SBS增加DescriptorSetType数据,未来所有绑定地方使用此参数以避免对不上
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@@ -30,8 +30,8 @@ void RenderAssignBuffer::Bind(Material *mtl)const
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{
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if(!mtl)return;
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mtl->BindUBO(mtl::DST_LocalToWorld, mtl::SBS_LocalToWorld.name, l2w_buffer);
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mtl->BindUBO(mtl::DST_MaterialInstance, mtl::SBS_MaterialInstance.name, mi_buffer);
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mtl->BindUBO(&mtl::SBS_LocalToWorld, l2w_buffer);
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mtl->BindUBO(&mtl::SBS_MaterialInstance, mi_buffer);
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}
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void RenderAssignBuffer::Clear()
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