rename and layout codes.
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@@ -5,7 +5,6 @@
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VK_NAMESPACE_BEGIN
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class RenderAssignBuffer;
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/**
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* 同一材质的对象渲染列表
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*/
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@@ -24,13 +23,13 @@ private:
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struct RenderItem
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{
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uint32_t first;
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uint32_t count;
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uint32_t first;
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uint32_t count;
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Pipeline * pipeline;
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MaterialInstance * mi;
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const VertexInputData * vid;
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const DrawData * dd;
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Pipeline * pipeline;
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MaterialInstance * mi;
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const PrimitiveRenderBuffer * prb;
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const PrimitiveRenderData * prd;
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public:
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@@ -44,14 +43,13 @@ private:
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protected:
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VABList * vbo_list;
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VABList * vbo_list;
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Pipeline * last_pipeline;
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const VertexInputData * last_vid;
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const DrawData * last_dd;
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uint last_index;
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Pipeline * last_pipeline;
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const PrimitiveRenderBuffer * last_render_buf;
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const PrimitiveRenderData * last_render_data;
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bool BindVAB(const VertexInputData *,const DrawData *,const uint);
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bool BindVAB(const PrimitiveRenderBuffer *,const PrimitiveRenderData *,const uint);
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void Render(RenderItem *);
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