added Normal.glsl BlinnPhongPureColor.mtl
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9
ShaderLibrary/Normal.glsl
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9
ShaderLibrary/Normal.glsl
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mat3 GetNormalMatrix()
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{
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return mat3(camera.view*GetLocalToWorld());
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}
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vec3 GetNormal(mat3 normal_matrix,vec3 normal)
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{
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return normalize(normal_matrix*normal);
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}
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