rename and layout codes.
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@@ -54,8 +54,8 @@ class DeviceMemory;
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class DeviceBuffer;
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struct DeviceBufferData;
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struct VertexInputData;
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struct DrawData;
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struct PrimitiveRenderBuffer;
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struct PrimitiveRenderData;
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class VertexAttribBuffer;
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using VAB=VertexAttribBuffer;
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