use MemBlock instead uint8 * in WinBitmapFont
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@@ -90,7 +90,7 @@ private:
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bool InitTileTexture()
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{
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tile_data=device->CreateTileData( FMT_BC1_RGBAUN, //纹理格式,因VK不支持实时转换,所以提交的数据格式必须与此一致
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tile_data=device->CreateTileData( FMT_BC1_RGBAUN, //纹理格式,因VK不支持实时转换,所以提交的数据格式必须与此一致
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512,512, //TILE大小
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tile_list.GetCount()); //TILE需求数量
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