use "VertexAttribData" instead "VertexAttribBufferCreater"

This commit is contained in:
2020-07-16 17:08:13 +08:00
parent 1ebaedb350
commit 770ab4d1d9
8 changed files with 29 additions and 24 deletions

View File

@@ -12,10 +12,10 @@ SOURCE_GROUP("Material" FILES ${SG_MATERIAL_HEADER}
SOURCE_GROUP("Material\\Shader" FILES ${SHADER_RESOURCE_FILES})
SET(SG_VERTEX_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribBufferCreater.h
SET(SG_VAB_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribData.h
${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribBuffer.h)
SOURCE_GROUP("VertexBuffer" FILES ${SG_VERTEX_SOURCE})
SOURCE_GROUP("VertexAttribBuffer" FILES ${SG_VAB_SOURCE})
SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/Light.h
${ROOT_INCLUDE_PATH}/hgl/graph/SceneDB.h
@@ -78,7 +78,7 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
${SG_MATERIAL_HEADER}
${SG_MATERIAL_SOURCE}
${SG_VERTEX_SOURCE}
${SG_VAB_SOURCE}
${RENDERABLE_FILES}