Added VertexLum3D material, test PlaneGrid3D OK!

This commit is contained in:
2023-09-28 18:13:51 +08:00
parent 1a63fa8c76
commit 78946994bb
7 changed files with 129 additions and 44 deletions

View File

@@ -15,6 +15,13 @@ using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
constexpr const Vector4f GridColor[3]=
{
{1,0,0,1},
{0,1,0,1},
{0,0,1,1}
};
class TestApp:public CameraAppFramework
{
Color4f color;
@@ -27,44 +34,39 @@ private:
RenderList * render_list =nullptr;
Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
Pipeline * pipeline =nullptr;
Primitive * ro_plane_grid[3]{};
Primitive * ro_plane_grid =nullptr;
MaterialInstance * material_instance[3]{};
private:
bool InitMDP()
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor3D",Prim::Lines);
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
cfg.local_to_world=true;
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexColor3D(&cfg);
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexLuminance3D(&cfg);
material_instance=db->CreateMaterialInstance(mci);
if(!material_instance)return(false);
material=db->CreateMaterial(mci);
if(!material)return(false);
db->global_descriptor.Bind(material_instance->GetMaterial());
db->global_descriptor.Bind(material);
for(uint i=0;i<3;i++)
{
material_instance[i]=db->CreateMaterialInstance(material);
material_instance[i]->WriteMIData(GridColor[i]);
}
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid3D,Prim::Lines);
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines);
return pipeline;
}
Renderable *Add(Primitive *r,const Matrix4f &mat)
{
Renderable *ri=db->CreateRenderable(r,material_instance,pipeline);
if(!ri)
return(nullptr);
render_root.CreateSubNode(mat,ri);
return ri;
}
void CreateRenderObject()
bool CreateRenderObject()
{
using namespace inline_geometry;
@@ -81,28 +83,31 @@ private:
pgci.side_step.x=8;
pgci.side_step.y=8;
pgci.color.Set(0.5,0,0,1);
pgci.side_color.Set(1,0,0,1);
pgci.lum=0.5;
pgci.side_lum=1.0;
const VIL *vil=material_instance->GetVIL();
ro_plane_grid=CreatePlaneGrid(db,material->GetDefaultVIL(),&pgci);
ro_plane_grid[0]=CreatePlaneGrid(db,vil,&pgci);
return ro_plane_grid;
}
Renderable *Add(MaterialInstance *mi,const Matrix4f &mat)
{
Renderable *ri=db->CreateRenderable(ro_plane_grid,mi,pipeline);
pgci.color.Set(0,0.5,0,1);
pgci.side_color.Set(0,1,0,1);
if(!ri)
return(nullptr);
ro_plane_grid[1]=CreatePlaneGrid(db,vil,&pgci);
render_root.CreateSubNode(mat,ri);
pgci.color.Set(0,0,0.5,1);
pgci.side_color.Set(0,0,1,1);
ro_plane_grid[2]=CreatePlaneGrid(db,vil,&pgci);
return ri;
}
bool InitScene()
{
Add(ro_plane_grid[0],Matrix4f(1.0f));
Add(ro_plane_grid[1],rotate(HGL_RAD_90,0,1,0));
Add(ro_plane_grid[2],rotate(HGL_RAD_90,1,0,0));
Add(material_instance[0],Matrix4f(1.0f));
Add(material_instance[1],rotate(HGL_RAD_90,0,1,0));
Add(material_instance[2],rotate(HGL_RAD_90,1,0,0));
camera->pos=Vector3f(200,200,200);
camera_control->SetTarget(Vector3f(0,0,0));
@@ -131,7 +136,8 @@ public:
if(!InitMDP())
return(false);
CreateRenderObject();
if(!CreateRenderObject())
return(false);
if(!InitScene())
return(false);