database *db,vulkan::Material *mtl,const CircleCreateInfo *cci)
{
RenderableCreater rc(db,mtl);
@ -137,7 +137,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderablePlaneGrid(vulkan::SceneDB *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci)
vulkan::Renderable *CreateRenderablePlaneGrid(vulkan::Database *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci)
{
RenderableCreater rc(db,mtl);
@ -184,7 +184,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderablePlane(vulkan::SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci)
vulkan::Renderable *CreateRenderablePlane(vulkan::Database *db,vulkan::Material *mtl,const PlaneCreateInfo *pci)
{
const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, +0.5f,+0.5f,0.0f, -0.5f,+0.5f,0.0f };
float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
@ -225,7 +225,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderableCube(vulkan::SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
vulkan::Renderable *CreateRenderableCube(vulkan::Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
{ // Points of a cube.
/* 4 5 */ const float points[]={ -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, +0.5f, -0.5f, -0.5f, -0.5f, +0.5f, -0.5f, -0.5f, +0.5f, +0.5f,
/* *------------* */ +0.5f, +0.5f, +0.5f, +0.5f, +0.5f, -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, -0.5f, -0.5f,
@ -396,7 +396,7 @@ namespace hgl
* @param numberSlices
* @return
*/
vulkan::Renderable *CreateRenderableSphere(vulkan::SceneDB *db,vulkan::Material *mtl,const uint numberSlices)
vulkan::Renderable *CreateRenderableSphere(vulkan::Database *db,vulkan::Material *mtl,const uint numberSlices)
{
RenderableCreater rc(db,mtl);
@ -472,7 +472,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderableDome(vulkan::SceneDB *db,vulkan::Material *mtl,const DomeCreateInfo *dci)
vulkan::Renderable *CreateRenderableDome(vulkan::Database *db,vulkan::Material *mtl,const DomeCreateInfo *dci)
{
RenderableCreater rc(db,mtl);
@ -591,7 +591,7 @@ namespace hgl
}
}//namespace
vulkan::Renderable *CreateRenderableTorus(vulkan::SceneDB *db,vulkan::Material *mtl,const TorusCreateInfo *tci)
vulkan::Renderable *CreateRenderableTorus(vulkan::Database *db,vulkan::Material *mtl,const TorusCreateInfo *tci)
{
RenderableCreater rc(db,mtl);
@ -747,7 +747,7 @@ namespace hgl
}
}//namespace
vulkan::Renderable *CreateRenderableCylinder(vulkan::SceneDB *db,vulkan::Material *mtl,const CylinderCreateInfo *cci)
vulkan::Renderable *CreateRenderableCylinder(vulkan::Database *db,vulkan::Material *mtl,const CylinderCreateInfo *cci)
{
uint numberIndices = cci->numberSlices * 3 * 2 + cci->numberSlices * 6;
@ -966,7 +966,7 @@ namespace hgl
}
}//namespace
vulkan::Renderable *CreateRenderableCone(vulkan::SceneDB *db,vulkan::Material *mtl,const ConeCreateInfo *cci)
vulkan::Renderable *CreateRenderableCone(vulkan::Database *db,vulkan::Material *mtl,const ConeCreateInfo *cci)
{
RenderableCreater rc(db,mtl);
@ -1093,7 +1093,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderableAxis(vulkan::SceneDB *db,vulkan::Material *mtl,const AxisCreateInfo *aci)
vulkan::Renderable *CreateRenderableAxis(vulkan::Database *db,vulkan::Material *mtl,const AxisCreateInfo *aci)
{
RenderableCreater rc(db,mtl);
@ -1118,7 +1118,7 @@ namespace hgl
return rc.Finish();
}
vulkan::Renderable *CreateRenderableBoundingBox(vulkan::SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
vulkan::Renderable *CreateRenderableBoundingBox(vulkan::Database *db,vulkan::Material *mtl,const CubeCreateInfo *cci)
{
// Points of a cube.
/* 4 5 */ const float points[]={ -0.5,-0.5, 0.5, 0.5,-0.5,0.5, 0.5,-0.5,-0.5, -0.5,-0.5,-0.5,

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@ -5,7 +5,7 @@ namespace hgl
{
namespace graph
{
RenderableCreater::RenderableCreater(vulkan::SceneDB *sdb,vulkan::Material *m)
RenderableCreater::RenderableCreater(vulkan::Database *sdb,vulkan::Material *m)
{
db =sdb;
mtl =m;