Added UpdateMaterialInstance method. but no any test.
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@@ -96,5 +96,6 @@ public:
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void Render(RenderCmdBuffer *);
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void UpdateLocalToWorld(); //刷新所有对象的LocalToWorld矩阵
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void UpdateMaterialInstance(SceneNode *);
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};//class MaterialRenderList
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VK_NAMESPACE_END
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