added Normal.glsl BlinnPhongPureColor.mtl

This commit is contained in:
2023-10-10 19:14:10 +08:00
parent 8a5711154f
commit 737438aaed
2 changed files with 41 additions and 0 deletions

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@@ -0,0 +1,32 @@
#Material
Name Blinn-phong shading model only color
Base Std3D
Require LocalToWorld,Camera,Sun
#MaterialInstance
Code
{
float Diffuse;
float Intensity;
}
#VertexInput
vec3 Normal
#Vertex
Output
{
vec3 Normal;
}
Code
{
gl_Position=GetPosition3D();
}
#Fragment