fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO.

This commit is contained in:
2021-09-15 19:17:56 +08:00
parent d82534b168
commit 72351af025
14 changed files with 175 additions and 123 deletions

View File

@@ -34,19 +34,21 @@ private:
private:
bool RecreatePipeline()
{
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::TriangleStrip);
return pipeline;
}
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor"));
if(!material_instance)
return(false);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::TriangleStrip);
if(!pipeline)
return(false);
return(true);
return RecreatePipeline();
}
bool InitUBO()
@@ -116,6 +118,9 @@ public:
cam.Refresh();
ubo_camera_info->Write(&cam.info);
RecreatePipeline();
renderable_instance->UpdatePipeline(pipeline);
BuildCommandBuffer(renderable_instance);
}