Added UpdateMaterialInstance method. but no any test.
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@@ -40,6 +40,7 @@ namespace hgl
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virtual bool Render(RenderCmdBuffer *); ///<渲染所有对象
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virtual void UpdateLocalToWorld(); ///<更新所有对象的变换数据
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virtual void UpdateMaterialInstance(SceneNode *); ///<有对象互换了材质实例
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virtual void Clear(); ///<彻底清理
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};//class RenderList
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