fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO.

This commit is contained in:
2021-09-15 19:17:56 +08:00
parent d82534b168
commit 72351af025
14 changed files with 175 additions and 123 deletions

View File

@@ -44,13 +44,20 @@ private:
private:
bool RecreatePipeline()
{
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor"));
if(!material_instance)return(false);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D);
return(true);
return RecreatePipeline();
}
bool InitUBO()
@@ -122,6 +129,9 @@ public:
cam.Refresh();
ubo_camera_info->Write(&cam.info);
RecreatePipeline();
renderable_instance->UpdatePipeline(pipeline);
BuildCommandBuffer(renderable_instance);
}