Added VertexLum3D material, test PlaneGrid3D OK!
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@@ -15,6 +15,13 @@ using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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constexpr const Vector4f GridColor[3]=
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{
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{1,0,0,1},
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{0,1,0,1},
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{0,0,1,1}
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};
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class TestApp:public CameraAppFramework
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{
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Color4f color;
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@@ -27,44 +34,39 @@ private:
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RenderList * render_list =nullptr;
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Material * material =nullptr;
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MaterialInstance * material_instance =nullptr;
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Pipeline * pipeline =nullptr;
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Primitive * ro_plane_grid[3]{};
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Primitive * ro_plane_grid =nullptr;
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MaterialInstance * material_instance[3]{};
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private:
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bool InitMDP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor3D",Prim::Lines);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
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cfg.local_to_world=true;
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexColor3D(&cfg);
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexLuminance3D(&cfg);
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material_instance=db->CreateMaterialInstance(mci);
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if(!material_instance)return(false);
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material=db->CreateMaterial(mci);
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if(!material)return(false);
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db->global_descriptor.Bind(material_instance->GetMaterial());
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db->global_descriptor.Bind(material);
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for(uint i=0;i<3;i++)
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{
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material_instance[i]=db->CreateMaterialInstance(material);
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material_instance[i]->WriteMIData(GridColor[i]);
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}
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid3D,Prim::Lines);
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pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines);
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return pipeline;
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}
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Renderable *Add(Primitive *r,const Matrix4f &mat)
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{
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Renderable *ri=db->CreateRenderable(r,material_instance,pipeline);
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if(!ri)
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return(nullptr);
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render_root.CreateSubNode(mat,ri);
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return ri;
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}
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void CreateRenderObject()
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bool CreateRenderObject()
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{
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using namespace inline_geometry;
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@@ -81,28 +83,31 @@ private:
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pgci.side_step.x=8;
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pgci.side_step.y=8;
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pgci.color.Set(0.5,0,0,1);
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pgci.side_color.Set(1,0,0,1);
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pgci.lum=0.5;
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pgci.side_lum=1.0;
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const VIL *vil=material_instance->GetVIL();
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ro_plane_grid=CreatePlaneGrid(db,material->GetDefaultVIL(),&pgci);
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ro_plane_grid[0]=CreatePlaneGrid(db,vil,&pgci);
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return ro_plane_grid;
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}
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Renderable *Add(MaterialInstance *mi,const Matrix4f &mat)
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{
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Renderable *ri=db->CreateRenderable(ro_plane_grid,mi,pipeline);
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pgci.color.Set(0,0.5,0,1);
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pgci.side_color.Set(0,1,0,1);
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if(!ri)
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return(nullptr);
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ro_plane_grid[1]=CreatePlaneGrid(db,vil,&pgci);
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render_root.CreateSubNode(mat,ri);
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pgci.color.Set(0,0,0.5,1);
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pgci.side_color.Set(0,0,1,1);
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ro_plane_grid[2]=CreatePlaneGrid(db,vil,&pgci);
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return ri;
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}
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bool InitScene()
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{
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Add(ro_plane_grid[0],Matrix4f(1.0f));
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Add(ro_plane_grid[1],rotate(HGL_RAD_90,0,1,0));
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Add(ro_plane_grid[2],rotate(HGL_RAD_90,1,0,0));
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Add(material_instance[0],Matrix4f(1.0f));
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Add(material_instance[1],rotate(HGL_RAD_90,0,1,0));
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Add(material_instance[2],rotate(HGL_RAD_90,1,0,0));
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camera->pos=Vector3f(200,200,200);
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camera_control->SetTarget(Vector3f(0,0,0));
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@@ -131,7 +136,8 @@ public:
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if(!InitMDP())
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return(false);
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CreateRenderObject();
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if(!CreateRenderObject())
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return(false);
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if(!InitScene())
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return(false);
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