example 0/1 run OK on newly RenderTarget

This commit is contained in:
2025-03-12 01:25:49 +08:00
parent 0706f27354
commit 774f106738
11 changed files with 103 additions and 85 deletions

View File

@@ -31,64 +31,66 @@ protected:
public:
virtual ~MultiFrameRenderTarget() override;
virtual ~MultiFrameRenderTarget() override
{
for(uint32_t i=0;i<frame_number;i++)
rtd_list[i].Clear();
virtual void NextFrame()
delete[] rtd_list;
}
virtual bool NextFrame()
{
++current_frame;
if(current_frame>=frame_number)
current_frame=0;
return(true);
}
uint32_t GetCurrentFrameIndices ()const{return current_frame;}
uint32_t GetFrameCount ()const{return frame_number;}
RenderTarget * GetCurrentFrameRenderTarget (){return rt_list[current_frame];}
public:
Framebuffer * GetFramebuffer ()override{return rt_list[current_frame]->GetFramebuffer();}
RenderPass * GetRenderPass ()override{return rt_list[current_frame]->GetRenderPass();}
Framebuffer * GetFramebuffer ()override{return rtd_list[current_frame].fbo;}
RenderPass * GetRenderPass ()override{return rtd_list[current_frame].fbo->GetRenderPass();}
uint32_t GetColorCount ()override{return rt_list[current_frame]->GetColorCount();}
uint32_t GetColorCount ()override{return rtd_list[current_frame].color_count;}
Texture2D * GetColorTexture (const int index=0) override{return rt_list[current_frame]->GetColorTexture(index);}
Texture2D * GetDepthTexture () override{return rt_list[current_frame]->GetDepthTexture();}
Texture2D * GetColorTexture (const int index=0) override{return rtd_list[current_frame].GetColorTexture(index);}
Texture2D * GetDepthTexture () override{return rtd_list[current_frame].depth_texture;}
bool hasDepth ()override{return rt_list[current_frame]->hasDepth();}
bool hasDepth ()override{return rtd_list[current_frame].depth_texture;}
public: // Command Buffer
DeviceQueue * GetQueue ()override{return rt_list[current_frame]->GetQueue();}
Semaphore * GetRenderCompleteSemaphore()override{return rt_list[current_frame]->GetRenderCompleteSemaphore();}
RenderCmdBuffer * GetRenderCmdBuffer ()override{return rt_list[current_frame]->GetRenderCmdBuffer();}
DeviceQueue * GetQueue ()override{return rtd_list[current_frame].queue;}
Semaphore * GetRenderCompleteSemaphore ()override{return rtd_list[current_frame].render_complete_semaphore;}
RenderCmdBuffer * GetRenderCmdBuffer ()override{return rtd_list[current_frame].cmd_buf;}
Framebuffer * GetFramebuffer (const uint32_t index){return rt_list[index]->GetFramebuffer();}
RenderCmdBuffer * GetRenderCmdBuffer (const uint32_t index){return rt_list[index]->GetRenderCmdBuffer();}
Framebuffer * GetFramebuffer (const uint32_t index){return rtd_list[index].fbo;}
RenderCmdBuffer * GetRenderCmdBuffer (const uint32_t index){return rtd_list[index].cmd_buf;}
virtual bool Submit ()override{return rt_list[current_frame]->Submit(nullptr);}
virtual bool Submit (Semaphore *wait_sem)override{return rtd_list[current_frame].Submit(wait_sem);}
virtual bool Submit (Semaphore *wait_sem) override
{
return rt_list[current_frame]->Submit(wait_sem);
}
bool WaitQueue ()override{return rt_list[current_frame]->WaitQueue();}
bool WaitFence ()override{return rt_list[current_frame]->WaitFence();}
bool WaitQueue ()override{return rtd_list[current_frame].queue->WaitQueue();}
bool WaitFence ()override{return rtd_list[current_frame].queue->WaitFence();}
public:
virtual RenderCmdBuffer *BeginRender()override
{
//std::cout<<"Begin Render frame="<<current_frame<<std::endl;
return rt_list[current_frame]->BeginRender();
return rtd_list[current_frame].BeginRender(GetDescriptorBinding());
}
virtual void EndRender() override
{
//std::cout<<"End Render frame="<<current_frame<<std::endl;
rt_list[current_frame]->EndRender();
rtd_list[current_frame].EndRender();
}
};//class MultiFrameRenderTarget