use MemBlock instead uint8 * in WinBitmapFont

This commit is contained in:
2020-08-07 16:14:29 +08:00
parent a5ab2edf12
commit 74cf457bba
4 changed files with 148 additions and 157 deletions

View File

@@ -90,7 +90,7 @@ private:
bool InitTileTexture()
{
tile_data=device->CreateTileData( FMT_BC1_RGBAUN, //纹理格式因VK不支持实时转换所以提交的数据格式必须与此一致
tile_data=device->CreateTileData( FMT_BC1_RGBAUN, //纹理格式因VK不支持实时转换所以提交的数据格式必须与此一致
512,512, //TILE大小
tile_list.GetCount()); //TILE需求数量