fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO.
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@@ -34,19 +34,21 @@ private:
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private:
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bool RecreatePipeline()
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{
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::TriangleStrip);
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return pipeline;
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}
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bool InitMaterial()
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{
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor"));
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if(!material_instance)
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return(false);
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::TriangleStrip);
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if(!pipeline)
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return(false);
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return(true);
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return RecreatePipeline();
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}
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bool InitUBO()
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@@ -116,6 +118,9 @@ public:
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cam.Refresh();
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ubo_camera_info->Write(&cam.info);
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RecreatePipeline();
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renderable_instance->UpdatePipeline(pipeline);
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BuildCommandBuffer(renderable_instance);
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}
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