fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO.
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@@ -24,14 +24,14 @@ macro(CreateQtProject name)
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endmacro()
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CreateProject(00.triangle first_triangle.cpp)
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CreateProject(00.two_triangle two_triangle.cpp)
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CreateProject(01.FragCoord FragCoordTest.cpp)
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CreateProject(02.indices_rect indices_rect.cpp)
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CreateProject(03.TextureFormat TextureFormat.cpp)
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CreateProject(04.texture_rect texture_rect.cpp)
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CreateProject(05.HQFilterTexture HQFilterTexture.cpp)
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CreateProject(06.Geometry2D Geometry2D.cpp)
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CreateProject(07.Geometry3D Geometry3D.cpp)
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CreateProject(01.two_triangle two_triangle.cpp)
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CreateProject(02.FragCoord FragCoordTest.cpp)
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CreateProject(03.indices_rect indices_rect.cpp)
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CreateProject(04.TextureFormat TextureFormat.cpp)
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CreateProject(05.texture_rect texture_rect.cpp)
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#CreateProject(05.HQFilterTexture HQFilterTexture.cpp)
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#CreateProject(06.Geometry2D Geometry2D.cpp)
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CreateProject(06.Geometry3D Geometry3D.cpp)
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#CreateProject(08.SceneTree SceneTree.cpp)
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#CreateProject(09.LoadStaticMesh LoadStaticMesh.cpp LoadScene.cpp)
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CreateProject(10.InlineGeometryScene InlineGeometryScene.cpp)
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