fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO.
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@@ -44,13 +44,20 @@ private:
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private:
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bool RecreatePipeline()
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{
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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bool InitMaterial()
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{
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor"));
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if(!material_instance)return(false);
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D);
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return(true);
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return RecreatePipeline();
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}
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bool InitUBO()
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@@ -122,6 +129,9 @@ public:
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cam.Refresh();
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ubo_camera_info->Write(&cam.info);
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RecreatePipeline();
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renderable_instance->UpdatePipeline(pipeline);
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BuildCommandBuffer(renderable_instance);
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}
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