upgraded codes and then it can run.
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@@ -249,8 +249,30 @@ IF(WIN32)
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IF(FORCE_DISCETE_GPU)
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SET(RENDER_DEVICE_SOURCE ForceDiscreteGPU.c)
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ENDIF()
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SET(VULKAN_SURFACE_SOURCE Vulkan/Platform/WinVulkan.cpp)
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ENDIF(WIN32)
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IF(UNIX)
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IF(ANDROID)
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SET(VULKAN_SURFACE_SOURCE Vulkan/Platform/AndroidVulkan.cpp)
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ELSE()
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IF(APPLE)
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ELSE()
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SET(VULKAN_SURFACE_SOURCE Vulkan/Platform/XCBVulkan.cpp)
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ENDIF()
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ENDIF()
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ENDIF(UNIX)
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SOURCE_GROUP("Vulkan\\Surface" FILES ${VULKAN_SURFACE_SOURCE})
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SET(VULKAN_RENDER_SOURCE ${VK_RR_SOURCE}
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${VK_RR_SHADER_FILES}
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${VK_RR_MATERIAL_FILES}
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@@ -288,4 +310,5 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
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# ${FONT_LAYOUT_SOURCE}
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# ${TEXT_RENDERABLE_SOURCE}
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${VULKAN_RENDER_SOURCE})
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${VULKAN_RENDER_SOURCE}
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${VULKAN_SURFACE_SOURCE})
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