建立最基础的SceneWorldManager
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@@ -43,7 +43,7 @@ public:
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{
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if(name.IsEmpty())return(nullptr);
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return GetObjectFromList(ubo_map,name);
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return GetObjectFromMap(ubo_map,name);
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}
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void RemoveUBO(DeviceBuffer *buf)
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@@ -65,7 +65,7 @@ public:
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{
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if(name.IsEmpty())return(nullptr);
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return GetObjectFromList(ssbo_map,name);
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return GetObjectFromMap(ssbo_map,name);
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}
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void RemoveSSBO(DeviceBuffer *buf)
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@@ -87,7 +87,7 @@ public:
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{
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if(name.IsEmpty())return(nullptr);
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return GetObjectFromList(texture_map,name);
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return GetObjectFromMap(texture_map,name);
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}
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void RemoveTexture(Texture *tex)
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