upgraded codes and then it can run.
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@@ -22,7 +22,7 @@ namespace hgl
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tile_max_count=tile_rows*tile_cols;
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tile_count=0;
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to_pool.PreMalloc(tile_max_count);
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to_pool.PreAlloc(tile_max_count);
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{
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int col=0,row=0;
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TileObject **to=to_pool.GetInactiveData();
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